fix weird map bug thing in info
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a08a05a575
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@ -29,7 +29,7 @@ export const SET_ACTIVE_SKILL = 'SET_ACTIVE_SKILL';
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export const setActiveSkill = (crypId, skill) => ({ type: SET_ACTIVE_SKILL, value: crypId ? { crypId, skill } : null });
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export const SET_INFO = 'SET_INFO';
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export const setInfo = (type, value) => ({ type: SET_INFO, value: type ? { type, value } : null });
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export const setInfo = value => ({ type: SET_INFO, value: Array.from(value) });
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export const SET_RECLAIMING = 'SET_RECLAIMING';
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export const setReclaiming = value => ({ type: SET_RECLAIMING, value });
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@ -8,22 +8,27 @@ function Info(args) {
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} = args;
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if (!info) return (<div className="instance-info"> </div>);
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if (info.type === 'skill') {
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console.log(info);
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const [type, value] = info;
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if (type === 'skill') {
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return (
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<div className="instance-info">
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<div>
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<div> {info.value.skill} </div>
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<div> {SKILLS[info.value.skill].description} </div>
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<div> {SKILLS[info.value.skill].upgrades} </div>
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<div>{value.skill}</div>
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<div>{SKILLS[value.skill].description}</div>
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<div>{SKILLS[value.skill].upgrades}</div>
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</div>
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<button onClick={() => sendUnequip(info.value.cryp.id, info.value.skill)}>
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<button onClick={() => sendUnequip(value.cryp.id, value.skill)}>
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unequip
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</button>
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</div>
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);
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}
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if (info.type === 'cryp') {
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if (type === 'cryp') {
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const cryp = value;
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const stats = [
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{ stat: 'hp', disp: 'Hp', colour: '#1FF01F' },
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{ stat: 'red_shield', disp: 'Red Shield', colour: '#a52a2a' },
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@ -33,32 +38,32 @@ function Info(args) {
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{ stat: 'green_damage', disp: 'Green Damage', colour: '#1FF01F' },
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{ stat: 'speed', disp: 'Speed', colour: '#FFD123' },
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].map((s, i) => (
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<div key={i}>{s.disp}: {info.value[s.stat].max}</div>
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<div key={i}>{s.disp}: {cryp[s.stat].max}</div>
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));
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const skills = info.value.skills.map((s, i) => <button key={i} onClick={() => sendUnequip(info.value.id, s.skill)}> {s.skill} </button>);
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const skills = cryp.skills.map((s, i) => <button key={s.skill} onClick={() => sendUnequip(cryp.id, s.skill)}> {s.skill} </button>);
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return (
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<div className="instance-info">
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<h5> {info.value.name} </h5>
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<h5> {cryp.name} </h5>
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{stats}
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{skills}
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</div>
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);
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}
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/*if (info.item) {
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if (SKILLS[info.item]) {
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itemDetails = SKILLS[info.item];
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} else if (SPECS[info.item]) {
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itemDetails = SPECS[info.item];
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} else if (COLOURS[info.item]) {
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itemDetails = COLOURS[info.item];
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/*if (item) {
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if (SKILLS[item]) {
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itemDetails = SKILLS[item];
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} else if (SPECS[item]) {
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itemDetails = SPECS[item];
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} else if (COLOURS[item]) {
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itemDetails = COLOURS[item];
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}
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}*/
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/* const unequip = (itemDetails && info.cryp)
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? <button onClick={() => sendUnequip(info.cryp.id, info.item)}> unequip </button>
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/* const unequip = (itemDetails && cryp)
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? <button onClick={() => sendUnequip(cryp.id, item)}> unequip </button>
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: null;
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*/
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@ -24,8 +24,8 @@ const addState = connect(
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dispatch(actions.setInstance(null));
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}
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function setInfo(item, cryp) {
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dispatch(actions.setInfo(item, cryp));
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function setInfo(item, value) {
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dispatch(actions.setInfo([item, value]));
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}
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return { quit, setInfo };
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