more mobile
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@ -529,6 +529,10 @@ header {
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flex: 1;
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}
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.mobile-skills {
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display: none;
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}
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@media (max-width: 1000px) {
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.selected-skills {
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display: none;
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@ -542,6 +546,23 @@ header {
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justify-content: space-between;
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}
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main.game {
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flex-flow: column-reverse;
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}
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main.game .instance-hdr {
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order: 99;
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}
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.header-username {
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display: none;
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}
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.menu-instance-list {
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order: -1;
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width: 100%;
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}
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.cryps {
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font-size: 0.75em;
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padding: 0 1em;
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@ -584,11 +605,33 @@ header {
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display: none;
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}
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.selected-skills {
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display: block;
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}
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.mobile-skills {
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display: flex;
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flex-flow: row;
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width: 100%;
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}
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.cryp-skill-btn {
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flex: 1;
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font-size: 16pt;
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border-width: 1px;
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padding: 0;
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margin: 0;
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border-bottom-width: 0px;
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border-left-width: 0px;
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border-top-width: 1px;
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border-right-width: 1px;
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}
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.cryp-skill-btn:first-child {
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border-top-width: 1px;
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}
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.cryp-box .stats figure {
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padding: 0.2em 0;
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}
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@ -22,12 +22,12 @@ export const setCombiner = value => ({ type: SET_COMBINER, value: Array.from(val
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export const SET_SELECTED_CRYPS = 'SET_SELECTED_CRYPS';
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export const setSelectedCryps = value => ({ type: SET_SELECTED_CRYPS, value: Array.from(value) });
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export const SET_ACTIVE_INCOMING = 'SET_ACTIVE_INCOMING';
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export const setActiveIncoming = value => ({ type: SET_ACTIVE_INCOMING, value });
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export const SET_ACTIVE_SKILL = 'SET_ACTIVE_SKILL';
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export const setActiveSkill = (crypId, skill) => ({ type: SET_ACTIVE_SKILL, value: crypId ? { crypId, skill } : null });
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export const SET_ACTIVE_CRYP = 'SET_ACTIVE_CRYP';
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export const setActiveCryp = value => ({ type: SET_ACTIVE_CRYP, value });
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export const SET_INFO = 'SET_INFO';
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export const setInfo = value => ({ type: SET_INFO, value });
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@ -12,7 +12,9 @@ function GamePanel(props) {
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game,
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activeSkill,
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setActiveSkill,
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setActiveCryp,
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selectSkillTarget,
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activeCryp,
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account,
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showLog,
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toggleLog,
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@ -42,7 +44,7 @@ function GamePanel(props) {
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if (showLog) {
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const logs = game.log.map((l, i) => (<div key={i}>{l}</div>)).reverse();
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return (
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<main>
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<main className="game">
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{header}
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<div className="logs">
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{logs}
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@ -80,41 +82,45 @@ function GamePanel(props) {
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);
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}
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function Skill(cryp, i) {
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const ko = cryp.hp.value === 0 ? 'ko' : '';
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const s = cryp.skills[i];
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if (!s) {
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return (
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<button
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disabled='true'
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key={i}
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className='cryp-skill-btn disabled'>
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<span> </span>
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</button>
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);
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}
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const cdText = cryp.skills[i].cd > 0
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? `- ${s.cd}`
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: '';
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const highlight = activeSkill
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? activeSkill.crypId === cryp.id && activeSkill.skill === s
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: false;
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return (
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<button
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key={i}
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disabled={!!cdText || ko}
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className={`cryp-skill-btn right ${highlight ? 'active' : ''}`}
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type="submit"
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onClick={() => setActiveSkill(cryp.id, s.skill)}>
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{s.skill} {cdText}
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</button>
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);
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}
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function Cryp(cryp) {
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const ko = cryp.hp.value === 0 ? 'ko' : '';
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const skills = range(0, 4).map(i => {
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const s = cryp.skills[i];
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if (!s) {
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return (
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<button
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disabled='true'
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key={i}
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className='cryp-skill-btn disabled'>
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<span> </span>
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</button>
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);
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}
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const cdText = cryp.skills[i].cd > 0
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? `- ${s.cd}`
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: '';
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const highlight = activeSkill
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? activeSkill.crypId === cryp.id && activeSkill.skill === s
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: false;
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return (
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<button
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key={i}
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disabled={!!cdText || ko}
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className={`cryp-skill-btn right ${highlight ? 'active' : ''}`}
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type="submit"
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onClick={() => setActiveSkill(cryp.id, s.skill)}>
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{s.skill} {cdText}
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</button>
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);
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});
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const skills = range(0, 4).map(i => Skill(cryp, i));
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const stats = [STATS.hp, STATS.redShield, STATS.blueShield].map((s, j) => (
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<figure key={j} alt={s.stat}>
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@ -124,10 +130,16 @@ function GamePanel(props) {
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));
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function onClick(e) {
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e.stopPropagation();
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return setActiveCryp(cryp);
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}
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return (
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<div
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key={cryp.id}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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onClick={onClick}
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className={`cryp-box ${ko}`} >
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<div className="cryp-box-top">
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<figure
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@ -196,11 +208,17 @@ function GamePanel(props) {
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const selectedSkills = playerTeam.cryps.map((c, i) => stackElement(c, i));
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const mobileSkills = activeCryp
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? range(0, 4).map(i => Skill(activeCryp, i))
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: (<div/>);
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return (
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<main>
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<main className="game" onClick={() => setActiveCryp(null)} >
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{header}
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{PlayerTeam(playerTeam, setActiveSkill)}
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<div className="mobile-skills">
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{mobileSkills}
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</div>
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<div className="selected-skills">
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{selectedSkills}
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</div>
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@ -1,17 +1,24 @@
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import 'particles.js/particles';
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// import 'particles.js/particles';
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const { connect } = require('preact-redux');
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const actions = require('../actions');
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const Game = require('./game.component');
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const config = require('./particles.config');
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// const config = require('./particles.config');
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const particlesJS = window.particlesJS;
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// const particlesJS = window.particlesJS;
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const addState = connect(
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function receiveState(state) {
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const { ws, game, account, showLog, activeSkill, activeIncoming } = state;
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const {
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ws,
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game,
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account,
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showLog,
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activeSkill,
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activeCryp,
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} = state;
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function selectSkillTarget(targetCrypId) {
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if (activeSkill) {
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@ -25,14 +32,14 @@ const addState = connect(
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ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
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}
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function selectIncomingTarget(crypId) {
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if (activeIncoming) {
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return ws.sendGameTarget(game.id, crypId, activeIncoming);
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}
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return false;
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}
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return { game, showLog, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
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return {
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game,
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showLog,
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account,
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activeSkill,
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activeCryp,
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selectSkillTarget,
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};
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},
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function receiveDispatch(dispatch) {
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@ -41,8 +48,8 @@ const addState = connect(
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// particlesJS(`particles-${crypId}`, config);
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}
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function setActiveIncoming(skillId) {
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dispatch(actions.setActiveIncoming(skillId));
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function setActiveCryp(cryp) {
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dispatch(actions.setActiveCryp(cryp));
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}
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function quit() {
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@ -54,7 +61,7 @@ const addState = connect(
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}
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return { setActiveSkill, setActiveIncoming, quit, toggleLog };
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return { setActiveSkill, setActiveCryp, quit, toggleLog };
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}
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);
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@ -35,19 +35,19 @@ function Vbox(args) {
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free.push([vbox.free[0][i], vbox.free[1][i], vbox.free[2][i]]);
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}
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let freeDbl = false;
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let freeDbl = -1;
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function freeClick(e, i, j) {
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// touch + double handling
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if (!freeDbl) {
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freeDbl = true;
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if (freeDbl !== j) {
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freeDbl = j;
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setTimeout(() => {
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freeDbl = false;
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freeDbl = -1;
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if (free[i][j]) setInfo('item', free[i][j]);
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}, 300);
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return false;
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}
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e.preventDefault();
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freeDbl = false;
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freeDbl = -1;
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return sendVboxAccept(j, i);
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}
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@ -73,16 +73,16 @@ function Vbox(args) {
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// INVENTORY
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//
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// lots of rubbish to make it flow nice
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let boundDbl = false;
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let boundDbl = -1;
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function boundClick(e, i) {
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// touch + double handling
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if (!boundDbl) {
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boundDbl = true;
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setTimeout(() => boundDbl = false, 300);
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if (boundDbl !== i) {
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boundDbl = i;
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setTimeout(() => boundDbl = -1, 300);
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return false;
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}
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e.preventDefault();
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boundDbl = false;
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boundDbl = -1;
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// action
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if (reclaiming && i) {
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@ -158,7 +158,7 @@ function Vbox(args) {
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return (
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<div className="vbox" onClick={() => setReclaiming(false)} >
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<div className="vbox-hdr">
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<div>VBOX</div>
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<div onTouchStart={e => e.target.scrollIntoView(true)}>VBOX</div>
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<div className="bits" >{vbox.bits}b</div>
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</div>
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<button
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@ -182,7 +182,7 @@ function Vbox(args) {
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{boundRows}
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</tbody>
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</table>
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<span>I-COMBINATOR</span>
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<span onTouchStart={e => e.target.scrollIntoView(true)}>I-COMBINATOR</span>
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<button
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className="instance-btn instance-ui-btn vbox-btn"
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onClick={() => sendVboxCombine()}>
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@ -193,4 +193,4 @@ function Vbox(args) {
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);
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}
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module.exports = Vbox;
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module.exports = Vbox;
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@ -18,6 +18,7 @@ const store = createStore(
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combineReducers({
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account: reducers.accountReducer,
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activeSkill: reducers.activeSkillReducer,
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activeCryp: reducers.activeCrypReducer,
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combiner: reducers.combinerReducer,
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cryps: reducers.crypsReducer,
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game: reducers.gameReducer,
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@ -20,6 +20,16 @@ function activeSkillReducer(state = defaultActiveSkill, action) {
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}
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}
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const defaultActiveCryp = null;
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function activeCrypReducer(state = defaultActiveCryp, action) {
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switch (action.type) {
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case actions.SET_ACTIVE_CRYP:
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return action.value;
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default:
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return state;
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}
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}
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const defaultCryps = null;
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function crypsReducer(state = defaultCryps, action) {
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switch (action.type) {
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@ -123,6 +133,7 @@ function infoReducer(state = defaultInfo, action) {
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module.exports = {
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accountReducer,
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activeSkillReducer,
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activeCrypReducer,
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combinerReducer,
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crypsReducer,
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gameReducer,
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