draw fixes and client side showing
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6b6726f3a6
commit
343731e7e8
@ -8,6 +8,7 @@ const addState = connect(
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const {
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const {
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ws,
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ws,
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game,
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game,
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account,
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} = state;
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} = state;
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function sendAbandon() {
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function sendAbandon() {
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@ -20,6 +21,7 @@ const addState = connect(
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return {
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return {
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game,
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game,
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account,
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sendAbandon,
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sendAbandon,
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sendDraw,
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sendDraw,
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@ -39,6 +41,7 @@ const addState = connect(
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function GameCtrlTopBtns(args) {
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function GameCtrlTopBtns(args) {
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const {
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const {
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game,
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game,
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account,
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leave,
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leave,
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sendAbandon,
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sendAbandon,
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@ -48,6 +51,9 @@ function GameCtrlTopBtns(args) {
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const finished = game && game.phase === 'Finished';
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const finished = game && game.phase === 'Finished';
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const { abandonState, drawState } = this.state;
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const { abandonState, drawState } = this.state;
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const player = game.players.find(p => p.id === account.id);
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const drawOffered = player && player.draw_offered;
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const abandonStateTrue = e => {
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const abandonStateTrue = e => {
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e.stopPropagation();
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e.stopPropagation();
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this.setState({ abandonState: true });
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this.setState({ abandonState: true });
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@ -66,10 +72,12 @@ function GameCtrlTopBtns(args) {
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const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>{abandonText}</button>;
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const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>{abandonText}</button>;
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const drawClasses = `draw ${drawState ? 'confirming' : ''}`;
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const drawClasses = `draw ${drawState || drawOffered ? 'confirming' : ''}`;
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const drawText = drawState ? 'Draw' : 'Offer';
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const drawText = drawOffered
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? 'Offered'
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: drawState ? 'Draw' : 'Offer';
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const drawAction = drawState ? sendDraw : drawStateTrue;
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const drawAction = drawState ? sendDraw : drawStateTrue;
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const drawBtn = <button class={drawClasses} disabled={finished} onClick={drawAction}>{drawText}</button>;
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const drawBtn = <button class={drawClasses} disabled={finished || drawOffered} onClick={drawAction}>{drawText}</button>;
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return (
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return (
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<div class="instance-ctrl-btns">
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<div class="instance-ctrl-btns">
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@ -68,6 +68,11 @@ function Scoreboard(args) {
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};
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};
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const winner = player.score === 'Win';
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const winner = player.score === 'Win';
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const chatText = player.draw_offered
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? 'draw?'
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: chat || '\u00A0';
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console.log(chatText);
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if (!isPlayer) {
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if (!isPlayer) {
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const nameClass = `name ${player.img ? 'subscriber' : ''}`;
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const nameClass = `name ${player.img ? 'subscriber' : ''}`;
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@ -77,7 +82,7 @@ function Scoreboard(args) {
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<div class="score">{scoreText()}</div>
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<div class="score">{scoreText()}</div>
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<div class={nameClass}>{player.name}</div>
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<div class={nameClass}>{player.name}</div>
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<Img img={player.img} id={player.id} />
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<Img img={player.img} id={player.id} />
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<div class="msg">{chat || '\u00A0'}</div>
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<div class="msg">{chatText}</div>
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</div>
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</div>
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);
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);
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}
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}
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@ -87,7 +92,7 @@ function Scoreboard(args) {
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return (
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return (
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<div class={boxClass}>
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<div class={boxClass}>
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<div class="msg">{chat || '\u00A0'}</div>
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<div class="msg">{chatText}</div>
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<div class="score">{scoreText()}</div>
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<div class="score">{scoreText()}</div>
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<div class={nameClass}>{player.name}</div>
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<div class={nameClass}>{player.name}</div>
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<Img img={player.img} id={player.id} />
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<Img img={player.img} id={player.id} />
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@ -335,24 +335,7 @@ impl Instance {
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}
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}
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fn finish_condition(&mut self) -> bool {
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fn finish_condition(&mut self) -> bool {
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// tennis
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self.players.iter().any(|p| p.score == Score::Win)
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for player in self.players.iter() {
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if player.score == Score::Win {
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self.winner = Some(player.id);
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return true;
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}
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}
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// Game defaults to lose otherwise
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if self.rounds.len() < 4 {
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return false;
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}
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// both players afk
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if self.players.iter().all(|p| p.score == Score::Zero) {
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return true;
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}
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return false;
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}
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}
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pub fn finish(&mut self) -> &mut Instance {
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pub fn finish(&mut self) -> &mut Instance {
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