shitty animations

This commit is contained in:
ntr
2019-05-21 12:15:34 +10:00
parent c327dacf74
commit 36f260a811
4 changed files with 108 additions and 36 deletions
+3 -2
View File
@@ -127,9 +127,10 @@ function GamePanel(props) {
</figure>
));
const combatText = getCombatText(cryp, resolution);
const [combatText, combatClass] = getCombatText(cryp, resolution);
const combatTextClass = `combat-text ${combatClass}`;
const combatTextEl = combatText
? <div className="combat-text">{combatText}</div>
? <div className={combatTextClass}>{combatText}</div>
: null;
const effects = cryp.effects.length
+3 -2
View File
@@ -66,9 +66,10 @@ function GameCryp(props) {
});
const combatText = getCombatText(cryp, resolution);
const [combatText, combatClass] = getCombatText(cryp, resolution);
const combatTextClass = `combat-text ${combatClass}`;
const combatTextEl = combatText
? <div className="combat-text">{combatText}</div>
? <div className={combatTextClass}>{combatText}</div>
: null;
const effects = cryp.effects.length
+31 -31
View File
@@ -280,7 +280,7 @@ function getCombatSequence(event) {
}
function getCombatText(cryp, resolution) {
if (!resolution) return '';
if (!resolution) return ['', ''];
const [type, event] = resolution.event;
@@ -291,27 +291,27 @@ function getCombatText(cryp, resolution) {
const postSkill = resolution.stage === 'POST_SKILL';
if (type === 'Ko') {
if (postSkill && target) return 'KO!';
if (postSkill && target) return ['KO!', ''];
}
if (type === 'Disable') {
const { skill, disable } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return `${disable}`;
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return [`${disable}`, ''];
}
if (type === 'Immunity') {
const { skill, immunity } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return 'IMMUNE';
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return ['IMMUNE', ''];
}
if (type === 'TargetKo') {
const { skill } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
}
if (type === 'Damage') {
@@ -319,55 +319,55 @@ function getCombatText(cryp, resolution) {
const mitigationText = mitigation
? `(${mitigation})`
: '';
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return `${amount} ${mitigationText}`;
if (startSkill && source) return [`${skill}`, `${skill.toLowerCase()}-cast`];
if (endSkill && target) return [`${skill}`, `${skill.toLowerCase()}-hit`];
if (postSkill && target) return [`${amount} ${mitigationText}`, ''];
}
if (type === 'Healing') {
const { skill, amount, overhealing } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return `${amount} (${overhealing} OH)`;
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return [`${amount} (${overhealing} OH)`, ''];
}
if (type === 'Inversion') {
const { skill } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return 'INVERT';
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return ['INVERT', ''];
}
if (type === 'Reflection') {
const { skill } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return 'REFLECT';
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return ['REFLECT', ''];
}
if (type === 'Effect') {
const { skill, effect, duration } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return `+ ${effect} ${duration}T`;
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return [`+ ${effect} ${duration}T`, ''];
}
if (type === 'Recharge') {
const { skill, red, blue } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (postSkill && target) return `+${red}R ${blue}B`;
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
if (postSkill && target) return [`+${red}R ${blue}B`, ''];
}
if (type === 'Skill' || type === 'AoeSkill') {
const { skill } = event;
if (startSkill && source) return `${skill}`;
if (endSkill && target) return `${skill}`;
if (startSkill && source) return [`${skill}`, ''];
if (endSkill && target) return [`${skill}`, ''];
}
if (type === 'Removal') {
const { effect } = event;
if (postSkill && target) return `-${effect}`;
if (postSkill && target) return [`-${effect}`, ''];
}