Merge branch 'vbox-rework' into develop

This commit is contained in:
ntr 2019-07-21 20:12:12 +10:00
commit 3088d104da
34 changed files with 1046 additions and 712 deletions

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@ -185,7 +185,7 @@
.game-construct.ko {
animation: none;
opacity: 0.35;
opacity: 0.20;
/* filter: grayscale(100%);
*/}
@ -199,6 +199,7 @@
*/}
.game-construct.unfocus.ko {
opacity: 0.20;
/* filter: blur(5px) grayscale(100%);
*/}
@ -453,4 +454,8 @@
#mnml .game .skills button, #mnml .game .stats {
font-size: 75%;
}
.game-construct .name {
display: none;
}
}

View File

@ -6,12 +6,10 @@
overflow-x: hidden;
display: grid;
grid-template-columns: 2fr minmax(min-content, 1fr);
grid-template-rows: min-content min-content min-content 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"top info"
"vbox info"
"equip info"
"constructs info";
}
@ -81,10 +79,6 @@
"vbox . combiner";
}
.vbox-box {
grid-area: vbox;
}
.vbox-inventory {
grid-area: inventory;
}
@ -121,19 +115,6 @@
flex: 0;
}
.vbox-btn:active, .vbox-btn:hover, .vbox-btn:focus {
color: white;
}
.vbox-btn.reclaiming, .vbox-btn.reclaim.reclaiming:hover {
background: #a52a2a;
color: black;
box-shadow: inset 0.5em 0 0 0 #a52a2a;
}
.vbox-btn.reclaim:hover {
color: #a52a2a;
}
.vbox-hdr {
display: flex;
@ -164,26 +145,6 @@
}
}
.vbox button {
width: 100%;
margin: 0;
background-color: #333;
border-width: 0;
}
.vbox-table td {
transition-property: color, background, border;
transition-duration: 0.5s;
transition-delay: 0;
transition-timing-function: linear;
cursor: pointer;
}
.vbox-table td:active {
background: whitesmoke;
color: black;
}
/* CONSTRUCT LIST */
.construct-list {

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@ -146,7 +146,7 @@ button, input {
color: whitesmoke;
height: auto;
border-width: 2px;
border-color: #222;
border-color: #333;
border-radius: 0;
letter-spacing: 0.25em;
box-sizing: border-box;
@ -234,8 +234,8 @@ table .highlight {
}
button[disabled] {
color: #333;
border-color: #333;
color: #222;
border-color: #222;
}
/*

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@ -0,0 +1,104 @@
@green: #1FF01F;
@red: #a52a2a;
@blue: #3498db;
@white: #f5f5f5; // whitesmoke
@purple: #9355b5; // 6lack - that far cover
@darkgray: #222;
@gray: #333;
.vbox {
margin-bottom: 2em;
.vbox-section {
// border: 2px solid #444;
}
.vbox-hdr {
margin-bottom: 1em;
height: 2em;
}
.vbox-colours {
display: grid;
grid-template-columns: repeat(6, 1fr);
grid-gap: 1em 2em;
align-items: center;
margin-bottom: 1em;
}
.vbox-items {
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-gap: 1em 2em;
align-items: center;
margin-bottom: 1em;
button {
width: 100%;
}
}
.vbox-btn {
width: 100%;
margin: 0;
background-color: @gray;
border-width: 0;
:active, :hover, :focus {
color: white;
}
&.reclaim {
height: auto;
&:hover {
color: @red;
};
}
&.reclaiming, &.reclaiming:hover, &.reclaiming:active {
background: @red;
color: black;
}
&[disabled] {
background: black;
border-width: 1px;
};
}
button {
height: 3em;
margin: 0;
&.empty {
border-style: dashed;
}
&.highlight {
color: black;
background: @white;
border: 1px solid @white;
}
}
svg {
stroke: none;
margin: 0 auto;
display: block;
&.red {
fill: @red;
}
&.green {
fill: @green;
}
&.blue {
fill: @blue;
}
}
}

View File

@ -1,6 +1,7 @@
require('./assets/styles/styles.css');
require('./assets/styles/styles.mobile.css');
require('./assets/styles/instance.css');
require('./assets/styles/vbox.less');
require('./assets/styles/instance.mobile.css');
require('./assets/styles/game.css');

View File

@ -5,7 +5,7 @@
"main": "index.js",
"scripts": {
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
"anims": "parcel animations.html --host 0.0.0.0 --port 40080 --no-source-maps",
"anims": "parcel watch animations.html --out-dir /var/lib/mnml/public/current",
"build": "parcel build index.html",
"scss": "node-sass --watch assets/scss -o assets/styles",
"lint": "eslint --fix --ext .jsx src/",
@ -40,7 +40,8 @@
"eslint-config-airbnb-base": "^13.1.0",
"eslint-plugin-import": "^2.14.0",
"eslint-plugin-react": "^7.11.1",
"jest": "^18.0.0"
"jest": "^18.0.0",
"less": "^3.9.0"
},
"alias": {
"react": "preact-compat",

View File

@ -1,6 +1,11 @@
export const setAccount = value => ({ type: 'SET_ACCOUNT', value });
export const setActiveConstruct = value => ({ type: 'SET_ACTIVE_CONSTRUCT', value });
export const setAvatarAnimation = value => ({ type: 'SET_AVATAR_ANIMATION', value });
export const setAnimating = value => ({ type: 'SET_ANIMATING', value });
export const setAnimSource = value => ({ type: 'SET_ANIM_SOURCE', value });
export const setAnimTarget = value => ({ type: 'SET_ANIM_TARGET', value });
export const setAnimText = value => ({ type: 'SET_ANIM_TEXT', value });
export const setActiveItem = value => ({ type: 'SET_ACTIVE_VAR', value });
export const setActiveSkill = (constructId, skill) => ({ type: 'SET_ACTIVE_SKILL', value: constructId ? { constructId, skill } : null });
export const setCombiner = value => ({ type: 'SET_COMBINER', value: Array.from(value) });
@ -27,4 +32,7 @@ export const setSkip = value => ({ type: 'SET_SKIP', value });
export const setShop = value => ({ type: 'SET_SHOP', value });
export const setTeam = value => ({ type: 'SET_SELECTED_CONSTRUCTS', value: Array.from(value) });
export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
export const setWs = value => ({ type: 'SET_WS', value });

View File

@ -5,7 +5,7 @@ const eachSeries = require('async/eachSeries');
const actions = require('./actions');
const { TIMES } = require('./constants');
const { getCombatSequence } = require('./utils');
const animations = require('./animations.utils');
const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost/api/ws';
@ -20,47 +20,57 @@ function createSocket(store) {
}
function sendDevResolve(a, b, skill) {
send({ method: 'dev_game_resolve', params: { a, b, skill } });
send(['DevResolve', { a, b, skill }]);
}
function onDevResolutions(newRes) {
const { game: currentGame } = store.getState();
let id = 0;
const { game, account, animating } = store.getState();
if (animating) return false;
store.dispatch(actions.setAnimating(true));
return eachSeries(newRes, (r, cb) => {
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
// Create sub events for combat animations
const sequence = getCombatSequence(r);
id += 1;
return eachSeries(sequence, (stages, sCb) => {
const stagedR = Object.create(r);
stagedR.sequence = sequence;
stagedR.stages = stages;
stagedR.id = id;
store.dispatch(actions.setResolution(r));
let timeout = 0;
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
timeout = TIMES.SOURCE_AND_TARGET_TOTAL_DURATION;
} else if (stages.includes('START_SKILL')) timeout = TIMES.SOURCE_DURATION_MS;
else if (stages.includes('END_SKILL')) timeout = TIMES.TARGET_DURATION_MS;
else if (stages.includes('POST_SKILL')) timeout = TIMES.POST_SKILL_DURATION_MS;
store.dispatch(actions.setResolution(stagedR));
// convert server enum into anims keywords
// todo make serersideonly
const sequence = animations.getSequence(r);
const timeout = animations.getTime(sequence);
const anims = animations.getObjects(r, sequence, game, account);
const text = animations.getText(r, sequence);
if (sequence.includes('START_SKILL')) store.dispatch(actions.setAnimSource(anims.animSource));
if (sequence.includes('END_SKILL')) store.dispatch(actions.setAnimTarget(anims.animTarget));
if (sequence.includes('POST_SKILL')) {
// timeout to prevent text classes from being added too soon
setTimeout(
() => store.dispatch(actions.setAnimText(text)),
timeout - 1000,
);
}
return setTimeout(() => {
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
return setTimeout(cb, 50);
}, timeout);
return setTimeout(sCb, timeout);
}, err => {
if (err) console.error(err);
store.dispatch(actions.setAvatarAnimation({ id, source: false, target: false }));
// Finished this resolution
return cb();
});
}, err => {
if (err) return console.error(err);
store.dispatch(actions.setAvatarAnimation({ id: -1, source: false, target: false }));
store.dispatch(actions.setResolution(null));
// stop skipping resolutions
// clear animation state
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimating(false));
store.dispatch(actions.setSkip(false));
// update the game
store.dispatch(actions.setGame(currentGame));
store.dispatch(actions.setResolution(null));
// set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game));
return true;
});
}
@ -75,8 +85,13 @@ function createSocket(store) {
// decode binary msg from server
const blob = new Uint8Array(event.data);
const res = cbor.decode(blob);
// if (res.err) return errHandler(res.err);
const [msgType, params] = res;
if (!handlers[msgType]) return false;
if (msgType !== 'Pong') console.log(res);
// check for error and split into response type and data
if (!handlers[msgType]) return console.error(`${msgType} handler missing`);
return handlers[msgType](params);
}

View File

@ -20,10 +20,10 @@ const testAccount = {
// Redux Store
const store = createStore(
combineReducers(reducers)
combineReducers(reducers),
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
);
store.subscribe(() => console.log(store.getState()));
store.dispatch(actions.setAccount(testAccount));
store.dispatch(actions.setGame(testGame));

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@ -0,0 +1,185 @@
const { removeTier } = require('./utils');
const { TIMES } = require('./constants');
function none() {
return {
animSource: null,
animTarget: null,
};
}
function getObjects(resolution, stages, game, account) {
if (!resolution) return none();
if (!resolution.target) return none();
const [, event] = resolution.event;
if (!event || !event.skill) return none();
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
const sourceIsPlayer = playerTeamIds.includes(resolution.source.id);
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer);
let y = 0;
if (!sameTeam) y = targetIsPlayer ? 1 : -1;
const i = sourceIsPlayer
? playerTeamIds.findIndex(c => c === resolution.source.id)
: otherTeamIds.findIndex(c => c === resolution.source.id);
const j = targetIsPlayer
? playerTeamIds.findIndex(c => c === resolution.target.id)
: otherTeamIds.findIndex(c => c === resolution.target.id);
const x = j - i;
const direction = { x, y };
// const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
const createSourceAnim = () => {
return {
animation: 'sourceCast',
constructId: resolution.source.id,
direction,
};
};
const skipSource = !stages.includes('START_SKILL')
|| resolution.source.id === resolution.target.id;
const animSource = skipSource
? null
: createSourceAnim();
const skill = removeTier(event.skill);
const animTarget = {
skill,
constructId: resolution.target.id,
player: playerTeamIds.includes(resolution.target.id),
direction,
};
return {
animSource,
animTarget,
};
}
function getSequence(resolution) {
if (!resolution.event) return [];
if (resolution.event[0] === 'Inversion') return [];
if (['Skill', 'AoeSkill'].includes(resolution.event[0])) return ['START_SKILL', 'END_SKILL'];
if (resolution.event[0] === 'Ko') return ['POST_SKILL'];
switch (resolution.stages) {
case 'AllStages': return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
case 'StartEnd': return ['START_SKILL', 'END_SKILL'];
case 'StartPost': return ['START_SKILL', 'POST_SKILL'];
case 'StartOnly': return ['START_SKILL'];
case 'EndPost': return ['END_SKILL', 'POST_SKILL'];
case 'EndOnly': return ['END_SKILL'];
case 'PostOnly': return ['POST_SKILL'];
case 'None': return [];
default: return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
}
}
const SOURCE_DURATION_MS = 1000;
const TARGET_DELAY_MS = 500;
const TARGET_DURATION_MS = 1500;
const POST_SKILL_DELAY_MS = 2000;
const POST_SKILL_DURATION_MS = 1000;
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_DELAY_MS + TARGET_DURATION_MS + POST_SKILL_DURATION_MS;
function getTime(stages) {
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
return TIMES.SOURCE_AND_TARGET_TOTAL_DURATION;
}
let time = 0;
if (stages.includes('START_SKILL')) time += TIMES.SOURCE_DURATION_MS;
if (stages.includes('END_SKILL')) time += TIMES.TARGET_DURATION_MS;
if (stages.includes('POST_SKILL')) time += TIMES.POST_SKILL_DURATION_MS;
return time;
}
function getText(resolution, sequence) {
if (!resolution) return { text: null, constructId: null };
if (!sequence.includes('POST_SKILL')) return { text: null, constructId: null };
function generateText() {
const [type, event] = resolution.event;
if (type === 'Ko') {
return 'KO!';
}
if (type === 'Disable') {
const { disable } = event;
return `${disable}`;
}
if (type === 'Immunity') {
return 'IMMUNE';
}
if (type === 'Damage') {
const { mitigation, colour } = event;
let { amount } = event;
if (colour === 'Green') amount *= -1;
const mitigationText = mitigation
? `(${mitigation})`
: '';
return `${amount} ${mitigationText}`;
}
if (type === 'Healing') {
const { amount, overhealing } = event;
return `${amount} (${overhealing} OH)`;
}
if (type === 'Inversion') {
return 'INVERT';
}
if (type === 'Reflection') {
return 'REFLECT';
}
if (type === 'Effect') {
const { effect, duration } = event;
return `+ ${effect} ${duration}T`;
}
if (type === 'Recharge') {
const { red, blue } = event;
return [`+${red}R ${blue}B`, ''];
}
if (type === 'Removal') {
const { effect } = event;
return `-${effect}`;
}
return false;
}
return {
text: generateText(),
constructId: resolution.target.id,
};
}
module.exports = {
getObjects,
getTime,
getSequence,
getText,
};
// if (!(resolution.target.id === construct.id)
// && !(resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id))) return false;

View File

@ -15,7 +15,8 @@ const Mnml = require('./components/mnml');
// Redux Store
const store = createStore(
combineReducers(reducers)
combineReducers(reducers),
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
);
document.fonts.load('16pt "Jura"').then(() => {

View File

@ -1,4 +1,6 @@
const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const Amplify = require('./anims/amplify');
const Absorb = require('./anims/absorb');
@ -36,130 +38,102 @@ const Stun = require('./anims/stun');
const Triage = require('./anims/triage');
const TriageTick = require('./anims/triage.tick');
// const Test = require('./anims/test');
const actions = require('../actions');
const { removeTier } = require('../utils');
const addState = connect(
function receiveState(state) {
const { animTarget } = state;
return { animTarget };
},
);
function animations(props) {
const { game, account, resolution, player, construct, avatarAnimation, setAvatarAnimation } = props;
if (!resolution || resolution === 'clear') return false;
const [, event] = resolution.event;
if (!event || !event.skill) return false;
if (!resolution.target) return false;
class ConstructAnimation extends Component {
render(props) {
const {
animTarget,
construct,
} = props;
// source animation
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
if (!animTarget) return false;
const sourceIsPlayer = playerTeamIds.includes(resolution.source.id);
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
const {
skill,
player,
direction,
constructId,
} = animTarget;
const getDirection = () => {
const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer);
let y = 0;
if (!sameTeam) y = targetIsPlayer ? 1 : -1;
if (construct.id !== constructId) return false;
const i = sourceIsPlayer
? playerTeamIds.findIndex(c => c === resolution.source.id)
: otherTeamIds.findIndex(c => c === resolution.source.id);
// find target animation
const chooseAnim = (skill) => {
switch (skill) {
// Attack base
case 'Attack': return <Strike colour={'#f5f5f5'} direction={direction}/>;
case 'Blast': return <Blast direction={direction}/>;
case 'Siphon': return <Siphon />;
case 'SiphonTick': return <SiphonTick />;
case 'Strike': return <Strike colour={'#a52a2a'} direction={direction}/>;
case 'Chaos': return <Chaos direction={direction}/>;
case 'Slay': return <Slay direction={direction}/>;
case 'Heal': return <Heal />;
const j = targetIsPlayer
? playerTeamIds.findIndex(c => c === resolution.target.id)
: otherTeamIds.findIndex(c => c === resolution.target.id);
const x = j - i;
return { x, y };
};
// Buff Base
case 'Buff': return <Buff />;
case 'Amplify': return <Amplify />;
case 'Haste': return <Haste />;
case 'Triage': return <Triage />;
case 'TriageTick': return <TriageTick />;
case 'Link': return <Link player={player} />;
case 'Hybrid': return <Hybrid />;
case 'Intercept': return <Intercept player={player} />;
const skipSource = (resolution.source.id === resolution.target.id
&& ['Invert', 'Banish'].includes(removeTier(event.skill)));
// Debuff base
case 'Debuff': return <Debuff />;
case 'Curse': return <Curse />;
case 'Decay': return <Decay />;
case 'DecayTick': return <Decay />;
// case 'Invert': return setAvatarAnimation(true, true, resolution.id, construct.id, 'invert', null);
case 'Purge': return <Purge />;
case 'Silence': return <Silence />;
case 'Restrict': return <Restrict />;
// Play Source Animation
if (!skipSource && resolution.source.id === construct.id && resolution.stages.includes('START_SKILL')) {
if (!avatarAnimation.source) {
setAvatarAnimation(true, avatarAnimation.target, resolution.id,
construct.id, 'sourceCast', getDirection());
}
// Stun Base
case 'Stun': return <Stun />;
// case 'Banish': return setAvatarAnimation(true, true, resolution.id, construct.id, 'banish', null);
case 'Bash': return <Bash />;
case 'Absorb': return <Absorb />;
case 'Sleep': return <Sleep />;
case 'Break': return <Break />;
case 'Ruin': return <Ruin />;
// Block Base
case 'Block': return <Block />;
case 'Sustain': return <Sustain player={player} />;
case 'Electrify': return <Electrify />;
case 'Electrocute': return <Electrocute />;
case 'ElectrocuteTick': return <Electrocute />;
case 'Counter': return <Counter player={player} />;
case 'Purify': return <Purify player={player} />;
case 'Recharge': return <Recharge player={player} />;
case 'Reflect': return <Refl player={player} />;
default: return false;
};
};
const anim = chooseAnim(skill);
if (!anim) return false;
return (
<div class={'combat-anim'}>
{anim}
</div>
);
}
const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
if (!(resolution.target.id === construct.id)
&& !(resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id))) return false;
// Play Target animation
const anim = text => {
if (!text || !resolution.sequence[0].includes('END_SKILL')) return false;
const skill = removeTier(text);
switch (skill) {
// Attack base
case 'Attack': return <Strike colour={'#f5f5f5'} direction={getDirection()}/>;
case 'Blast': return <Blast direction={getDirection()}/>;
case 'Siphon': return <Siphon />;
case 'SiphonTick': return <SiphonTick />;
case 'Strike': return <Strike colour={'#a52a2a'} direction={getDirection()}/>;
case 'Chaos': return <Chaos direction={getDirection()}/>;
case 'Slay': return <Slay direction={getDirection()}/>;
case 'Heal': return <Heal />;
// Buff Base
case 'Buff': return <Buff />;
case 'Amplify': return <Amplify />;
case 'Haste': return <Haste />;
case 'Triage': return <Triage />;
case 'TriageTick': return <TriageTick />;
case 'Link': return <Link player={player} />;
case 'Hybrid': return <Hybrid />;
case 'Intercept': return <Intercept player={player} />;
// Debuff base
case 'Debuff': return <Debuff />;
case 'Curse': return <Curse />;
case 'Decay': return <Decay />;
case 'DecayTick': return <Decay />;
case 'Invert': {
if (!avatarAnimation.target) {
setAvatarAnimation(avatarAnimation.source, true, resolution.id, construct.id, 'invert', null);
} return false;
}
case 'Purge': return <Purge />;
case 'Silence': return <Silence />;
case 'Restrict': return <Restrict />;
// Stun Base
case 'Stun': return <Stun />;
case 'Banish': {
if (!avatarAnimation.target) {
setAvatarAnimation(avatarAnimation.source, true, resolution.id, construct.id, 'banish', null);
} return false;
}
case 'Bash': return <Bash />;
case 'Absorb': return <Absorb />;
case 'Sleep': return <Sleep />;
case 'Break': return <Break />;
case 'Ruin': return <Ruin />;
// Block Base
case 'Block': return <Block />;
case 'Sustain': return <Sustain team={player} />;
case 'Electrify': return <Electrify />;
case 'Electrocute': return <Electrocute />;
case 'ElectrocuteTick': return <Electrocute />;
case 'Counter': return <Counter team={player} />;
case 'Purify': return <Purify team={player} />;
case 'Recharge': return <Recharge team={player} />;
case 'Reflect': return <Refl team={player} />;
default: return false;
}
};
const combatAnim = anim(event.skill);
if (!combatAnim) return false;
return (
<div class={'combat-anim'}>
{combatAnim}
</div>
);
}
module.exports = animations;
module.exports = {
ConstructAnimation: addState(ConstructAnimation),
};

View File

@ -33,7 +33,7 @@ class Hybrid extends Component {
class="green-one"
cx='50'
cy='150'
r='10'
r="15"
fill={COLOURS.GREEN}
stroke="none"
/>
@ -41,7 +41,7 @@ class Hybrid extends Component {
class="green-two"
cx='250'
cy='150'
r='10'
r="15"
fill={COLOURS.GREEN}
stroke="none"
/>
@ -49,7 +49,7 @@ class Hybrid extends Component {
class="bluewhite-one"
cx='150'
cy='50'
r='10'
r="15"
fill={COLOURS.BLUE}
stroke="none"
/>
@ -65,7 +65,7 @@ class Hybrid extends Component {
class="bluewhite-two"
cx='150'
cy='250'
r='10'
r="15"
fill={COLOURS.BLUE}
stroke="none"
/>
@ -77,7 +77,6 @@ class Hybrid extends Component {
fill={COLOURS.WHITE}
stroke="none"
/>
</g>
</svg>
);
@ -100,6 +99,7 @@ class Hybrid extends Component {
}));
this.animations.push(anime({
r: [10, anime.random(10, 30)],
targets: ['#hybrid circle.green-one'],
cx: [50, 250, 50, 250],
delay: TIMES.TARGET_DELAY_MS,
@ -109,6 +109,7 @@ class Hybrid extends Component {
}));
this.animations.push(anime({
r: [10, anime.random(10, 30)],
targets: ['#hybrid circle.green-two'],
cy: [250, 50, 250, 50],
delay: TIMES.TARGET_DELAY_MS,
@ -118,6 +119,7 @@ class Hybrid extends Component {
}));
this.animations.push(anime({
r: [10, anime.random(10, 30)],
targets: ['#hybrid circle.bluewhite-one'],
fill: [COLOURS.WHITE, COLOURS.BLUE],
cy: [50, 250, 50, 250],
@ -128,6 +130,7 @@ class Hybrid extends Component {
}));
this.animations.push(anime({
r: [10, anime.random(10, 30)],
targets: ['#hybrid circle.bluewhite-two'],
cx: [250, 50, 250, 50],
fill: [COLOURS.WHITE, COLOURS.BLUE],

View File

@ -70,10 +70,6 @@ class Sleep extends Component {
}
componentDidMount() {
anime.set('#sleep', {
translateY: 75,
});
this.animations.push(anime({
targets: ['#sleep'],
opacity: [

View File

@ -2,12 +2,12 @@ const anime = require('animejs').default;
const { TIMES } = require('../../constants');
function sourceCast(id, params) {
const { x, y } = params;
function sourceCast(id, direction) {
const { x, y } = direction;
return anime({
targets: [document.getElementById(id)],
translateX: x * 200,
translateY: y * 200,
translateX: [0, x * 200],
translateY: [0, y * 200],
easing: 'easeInOutElastic',
direction: 'alternate',
duration: TIMES.SOURCE_DURATION_MS,

View File

@ -1,7 +1,8 @@
const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
// const { match } = require('./../utils');
const banish = require('./anims/banish');
const idleAnimation = require('./anims/idle');
@ -10,8 +11,8 @@ const sourceCast = require('./anims/source.cast');
const addState = connect(
function receiveState(state) {
const { avatarAnimation } = state;
return { avatarAnimation };
const { animSource, animTarget } = state;
return { animSource, animTarget };
}
);
@ -21,9 +22,8 @@ class ConstructAvatar extends Component {
// The animation ids are a check to ensure that animations are not repeated
// When a new construct animation is communicated with state it will have a corresponding Id
// which is a count of how many resoluttions have passed
this.animId = 0;
this.source = false;
this.animations = [];
this.resetAnimations = this.resetAnimations.bind(this);
}
render() {
@ -37,38 +37,139 @@ class ConstructAvatar extends Component {
}
componentDidMount() {
this.idle = idleAnimation(this.props.construct.id);
this.animations.push(this.idle);
}
const { animSource, animTarget, construct } = this.props;
componentWillReceiveProps(nextProps) {
if (nextProps.avatarAnimation.id === -1) this.animId = 0; // The current set of resolutions ended reset to 0
if (nextProps.avatarAnimation.id !== this.animId && nextProps.avatarAnimation.animTargetId === this.props.construct.id) {
this.animId = nextProps.avatarAnimation.id;
const selectAnim = () => {
switch (nextProps.avatarAnimation.type) {
case 'banish': return banish(this.props.construct.id);
case 'invert': return invert(this.props.construct.id);
case 'sourceCast': return sourceCast(this.props.construct.id, nextProps.avatarAnimation.params);
default: return null;
}
};
const anim = selectAnim();
if (anim) {
this.idle.pause();
this.animations.push(anim);
anim.finished.then(this.idle.play);
// back to idle
if (!animTarget && !animSource) {
if (!this.idle) {
this.idle = idleAnimation(this.props.construct.id);
this.animations.push(this.idle);
}
return this.idle.play();
}
const isSource = animSource && animSource.constructId === construct.id;
const selectAnim = () => {
if (isSource) {
console.warn(construct.name, animSource);
return sourceCast(animSource.constructId, animSource.direction);
}
switch (animTarget.skill) {
case 'banish': return banish(construct.id);
case 'invert': return invert(construct.id);
default: return null;
}
};
const anim = selectAnim();
if (!anim) return false;
this.idle.pause();
this.animations.push(anim);
return true;
}
componentWillUnmount() {
componentDidUpdate(prevProps) {
const { animSource, animTarget, construct } = this.props;
// back to idle
if (!animTarget && !animSource) {
return this.idle.play();
}
const isSource = animSource && animSource.constructId === construct.id;
const selectAnim = () => {
if (isSource) {
return sourceCast(animSource.constructId, animSource.direction);
}
switch (animTarget.skill) {
case 'Banish': return banish(construct.id);
case 'Invert': return invert(construct.id);
default: return null;
}
};
const anim = selectAnim();
if (!anim) return false;
this.idle.pause();
this.animations.push(anim);
return true;
}
resetAnimations() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
componentWillUnmount() {
this.resetAnimations();
}
shouldComponentUpdate({ animSource, animTarget, construct }) {
if (construct !== this.props.construct) {
return true;
}
if (animSource === this.props.animSource && animTarget === this.props.animTarget) {
// console.warn(construct.name, 'thinks its same props')
return false;
}
// something has changed
// what do?
// this is the source
if (animSource && animSource.constructId === construct.id) {
// console.warn(construct.name, 'should update')
return true;
}
// this is the target
if (animTarget && animTarget.constructId === construct.id) {
// console.warn(construct.name, 'should update')
return true;
}
// we were previously doing src anim
const prevSrc = this.props.animSource && this.props.animSource.constructId === construct.id;
if (prevSrc && !animSource) return true;
const prevTarget = this.props.animTarget && this.props.animTarget.constructId === construct.id;
if (prevTarget && !animTarget) return true;
// console.warn(construct.name, 'not updating');
return false;
}
}
const addStateText = connect(
function receiveState(state) {
const { animText } = state;
return { animText };
}
);
function constructText(props) {
const { construct, animText } = props;
if (!construct || !animText) return false;
const text = animText.constructId === construct.id
? animText.text
: null;
return <div class={'combat-text'}>{text}</div>;
}
module.exports = {
ConstructAvatar: addState(ConstructAvatar),
ConstructText: addStateText(constructText),
};

View File

@ -1,10 +1,11 @@
const { connect } = require('preact-redux');
const { Component } = require('preact');
const preact = require('preact');
const range = require('lodash/range');
const { STATS, eventClasses, getCombatText } = require('../utils');
const { ConstructAvatar } = require('./construct');
const animations = require('./animations');
const { STATS, eventClasses } = require('../utils');
const { ConstructAvatar, ConstructText } = require('./construct');
const { ConstructAnimation } = require('./animations');
const shapes = require('./shapes');
@ -19,9 +20,10 @@ const addState = connect(
ws,
game,
account,
resolution,
activeSkill,
avatarAnimation,
resolution,
animText,
} = state;
function selectSkillTarget(targetConstructId) {
@ -39,76 +41,72 @@ const addState = connect(
game,
account,
resolution,
animText,
activeSkill,
avatarAnimation,
selectSkillTarget,
};
},
function receiveDispatch(dispatch) {
function setAvatarAnimation(source, target, id, animTargetId, type, params) {
return dispatch(actions.setAvatarAnimation({ source, target, id, animTargetId, type, params }));
}
return {
setAvatarAnimation,
};
}
);
function GameConstruct(props) {
const {
i,
game,
account,
construct,
player,
resolution,
activeSkill,
avatarAnimation,
setAvatarAnimation,
selectSkillTarget,
} = props;
class GameConstruct extends Component {
constructor() {
super();
this.resolvedLength = 0;
}
render() {
const {
i,
game,
account,
construct,
player,
activeSkill,
selectSkillTarget,
const ko = construct.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(game, account, resolution, construct);
// todo remove dep
resolution,
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}>
{shapes[s]()}
<div class="max" >{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}</div>
<div class="value" >{construct[STATS[s].stat].value}</div>
</div>
));
animText,
} = this.props;
const skills = range(0, 3)
.map(j => <SkillBtn key={j} construct={construct} i={j} j={i} />);
const ko = construct.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(game, account, resolution, construct, animText);
let crypSkills = <div> &nbsp; </div>;
if (player) crypSkills = (<div class="skills"> {skills} </div>);
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}>
{shapes[s]()}
<div class="max" >{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}</div>
<div class="value" >{construct[STATS[s].stat].value}</div>
</div>
));
const effects = construct.effects.length
? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
: <div>&nbsp;</div>;
const combatAnim = animations({ game, account, resolution, player, construct, avatarAnimation, setAvatarAnimation });
const combatText = getCombatText(resolution, construct);
return (
<div
onClick={() => selectSkillTarget(construct.id)}
style={ activeSkill ? { cursor: 'pointer' } : {}}
class={`game-construct ${ko} ${classes}`} >
<h3 class="name"> {construct.name} </h3>
{crypSkills}
<div class="stats"> {stats} </div>
<ConstructAvatar construct={construct} />
{combatAnim}
<div class={'combat-text'}> {combatText} </div>
<div class="effects"> {effects} </div>
</div>
);
const skills = range(0, 3)
.map(j => <SkillBtn key={j} construct={construct} i={j} j={i} />);
let crypSkills = <div> &nbsp; </div>;
if (player) crypSkills = (<div class="skills"> {skills} </div>);
const effects = construct.effects.length
? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
: <div>&nbsp;</div>;
return (
<div
onClick={() => selectSkillTarget(construct.id)}
style={ activeSkill ? { cursor: 'pointer' } : {}}
class={`game-construct ${ko} ${classes}`} >
<h3 class="name"> {construct.name} </h3>
{crypSkills}
<div class="stats"> {stats} </div>
<ConstructAvatar construct={construct} />
<ConstructAnimation construct={construct} />
<ConstructText construct={construct} />
<div class="effects"> {effects} </div>
</div>
);
}
}
module.exports = addState(GameConstruct);

View File

@ -65,7 +65,6 @@ function Game(props) {
if (!game) return <div>...</div>;
console.log('running game');
const otherTeams = game.players.filter(t => t.id !== account.id);
const playerTeam = game.players.find(t => t.id === account.id);

View File

@ -49,7 +49,6 @@ function Instance(args) {
<main class={instanceClasses} onMouseOver={() => setInfo(null)} >
<Vbox />
<InfoContainer />
<EquipmentContainer />
<InstanceConstructsContainer />
</main>
);

View File

@ -81,11 +81,15 @@ function Construct(props) {
sendUnequip,
} = props;
const fullInfo = itemInfo.items.find(i => i.item === itemEquip);
const isSkill = fullInfo && fullInfo.skill;
const isSpec = fullInfo && fullInfo.spec;
const equipping = itemEquip && (isSkill || isSpec);
function onClick(e) {
e.stopPropagation();
e.preventDefault();
console.log('const click eA')
if (itemEquip !== null) sendVboxApply(construct.id, itemEquip);
if (equipping) sendVboxApply(construct.id, itemEquip);
setItemEquip(null);
return setActiveConstruct(construct);
}
@ -124,13 +128,11 @@ function Construct(props) {
return true;
}
// const action = skill ? '' : 'action';
const equip = skillList.includes(vbox.bound[itemEquip]) && !skill ? 'equipping' : '';
const classes = `${equip}`;
const classes = `${equipping ? 'equipping' : ''}`;
return (
<button
key={i}
disabled={!skill && itemEquip === null}
disabled={!skill && !equipping}
class={classes}
onClick={skillClick}
onDblClick={skillDblClick}
@ -140,7 +142,7 @@ function Construct(props) {
);
});
const specs = range(0, 6).map(i => {
const specs = range(0, 3).map(i => {
const s = construct.specs[i];
if (!s) {
@ -153,8 +155,6 @@ function Construct(props) {
);
}
const specInfo = itemInfo.items.find(i => i.item === s);
function specClick(e) {
e.stopPropagation();
setItemUnequip(s);

View File

@ -26,10 +26,6 @@ const addState = connect(
return ws.sendInstanceState(instance.id);
}
function sendAccountInstances() {
return ws.sendAccountInstances();
}
function sendInstanceList() {
return ws.sendInstanceList();
}
@ -41,7 +37,6 @@ const addState = connect(
game,
ping,
sendInstanceState,
sendAccountInstances,
sendInstanceList,
};
},
@ -57,7 +52,7 @@ const addState = connect(
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setCombiner([null, null, null]));
dispatch(actions.setCombiner([]));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setActiveConstruct(null));
@ -90,7 +85,6 @@ function Nav(args) {
team,
sendInstanceState,
sendAccountInstances,
sendInstanceList,
setTestGame,
@ -102,7 +96,6 @@ function Nav(args) {
function navTo(p) {
if (p === 'list') {
sendInstanceList();
sendAccountInstances();
}
return setNav(p);
}

View File

@ -6,7 +6,8 @@ const saw = require('./svgs/saw');
const square = require('./svgs/square');
const squircle = require('./svgs/squircle');
const triangle = require('./svgs/triangle');
const vboxColour = require('./svgs/colour');
// const vboxColour = require('./svgs/colour');
const vboxColour = require('./svgs/vbox.colour');
module.exports = {
circle,

View File

@ -0,0 +1,15 @@
const preact = require('preact');
module.exports = function vboxColour(colour) {
return (
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" class={colour} >
<circle
cx={50}
cy={50}
r={50}
// stroke-width="2"
// stroke={colour}
/>
</svg>
);
};

View File

@ -1,12 +1,13 @@
const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
// const anime = require('animejs').default;
const throttle = require('lodash/throttle');
const addState = connect(
({ game, account, resolution }) => ({ game, account, resolution })
({ game, account, animTarget, animating }) =>
({ game, account, animTarget, animating })
);
class TargetSvg extends Component {
@ -23,9 +24,27 @@ class TargetSvg extends Component {
}
render(props, state) {
const { game, account, resolution } = props;
const { game, account, animating, animTarget } = props;
const { width, height } = state;
// resolutions happening
// just put skill name up
if (animating) {
if (!animTarget) return false;
return (
<svg id="targeting" viewBox={`0 0 ${width} ${height}`} preserveAspectRatio="none" class="targeting-arrows">
<text
x={`${(width / 2) - 50}`}
y={`${(height / 2) + 16}`}
font-family="Jura"
font-size="2em">
{animTarget.skill}
</text>
</svg>
);
}
const playerTeam = game.players.find(t => t.id === account.id);
const otherTeam = game.players.find(t => t.id !== account.id);
@ -81,29 +100,13 @@ class TargetSvg extends Component {
return <path d={path} />;
}
if (resolution === 'clear') return false;
if (!resolution) {
return (
<svg id="targeting"
viewBox={`0 0 ${width} ${height}`}
preserveAspectRatio="none"
class="targeting-arrows">
{outgoing.map(getPath)}
</svg>
);
}
let skill = '';
if (resolution.event[1]) ([, { skill }] = resolution.event);
return (
<svg id="targeting" viewBox={`0 0 ${width} ${height}`} preserveAspectRatio="none" class="targeting-arrows">
<text
x={`${(width / 2) - 50}`}
y={`${(height / 2) + 16}`}
font-family="Jura"
font-size="2em">
{skill}
</text>
<svg id="targeting"
viewBox={`0 0 ${width} ${height}`}
preserveAspectRatio="none"
class="targeting-arrows">
{outgoing.map(getPath)}
</svg>
);
}

View File

@ -1,9 +1,9 @@
const preact = require('preact');
const range = require('lodash/range');
const without = require('lodash/without');
const { connect } = require('preact-redux');
const shapes = require('./shapes');
const { convertItem } = require('./../utils');
const actions = require('../actions');
const addState = connect(
@ -15,6 +15,7 @@ const addState = connect(
combiner,
reclaiming,
vboxHighlight,
vboxSelected,
itemInfo,
} = state;
@ -44,6 +45,7 @@ const addState = connect(
sendVboxDiscard,
sendVboxReclaim,
vboxHighlight,
vboxSelected,
itemInfo,
};
},
@ -65,11 +67,21 @@ const addState = connect(
return dispatch(actions.setVboxHighlight(v));
}
function setVboxSelected(v) {
return dispatch(actions.setVboxSelected(v));
}
function setItemEquip(v) {
return dispatch(actions.setItemEquip(v));
}
return {
setCombiner,
setReclaiming,
setInfo,
setVboxHighlight,
setVboxSelected,
setItemEquip,
};
}
@ -90,6 +102,12 @@ function Vbox(args) {
setCombiner,
setInfo,
vboxSelected,
setVboxSelected,
setItemEquip,
setReclaiming,
setVboxHighlight,
} = args;
@ -105,6 +123,13 @@ function Vbox(args) {
function combinerChange(newCombiner) {
setCombiner(newCombiner);
if (combiner.length === 1) {
setItemEquip(newCombiner[0]);
} else {
setItemEquip(null);
}
if (newCombiner.every(c => c === null)) return setVboxHighlight([]);
const combinerValues = newCombiner.map(cv => player.vbox.bound[cv]).filter(cv => cv);
@ -124,39 +149,6 @@ function Vbox(args) {
//
// VBOX
//
const free = [];
// Colours
free.push([vbox.free[0][0], vbox.free[0][1], vbox.free[0][2]]);
free.push([vbox.free[0][3], vbox.free[0][4], vbox.free[0][5]]);
// Skills
free.push([vbox.free[1][0], vbox.free[1][1], vbox.free[1][2]]);
// Specs
free.push([vbox.free[2][0], vbox.free[2][1], vbox.free[2][2]]);
let vboxTimer;
const LONG_TOUCH_TIME = 500;
function vboxTouchStart(e, i, j) {
vboxTimer = (setTimeout(() => {
sendVboxAccept(j, i);
vboxTimer = null;
}, LONG_TOUCH_TIME));
return true;
}
function vboxTouchEnd(e, i, j) {
if (vboxTimer) {
clearTimeout(vboxTimer);
}
return true;
}
function vboxTouchMove(e) {
if (vboxTimer) clearTimeout(vboxTimer);
e.stopPropagation();
return true;
}
function vboxHover(e, v) {
if (v) {
setInfo(v);
@ -165,168 +157,170 @@ function Vbox(args) {
return true;
}
const freeRows = free.map((row, i) => {
const cells = row.map((c, j) => {
const highlighted = c && vboxHighlight.includes(c);
// First two rows are colours
const sendItemType = i > 1 ? i - 1 : 0;
const sendItemIndex = i === 1 ? j + 3 : j;
return <td
key={j}
class={`${highlighted ? 'highlight' : ''}`}
onTouchStart={e => vboxTouchStart(e, i, j)}
onTouchEnd={e => vboxTouchEnd(e, i, j)}
onTouchMove={e => vboxTouchMove(e)}
function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' >&nbsp;</button>;
// onClick={freeClick}
onDblClick={() => sendVboxAccept(sendItemType, sendItemIndex) }
onMouseOver={e => vboxHover(e, c)}
>
{convertItem(c)}
</td>;
});
return (
<tr key={i}>
{cells}
</tr>
);
});
function onClick() {
// double clicked
if (vboxSelected[0] === group && vboxSelected[1] === index) {
document.activeElement.blur();
setVboxSelected([]);
return sendVboxAccept(group, index);
}
//
// INVENTORY
//
function boundClick(e, i) {
const value = vbox.bound[i];
if (reclaiming && value) return sendVboxReclaim(i);
if (value) {
const insert = combiner.findIndex(j => j === null);
if (insert === -1) return combinerChange([i, null, null]);
combiner[insert] = i;
return combinerChange(combiner);
return setVboxSelected([group, index]);
}
return false;
}
const boundTds = range(0, 9).map(i => {
const value = vbox.bound[i];
if (combiner.indexOf(i) > -1) {
if (['Red', 'Green', 'Blue'].includes(v)) {
return (
<td
key={i}>
&nbsp;
</td>
<button
onMouseOver={e => vboxHover(e, v)}
onClick={onClick}>
{shapes.vboxColour(v.toLowerCase())}
</button>
);
}
const highlighted = value && vboxHighlight.includes(value);
return (
<td
key={i}
class={`${highlighted ? 'highlight' : ''}`}
onMouseOver={(e) => vboxHover(e, value)}
onClick={e => boundClick(e, i, highlighted) }>
{convertItem(value)}
</td>
<button
onClick={onClick}
onMouseOver={e => vboxHover(e, v)}>
{v}
</button>
);
});
const boundRows = [
<tr key={0} >
{boundTds[0]}
{boundTds[1]}
{boundTds[2]}
</tr>,
<tr key={1}>
{boundTds[3]}
{boundTds[4]}
{boundTds[5]}
</tr>,
<tr key={2}>
{boundTds[6]}
{boundTds[7]}
{boundTds[8]}
</tr>,
];
//
// COMBINER
//
function combinerRmv(i) {
combiner[i] = null;
return combinerChange(combiner);
}
const combinerElement = (
<table class="vbox-table">
<tbody>
<tr>
<td onClick={() => combinerRmv(0)}>
{combiner[0] !== null ? convertItem(vbox.bound[combiner[0]]) : shapes.vboxColour('gray')}
</td>
<td onClick={() => combinerRmv(1)}>
{combiner[1] !== null ? convertItem(vbox.bound[combiner[1]]) : shapes.vboxColour('gray')}
</td>
<td onClick={() => combinerRmv(2)}>
{convertItem(vbox.bound[combiner[2]])}
</td>
</tr>
</tbody>
</table>
);
//
// EVERYTHING
//
function reclaimClick(e) {
e.stopPropagation();
return setReclaiming(!reclaiming);
}
function hoverInfo(e, info) {
e.stopPropagation();
return setInfo(info);
}
const classes = "vbox";
const reclaimClass = `vbox-btn reclaim ${reclaiming ? 'reclaiming' : ''}`;
return (
<div class={classes}>
<div class='vbox-box'
function vboxElement() {
return (
<div class='vbox-vbox'
onClick={() => setReclaiming(false)}
onMouseOver={e => hoverInfo(e, 'vbox')}>
<div class="vbox-hdr">
<h3 onTouchStart={e => e.target.scrollIntoView(true)}>VBOX</h3>
<div class="bits" onMouseOver={e => hoverInfo(e, 'bits')} >{vbox.bits}b</div>
</div>
<div style="text-align: center"> Colours </div>
<table class="vbox-table">
<tbody>
{freeRows.slice(0, 2)}
</tbody>
</table>
<div style="text-align: center"> Skills </div>
<table class="vbox-table">
<tbody>
{freeRows[2]}
</tbody>
</table>
<div style="text-align: center"> Specs </div>
<table class="vbox-table">
<tbody>
{freeRows[3]}
</tbody>
</table>
<div class="vbox-colours">
{range(0, 6).map(i => availableBtn(vbox.free[0][i], 0, i))}
</div>
<div class="vbox-items">
{range(0, 3).map(i => availableBtn(vbox.free[1][i], 1, i))}
{range(0, 3).map(i => availableBtn(vbox.free[2][i], 2, i))}
</div>
<button
class='vbox-btn'
onMouseOver={e => hoverInfo(e, 'reroll')}
onClick={() => sendVboxDiscard()}>
Reroll
refill - 5b
</button>
</div>
<div class="vbox-arrow"></div>
<div class="vbox-arrow-mobile"></div>
<div class='vbox-inventory'
);
}
//
// INVENTORY
//
// const boundTds = range(0, 9).map(i => {
// const value = vbox.bound[i];
// if (combiner.indexOf(i) > -1) {
// return (
// <td
// key={i}>
// &nbsp;
// </td>
// );
// }
// const highlighted = value && vboxHighlight.includes(value);
// return (
// <td
// key={i}
// class={`${highlighted ? 'highlight' : ''}`}
// onMouseOver={(e) => vboxHover(e, value)}
// onClick={e => boundClick(e, i, highlighted) }>
// {convertItem(value)}
// </td>
// );
// });
function reclaimClick(e) {
e.stopPropagation();
return setReclaiming(!reclaiming);
}
const reclaimClass = `vbox-btn reclaim ${reclaiming ? 'reclaiming' : ''}`;
function inventoryBtn(v, i) {
if (!v && v !== 0) return <button disabled class='empty' >&nbsp;</button>;
function onClick(e) {
if (reclaiming) return sendVboxReclaim(i);
const combinerIndex = combiner.indexOf(i);
if (combinerIndex > -1) {
return combinerChange(without(combiner, i));
}
combiner.push(i);
return combinerChange(combiner);
}
const highlighted = combiner.indexOf(i) > -1;
const classes = `${highlighted ? 'highlight' : ''}`;
if (['Red', 'Green', 'Blue'].includes(v)) {
return (
<button
class={classes}
onMouseOver={e => vboxHover(e, v)}
onClick={onClick}>
{shapes.vboxColour(v.toLowerCase())}
</button>
);
}
return (
<button
class={classes}
onClick={onClick}
onMouseOver={e => vboxHover(e, v)}>
{v}
</button>
);
}
function combinerBtn() {
let text = '';
if (combiner.length < 3) {
for (let i = 0; i < 3; i++) {
if (combiner.length > i) {
text += '■ ';
} else {
text += '▫ ';
}
}
} else {
text = 'combine';
}
return (
<button
class='vbox-btn'
disabled={combiner.length !== 3}
onMouseOver={e => hoverInfo(e, 'refine')}
onClick={() => sendVboxCombine()}>
{text}
</button>
);
}
function inventoryElement() {
return (
<div class='vbox-section'
onClick={() => setReclaiming(false)}
onMouseOver={e => hoverInfo(e, 'inventory')}>
<div class="vbox-hdr">
@ -338,21 +332,30 @@ function Vbox(args) {
reclaim
</button>
</div>
<table class="vbox-table">
<tbody>
{boundRows}
</tbody>
</table>
</div>
<div class="vbox-combiner-arrow" onTouchStart={e => e.target.scrollIntoView(true)}></div>
<div class="vbox-combiner" onMouseOver={e => hoverInfo(e, 'combiner')} >
{combinerElement}
<button
onMouseOver={e => hoverInfo(e, 'refine')}
onClick={() => sendVboxCombine()}>
combine
</button>
<div class='vbox-items'>
{range(0, 9).map(i => inventoryBtn(vbox.bound[i], i))}
</div>
{combinerBtn()}
</div>
);
}
//
// EVERYTHING
//
function hoverInfo(e, info) {
e.stopPropagation();
return setInfo(info);
}
const classes = 'vbox';
return (
<div class={classes}>
{vboxElement()}
<div class="vbox-arrow"></div>
{inventoryElement()}
</div>
);
}

View File

@ -1,15 +1,16 @@
const SOURCE_DURATION_MS = 1000;
const TARGET_DELAY_MS = 500;
const TARGET_DURATION_MS = 1500;
const POST_SKILL_DELAY_MS = 2000;
const POST_SKILL_DURATION_MS = 1000;
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_DELAY_MS + TARGET_DURATION_MS;
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_DELAY_MS + TARGET_DURATION_MS + POST_SKILL_DURATION_MS;
module.exports = {
TIMES: {
SOURCE_DURATION_MS,
TARGET_DELAY_MS,
TARGET_DURATION_MS,
POST_SKILL_DELAY_MS,
POST_SKILL_DURATION_MS,
SOURCE_AND_TARGET_TOTAL_DURATION,
},

View File

@ -3,7 +3,7 @@ const eachSeries = require('async/eachSeries');
const actions = require('./actions');
const { TIMES } = require('./constants');
const { getCombatSequence } = require('./utils');
const animations = require('./animations.utils');
function registerEvents(store) {
function setPing(ping) {
@ -42,57 +42,65 @@ function registerEvents(store) {
}
function setGame(game) {
const { game: currentGame, ws } = store.getState();
const { game: currentGame, account, ws, animating } = store.getState();
if (animating) return false;
if (game && currentGame) {
if (game.resolved.length !== currentGame.resolved.length) {
store.dispatch(actions.setAnimating(true));
// stop fetching the game state til animations are done
const newRes = game.resolved.slice(currentGame.resolved.length);
let id = game.resolved.length - currentGame.resolved.length;
return eachSeries(newRes, (r, cb) => {
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
// Create sub events for combat animations
const sequence = getCombatSequence(r);
id += 1;
return eachSeries(sequence, (stages, sCb) => {
const stagedR = Object.create(r);
stagedR.sequence = sequence;
stagedR.stages = stages;
stagedR.id = id;
let timeout = 0;
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
timeout = TIMES.SOURCE_AND_TARGET_TOTAL_DURATION;
} else if (stages.includes('START_SKILL')) timeout = TIMES.SOURCE_DURATION_MS;
else if (stages.includes('END_SKILL')) timeout = TIMES.TARGET_DURATION_MS;
else if (stages.includes('POST_SKILL')) timeout = TIMES.POST_SKILL_DURATION_MS;
store.dispatch(actions.setResolution(stagedR));
return setTimeout(sCb, timeout);
}, err => {
if (err) console.error(err);
// Clear the anim classes
store.dispatch(actions.setResolution('clear'));
store.dispatch(actions.setAvatarAnimation({ id, source: false, target: false }));
// Finished this resolution small delay for reset
return setTimeout(cb, 5);
});
store.dispatch(actions.setResolution(r));
// convert server enum into anims keywords
// todo make serersideonly
const sequence = animations.getSequence(r);
const timeout = animations.getTime(sequence);
const anims = animations.getObjects(r, sequence, game, account);
const text = animations.getText(r, sequence);
if (sequence.includes('START_SKILL')) store.dispatch(actions.setAnimSource(anims.animSource));
if (sequence.includes('END_SKILL')) store.dispatch(actions.setAnimTarget(anims.animTarget));
if (sequence.includes('POST_SKILL')) {
// timeout to prevent text classes from being added too soon
setTimeout(
() => store.dispatch(actions.setAnimText(text)),
timeout - 1000,
);
}
return setTimeout(() => {
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
return cb();
}, timeout);
}, err => {
if (err) return console.error(err);
store.dispatch(actions.setAvatarAnimation({ id: -1, source: false, target: false }));
store.dispatch(actions.setResolution(null));
// stop skipping resolutions
// clear animation state
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimating(false));
store.dispatch(actions.setSkip(false));
// update the game
store.dispatch(actions.setResolution(null));
// set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game));
// get the latest state and restart polling
ws.sendGameState(currentGame.id);
ws.sendGameState(game.id);
return true;
});
}
}
return store.dispatch(actions.setGame(game));
return console.log('EVENT ->', 'game', game);
}
function setAccount(account) {
@ -105,7 +113,7 @@ function registerEvents(store) {
function clearCombiner() {
store.dispatch(actions.setInfo([]));
store.dispatch(actions.setCombiner([null, null, null]));
store.dispatch(actions.setCombiner([]));
}
function clearConstructRename() {
@ -131,7 +139,7 @@ function registerEvents(store) {
}
function clearInstance() {
store.dispatch(actions.setCombiner([null, null, null]));
store.dispatch(actions.setCombiner([]));
store.dispatch(actions.setReclaiming(false));
store.dispatch(actions.setActiveSkill(null));
store.dispatch(actions.setActiveConstruct(null));

View File

@ -4,7 +4,7 @@ const actions = require('./actions');
function setupKeys(store) {
console.log('binding keys');
key.unbind('esc');
key('esc', () => store.dispatch(actions.setCombiner([null, null, null])));
key('esc', () => store.dispatch(actions.setCombiner([])));
key('esc', () => store.dispatch(actions.setReclaiming(false)));
key('esc', () => store.dispatch(actions.setActiveSkill(null)));
key('esc', () => store.dispatch(actions.setActiveConstruct(null)));

View File

@ -15,8 +15,13 @@ module.exports = {
activeConstruct: createReducer(null, 'SET_ACTIVE_CONSTRUCT'),
activeItem: createReducer(null, 'SET_ACTIVE_VAR'),
activeSkill: createReducer(null, 'SET_ACTIVE_SKILL'),
avatarAnimation: createReducer({ id: -1, source: false, target: false }, 'SET_AVATAR_ANIMATION'),
combiner: createReducer([null, null, null], 'SET_COMBINER'),
animating: createReducer(false, 'SET_ANIMATING'),
animSource: createReducer(null, 'SET_ANIM_SOURCE'),
animTarget: createReducer(null, 'SET_ANIM_TARGET'),
animText: createReducer(null, 'SET_ANIM_TEXT'),
combiner: createReducer([], 'SET_COMBINER'),
constructs: createReducer([], 'SET_CONSTRUCTS'),
constructEditId: createReducer(null, 'SET_CONSTRUCT_EDIT_ID'),
constructRename: createReducer(null, 'SET_CONSTRUCT_RENAME'),
@ -39,5 +44,8 @@ module.exports = {
shop: createReducer(false, 'SET_SHOP'),
team: createReducer([null, null, null], 'SET_SELECTED_CONSTRUCTS'),
vboxHighlight: createReducer([], 'SET_VBOX_HIGHLIGHT'),
vboxSelected: createReducer([], 'SET_VBOX_SELECTED'),
ws: createReducer(null, 'SET_WS'),
};

View File

@ -35,6 +35,7 @@ function testGame(uuid) {
"constructs": [
{
"id": "82e8b940-411c-42a1-8fc2-484ec7207734",
"img": "8446736d-d682-4588-b8a0-5b7ba53bdb55",
"account": "8552e0bf-340d-4fc8-b6fc-3d56b68fe2a1",
"red_damage": {
"base": 256,
@ -108,6 +109,7 @@ function testGame(uuid) {
},
{
"id": "96ca4a0e-fed2-4ea2-9ec5-ae308f8dde4b",
"img": "8446736d-d682-4588-b8a0-5b7ba53bdb55",
"account": "8552e0bf-340d-4fc8-b6fc-3d56b68fe2a1",
"red_damage": {
"base": 256,
@ -184,6 +186,7 @@ function testGame(uuid) {
{
"id": "ea302c35-d326-475c-a867-8ad5b162165a",
"account": "8552e0bf-340d-4fc8-b6fc-3d56b68fe2a1",
"img": "8446736d-d682-4588-b8a0-5b7ba53bdb55",
"red_damage": {
"base": 256,
"value": Math.floor(Math.random() * 10000),
@ -299,6 +302,7 @@ function testGame(uuid) {
{
"id": "3aa0f284-1e1b-4054-b38a-b2d50db471bd",
"account": uuid,
"img": "8446736d-d682-4588-b8a0-5b7ba53bdb55",
"red_damage": {
"base": 256,
"value": Math.floor(Math.random() * 10000),
@ -385,6 +389,7 @@ function testGame(uuid) {
{
"id": "50e5d94e-8ebe-495c-a916-3eb509ff4683",
"account": uuid,
"img": "8446736d-d682-4588-b8a0-5b7ba53bdb55",
"red_damage": {
"base": 256,
"value": Math.floor(Math.random() * 10000),
@ -465,6 +470,7 @@ function testGame(uuid) {
{
"id": "5d49fe65-27f0-4372-90a3-334ef906a0f5",
"account": uuid,
"img": "8446736d-d682-4588-b8a0-5b7ba53bdb55",
"red_damage": {
"base": 256,
"value": Math.floor(Math.random() * 10000),

View File

@ -4,6 +4,17 @@ const toast = require('izitoast');
const shapes = require('./components/shapes');
function match(value, patterns) {
for (let i = 0; i < patterns.length; i++) {
if (value === patterns[i][0]) {
return patterns[i][1]();
}
}
console.warn('default match - return null', value, patterns);
return null;
}
const stringSort = (k, desc) => {
if (desc) {
return (a, b) => {
@ -74,9 +85,8 @@ const STATS = {
},
};
function eventClasses(game, account, resolution, construct) {
if (!resolution || resolution === 'clear') return '';
const postSkill = resolution.stages.includes('POST_SKILL');
function eventClasses(game, account, resolution, construct, postSkill) {
if (!resolution) return '';
const source = construct.id === resolution.source.id;
const target = construct.id === resolution.target.id;
// not involved at all. blur them
@ -102,7 +112,7 @@ function eventClasses(game, account, resolution, construct) {
if (type === 'Damage') {
const { colour } = event;
if (target && postSkill) {
if (target) {
construct.green_life.value = resolution.target.green;
if (colour === 'Red') {
construct.red_life.value = resolution.target.red;
@ -158,98 +168,6 @@ function eventClasses(game, account, resolution, construct) {
return '';
}
function getCombatSequence(resolution) {
if (!resolution.event) return false;
if (resolution.event[0] === 'Inversion') return false;
if (['Skill', 'AoeSkill'].includes(resolution.event[0])) return [['START_SKILL', 'END_SKILL']];
if (resolution.event[0] === 'Ko') return [['POST_SKILL']];
switch (resolution.stages) {
case 1: return [['START_SKILL', 'END_SKILL']];
case 2: return [['START_SKILL'], ['POST_SKILL']];
case 3: return [['START_SKILL']];
case 4: return [['END_SKILL'], ['POST_SKILL']];
case 5: return [['END_SKILL']];
case 6: return [['POST_SKILL']];
case 7: return false;
default: return [['START_SKILL', 'END_SKILL'], ['POST_SKILL']];
}
}
function getCombatText(resolution, construct) {
if (!resolution || resolution === 'clear') return false;
if (!resolution.stages.includes('POST_SKILL')) return false;
if (construct.id !== resolution.target.id) return false;
const [type, event] = resolution.event;
if (type === 'Ko') {
return 'KO!';
}
if (type === 'Disable') {
const { disable } = event;
return `${disable}`;
}
if (type === 'Immunity') {
return 'IMMUNE';
}
if (type === 'Damage') {
const { mitigation, colour } = event;
let { amount } = event;
if (colour === 'Green') amount *= -1;
const mitigationText = mitigation
? `(${mitigation})`
: '';
return `${amount} ${mitigationText}`;
}
if (type === 'Healing') {
const { amount, overhealing } = event;
return `${amount} (${overhealing} OH)`;
}
if (type === 'Inversion') {
return 'INVERT';
}
if (type === 'Reflection') {
return 'REFLECT';
}
if (type === 'Effect') {
const { effect, duration } = event;
return `+ ${effect} ${duration}T`;
}
if (type === 'Recharge') {
const { red, blue } = event;
return [`+${red}R ${blue}B`, ''];
}
if (type === 'Removal') {
const { effect } = event;
return `-${effect}`;
}
return false;
}
function convertItem(v) {
if (['Red', 'Green', 'Blue'].includes(v)) {
return (
shapes.vboxColour(v.toLowerCase())
);
}
return v || <span>&nbsp;</span>;
// uncomment for double borders in vbox;
// if (v) {
// return <div>{v}</div>;
// }
// return;
}
const COLOURS = [
'#a52a2a',
'#1FF01F',
@ -379,15 +297,26 @@ function errorToast(message) {
});
}
function convertItem(v) {
if (['Red', 'Green', 'Blue'].includes(v)) {
return (
shapes.vboxColour(v.toLowerCase())
);
}
return v || <span>&nbsp;</span>;
// uncomment for double borders in vbox;
// if (v) {
// return <div>{v}</div>;
// }
// return;
}
module.exports = {
stringSort,
convertItem,
numSort,
eventClasses,
getCombatSequence,
getCombatText,
postData,
convertItem,
errorToast,
NULL_UUID,
STATS,
@ -395,4 +324,5 @@ module.exports = {
TARGET_COLOURS,
randomPoints,
removeTier,
match,
};

View File

@ -277,7 +277,7 @@ impl Construct {
}
pub fn spec_add(&mut self, spec: Spec) -> Result<&mut Construct, Error> {
if self.specs.len() >= 6 {
if self.specs.len() >= 3 {
return Err(err_msg("maximum specs equipped"));
}

View File

@ -1,11 +1,14 @@
use rand::prelude::*;
use rand::{thread_rng};
const FIRSTS: [&'static str; 25] = [
const FIRSTS: [&'static str; 33] = [
"artificial",
"ambient",
"borean",
"brewing",
"bristling",
"compressed",
"chromatic",
"concave",
"convex",
"distorted",
@ -15,9 +18,13 @@ const FIRSTS: [&'static str; 25] = [
"leafy",
"lurking",
"metallic",
"mossy",
"mighty",
"modulated",
"nocturnal",
"noisy",
"nutritious",
"powerful",
"obscure",
"organic",
"piscine",
@ -25,39 +32,47 @@ const FIRSTS: [&'static str; 25] = [
"recalcitrant",
"rogue",
"subterranean",
"synthetic",
"sweet",
"weary",
];
const LASTS: [&'static str; 34] = [
const LASTS: [&'static str; 41] = [
"artifact",
"assembly",
"console",
"construct",
"design",
"drone",
"energy",
"entropy",
"foilage",
"forest",
"form",
"fossil",
"frequency",
"function",
"information",
"insulator",
"kaffe",
"layout",
"lens",
"mechanism",
"mountain",
"nectar",
"oak",
"pattern",
"plant",
"poseidon",
"problem",
"receiver",
"replicant",
"river",
"river",
"scaffold",
"shape",
"signal",
"synthesiser",
"system",
"tower",
"transmitter",
"traveller",

View File

@ -405,15 +405,15 @@ pub struct EventConstruct {
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum LogStages {
AllStages, // 0 Anim Anim Anim
StartEnd, // 1 Anim Anim Skip
StartPost, // 2 Anim Skip Anim
StartOnly, // 3 Anim Skip Skip
EndPost, // 4 Skip Anim Anim
EndOnly, // 5 Skip Anim Skip
PostOnly, // 6 Skip Skip Anim
None, // 7 Skip Skip Skip
pub enum EventStages {
AllStages, // Anim Anim Anim
StartEnd, // Anim Anim Skip
StartPost, // Anim Skip Anim
StartOnly, // Anim Skip Skip
EndPost, // Skip Anim Anim
EndOnly, // Skip Anim Skip
PostOnly, // Skip Skip Anim
None, // Skip Skip Skip
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
@ -421,7 +421,7 @@ pub struct Resolution {
pub source: EventConstruct,
pub target: EventConstruct,
pub event: Event,
pub stages: u8,
pub stages: EventStages,
}
impl Resolution {
@ -440,7 +440,7 @@ impl Resolution {
blue: target.blue_life(),
},
event: Event::Incomplete,
stages: LogStages::AllStages as u8,
stages: EventStages::AllStages,
}
}
@ -449,8 +449,8 @@ impl Resolution {
self
}
fn stages(mut self, s: LogStages) -> Resolution {
self.stages = s as u8;
fn stages(mut self, s: EventStages) -> Resolution {
self.stages = s;
self
}
}
@ -1268,7 +1268,7 @@ fn bash(source: &mut Construct, target: &mut Construct, mut results: Resolutions
let amount = source.red_power().pct(skill.multiplier().pct(100 + 45u64.saturating_mul(cds)));
target.deal_red_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::PostOnly)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
}
return results;
@ -1282,7 +1282,7 @@ fn sleep(source: &mut Construct, target: &mut Construct, mut results: Resolution
let amount = source.green_power().pct(skill.multiplier());
target.deal_green_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::PostOnly)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
return results;
}
@ -1298,7 +1298,7 @@ fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolu
results.push(Resolution::new(source, target).event(target.recharge(skill, red_amount, 0)));
let intercept = skill.effect()[0];
results.push(Resolution::new(source, target).event(target.add_effect(skill, intercept)).stages(LogStages::PostOnly));
results.push(Resolution::new(source, target).event(target.add_effect(skill, intercept)).stages(EventStages::PostOnly));
return results;
}
@ -1306,7 +1306,7 @@ fn break_(source: &mut Construct, target: &mut Construct, mut results: Resolutio
let stun = skill.effect()[0];
results.push(Resolution::new(source, target).event(target.add_effect(skill, stun)));
let vuln = skill.effect()[1];
results.push(Resolution::new(source, target).event(target.add_effect(skill, vuln)).stages(LogStages::PostOnly));
results.push(Resolution::new(source, target).event(target.add_effect(skill, vuln)).stages(EventStages::PostOnly));
return results;
}
@ -1314,7 +1314,7 @@ fn break_(source: &mut Construct, target: &mut Construct, mut results: Resolutio
fn block(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
results.push(Resolution::new(source, target)
.event(target.add_effect(skill, skill.effect()[0]))
.stages(LogStages::StartEnd));
.stages(EventStages::StartEnd));
return results;
}
@ -1328,11 +1328,11 @@ fn counter(source: &mut Construct, target: &mut Construct, mut results: Resoluti
let red_amount = source.red_power().pct(skill.multiplier());
results.push(Resolution::new(source, target)
.event(target.recharge(skill, red_amount, 0))
.stages(LogStages::StartEnd));
.stages(EventStages::StartEnd));
results.push(Resolution::new(source, target)
.event(target.add_effect(skill, skill.effect()[0]))
.stages(LogStages::PostOnly));
.stages(EventStages::PostOnly));
return results;
}
@ -1341,7 +1341,7 @@ fn riposte(source: &mut Construct, target: &mut Construct, mut results: Resoluti
let amount = source.red_power().pct(skill.multiplier());
target.deal_red_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::StartPost)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::StartPost)));
return results;
}
@ -1360,7 +1360,7 @@ fn restrict(source: &mut Construct, target: &mut Construct, mut results: Resolut
let amount = source.red_power().pct(skill.multiplier()).pct(s_multi);
target.deal_red_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::PostOnly)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
return results;
@ -1376,7 +1376,7 @@ fn slay(source: &mut Construct, target: &mut Construct, mut results: Resolutions
results.push(Resolution::new(source, target).event(e));
let heal = source.deal_green_damage(skill, amount);
for h in heal {
results.push(Resolution::new(source, source).event(h).stages(LogStages::PostOnly));
results.push(Resolution::new(source, source).event(h).stages(EventStages::PostOnly));
};
},
_ => results.push(Resolution::new(source, target).event(e)),
@ -1409,7 +1409,7 @@ fn triage_tick(source: &mut Construct, target: &mut Construct, mut results: Reso
let amount = source.green_power().pct(skill.multiplier());
target.deal_green_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::EndPost)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::EndPost)));
return results;
}
@ -1424,7 +1424,7 @@ fn chaos(source: &mut Construct, target: &mut Construct, mut results: Resolution
let amount = source.red_power().pct(skill.multiplier()).pct(r_rng);
target.deal_red_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::PostOnly)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
return results;
}
@ -1464,7 +1464,7 @@ fn decay(source: &mut Construct, target: &mut Construct, mut results: Resolution
let decay = ConstructEffect::new(effect, duration).set_tick(Cast::new_tick(source, target, tick_skill));
results.push(Resolution::new(source, target)
.event(target.add_effect(skill, decay))
.stages(LogStages::PostOnly));
.stages(EventStages::PostOnly));
return decay_tick(source, target, results, tick_skill);
}
@ -1473,7 +1473,7 @@ fn decay_tick(source: &mut Construct, target: &mut Construct, mut results: Resol
let amount = source.blue_power().pct(skill.multiplier());
target.deal_blue_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::EndPost)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::EndPost)));
return results;
}
@ -1495,7 +1495,7 @@ fn electrocute(source: &mut Construct, target: &mut Construct, mut results: Reso
let electrocute = ConstructEffect::new(effect, duration).set_tick(Cast::new_tick(source, target, tick_skill));
results.push(Resolution::new(source, target)
.event(target.add_effect(skill, electrocute))
.stages(LogStages::StartPost));
.stages(EventStages::StartPost));
return electrocute_tick(source, target, results, tick_skill);
}
@ -1503,14 +1503,14 @@ fn electrocute_tick(source: &mut Construct, target: &mut Construct, mut results:
let amount = source.blue_power().pct(skill.multiplier());
target.deal_blue_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::EndPost)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::EndPost)));
return results;
}
fn ruin(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
results.push(Resolution::new(source, target)
.event(target.add_effect(skill, skill.effect()[0]))
.stages(LogStages::PostOnly));
.stages(EventStages::PostOnly));
return results;;
}
@ -1529,7 +1529,7 @@ fn absorption(source: &mut Construct, target: &mut Construct, mut results: Resol
let absorb = skill.effect()[0].set_meta(EffectMeta::AddedDamage(amount));
results.push(Resolution::new(source, target)
.event(target.add_effect(reflect_skill, absorb))
.stages(LogStages::PostOnly));
.stages(EventStages::PostOnly));
return results;;
}
@ -1554,7 +1554,7 @@ fn reflect(source: &mut Construct, target: &mut Construct, mut results: Resoluti
let blue_amount = source.blue_power().pct(skill.multiplier());
results.push(Resolution::new(source, target)
.event(target.recharge(skill, 0, blue_amount))
.stages(LogStages::PostOnly));
.stages(EventStages::PostOnly));
return results;;
}
@ -1586,13 +1586,13 @@ fn siphon_tick(source: &mut Construct, target: &mut Construct, mut results: Reso
for e in siphon_events {
match e {
Event::Damage { amount, mitigation: _, colour: _, skill: _ } => {
results.push(Resolution::new(source, target).event(e).stages(LogStages::EndPost));
results.push(Resolution::new(source, target).event(e).stages(EventStages::EndPost));
let heal = source.deal_green_damage(skill, amount);
for h in heal {
results.push(Resolution::new(source, source).event(h).stages(LogStages::PostOnly));
results.push(Resolution::new(source, source).event(h).stages(EventStages::PostOnly));
};
},
_ => results.push(Resolution::new(source, target).event(e).stages(LogStages::EndPost)),
_ => results.push(Resolution::new(source, target).event(e).stages(EventStages::EndPost)),
}
}
@ -1604,7 +1604,7 @@ fn link(source: &mut Construct, target: &mut Construct, mut results: Resolutions
results.push(Resolution::new(source, target).event(target.recharge(skill, 0, blue_amount)));
let link = skill.effect()[0].set_meta(EffectMeta::LinkTarget(target.id));
results.push(Resolution::new(source, target).event(source.add_effect(skill, link)).stages(LogStages::PostOnly));
results.push(Resolution::new(source, target).event(source.add_effect(skill, link)).stages(EventStages::PostOnly));
return results;
}
@ -1625,7 +1625,7 @@ fn link_hit(source: &Construct, target: &Construct, mut results: Resolutions, ga
results.push(Resolution::new(target, link_target).event(Event::Skill { skill: Skill::LinkI }));
res.into_iter().for_each(|e| results.push(Resolution::new(&source, &link_target)
.event(e).stages(LogStages::EndPost)));
.event(e).stages(EventStages::EndPost)));
} else {
panic!("not a link target {:?}", link);
}
@ -1649,7 +1649,7 @@ fn silence(source: &mut Construct, target: &mut Construct, mut results: Resoluti
let amount = source.blue_power().pct(skill.multiplier()).pct(s_multi);
target.deal_blue_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::PostOnly)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
return results;
}
@ -1700,10 +1700,10 @@ fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutio
let ce = target.effects.remove(i);
results.push(Resolution::new(source, target)
.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() })
.stages(LogStages::PostOnly));
.stages(EventStages::PostOnly));
target.deal_green_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(LogStages::PostOnly)));
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
}
return results;