draw fixes and client side showing

This commit is contained in:
ntr 2019-10-27 14:12:38 +11:00
parent 6b6726f3a6
commit 343731e7e8
3 changed files with 19 additions and 23 deletions

View File

@ -8,6 +8,7 @@ const addState = connect(
const { const {
ws, ws,
game, game,
account,
} = state; } = state;
function sendAbandon() { function sendAbandon() {
@ -20,6 +21,7 @@ const addState = connect(
return { return {
game, game,
account,
sendAbandon, sendAbandon,
sendDraw, sendDraw,
@ -39,6 +41,7 @@ const addState = connect(
function GameCtrlTopBtns(args) { function GameCtrlTopBtns(args) {
const { const {
game, game,
account,
leave, leave,
sendAbandon, sendAbandon,
@ -48,6 +51,9 @@ function GameCtrlTopBtns(args) {
const finished = game && game.phase === 'Finished'; const finished = game && game.phase === 'Finished';
const { abandonState, drawState } = this.state; const { abandonState, drawState } = this.state;
const player = game.players.find(p => p.id === account.id);
const drawOffered = player && player.draw_offered;
const abandonStateTrue = e => { const abandonStateTrue = e => {
e.stopPropagation(); e.stopPropagation();
this.setState({ abandonState: true }); this.setState({ abandonState: true });
@ -66,10 +72,12 @@ function GameCtrlTopBtns(args) {
const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>{abandonText}</button>; const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>{abandonText}</button>;
const drawClasses = `draw ${drawState ? 'confirming' : ''}`; const drawClasses = `draw ${drawState || drawOffered ? 'confirming' : ''}`;
const drawText = drawState ? 'Draw' : 'Offer'; const drawText = drawOffered
? 'Offered'
: drawState ? 'Draw' : 'Offer';
const drawAction = drawState ? sendDraw : drawStateTrue; const drawAction = drawState ? sendDraw : drawStateTrue;
const drawBtn = <button class={drawClasses} disabled={finished} onClick={drawAction}>{drawText}</button>; const drawBtn = <button class={drawClasses} disabled={finished || drawOffered} onClick={drawAction}>{drawText}</button>;
return ( return (
<div class="instance-ctrl-btns"> <div class="instance-ctrl-btns">

View File

@ -68,6 +68,11 @@ function Scoreboard(args) {
}; };
const winner = player.score === 'Win'; const winner = player.score === 'Win';
const chatText = player.draw_offered
? 'draw?'
: chat || '\u00A0';
console.log(chatText);
if (!isPlayer) { if (!isPlayer) {
const nameClass = `name ${player.img ? 'subscriber' : ''}`; const nameClass = `name ${player.img ? 'subscriber' : ''}`;
@ -77,7 +82,7 @@ function Scoreboard(args) {
<div class="score">{scoreText()}</div> <div class="score">{scoreText()}</div>
<div class={nameClass}>{player.name}</div> <div class={nameClass}>{player.name}</div>
<Img img={player.img} id={player.id} /> <Img img={player.img} id={player.id} />
<div class="msg">{chat || '\u00A0'}</div> <div class="msg">{chatText}</div>
</div> </div>
); );
} }
@ -87,7 +92,7 @@ function Scoreboard(args) {
return ( return (
<div class={boxClass}> <div class={boxClass}>
<div class="msg">{chat || '\u00A0'}</div> <div class="msg">{chatText}</div>
<div class="score">{scoreText()}</div> <div class="score">{scoreText()}</div>
<div class={nameClass}>{player.name}</div> <div class={nameClass}>{player.name}</div>
<Img img={player.img} id={player.id} /> <Img img={player.img} id={player.id} />

View File

@ -335,24 +335,7 @@ impl Instance {
} }
fn finish_condition(&mut self) -> bool { fn finish_condition(&mut self) -> bool {
// tennis self.players.iter().any(|p| p.score == Score::Win)
for player in self.players.iter() {
if player.score == Score::Win {
self.winner = Some(player.id);
return true;
}
}
// Game defaults to lose otherwise
if self.rounds.len() < 4 {
return false;
}
// both players afk
if self.players.iter().all(|p| p.score == Score::Zero) {
return true;
}
return false;
} }
pub fn finish(&mut self) -> &mut Instance { pub fn finish(&mut self) -> &mut Instance {