changelog and healing coeff change

This commit is contained in:
Mashy 2019-05-02 14:34:03 +10:00
parent 22e3dae9be
commit 3100557ce8
2 changed files with 37 additions and 9 deletions

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@ -4,13 +4,40 @@ This project adheres to [Semantic Versioning](http://semver.org/).
## [Unreleased]
### Added
-
New skill `Chaos`
- 50% base red & blue with an additional rng 20% blue & red
- Combo'd with Attack + Red + Blue
New skill `Slay`
- 70% base red, heals (green damage) for equivalent dmg dealt
- Combo'd with Attack + Red + Green
New effect `Wither`
- Reduces green damage taken by 50%
### Fixed
-
- Siphon deals damage before applying heal
- Changed tests to incorporate skill damage multipliers
### Changed
-
- Changed Decay, Siphon and Purify vbox items
`Decay`
- 1 blue + 1 green + debuff
- now also applies new debuff `Wither`
- Cooldown increased 0T -> 1T
`Siphon`
- 1 blue + 1 green + attack
- Cooldown reduced 1T -> 0T
`Purify` 1 blue + 1 green + block
## [0.0.0] - yyyy-mm-dd
- Changed skill damage multipliers
`Blast` 100% -> 130%
`CorruptionTick` 100% -> 80%
`Decay` 50% -> 25%
`Heal` 100% -> 120%
`SiphonTick` 100% -> 30%
`StrangleTick` 100% -> 30%
`Strike` 100% -> 110%
`TriageTick` 100% -> 65%
## [0.0.1] - 2019-05-02

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@ -553,7 +553,7 @@ impl Skill {
Skill::Attack => 100, // 1.0 to pass tests
Skill::Blast => 130, // BB
Skill::Chaos => 50, // BR
Skill::Heal => 100, //GG 1.0 to pass tests
Skill::Heal => 120, //GG 1.0 to pass tests
Skill::Slay => 70, // RG
Skill::Strike => 110, //RR
Skill::StrikeII => 130,
@ -1315,13 +1315,14 @@ mod tests {
y.red_life.force(64);
y.red_life.reduce(64);
x.red_damage.force(256 + 64);
let damage: u64 = x.red_damage().pct(Skill::Attack.multiplier()); // 320 * 1.0
let healing: u64 = x.green_damage().pct(Skill::Heal.multiplier()); // 256 * 1.2
invert(&mut y.clone(), &mut y, vec![], Skill::Invert);
assert!(y.affected(Effect::Invert));
// heal should deal green damage
heal(&mut x, &mut y, vec![], Skill::Heal);
assert!(y.green_life() == 768);
assert!(y.green_life() == (1024 - healing));
// attack should heal and recharge red shield
let mut results = attack(&mut x, &mut y, vec![], Skill::Attack);
@ -1333,12 +1334,12 @@ mod tests {
};
match results.remove(0).event {
Event::Healing { skill: _, overhealing: _, amount } => assert_eq!(amount, 256),
Event::Healing { skill: _, overhealing: _, amount } => assert_eq!(amount, healing),
_ => panic!("not healing from inversion"),
};
match results.remove(0).event {
Event::Recharge { skill: _, red, blue: _ } => assert_eq!(red, 64),
Event::Recharge { skill: _, red, blue: _ } => assert_eq!(red, (damage - healing)),
_ => panic!("not recharge from inversion"),
};
}