Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
This commit is contained in:
commit
37acbaedfd
75
server/ECONOMY.md
Normal file
75
server/ECONOMY.md
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
# Everything costs money (gold?)
|
||||||
|
|
||||||
|
Items - Base colours / skills / specs and associated upgrades
|
||||||
|
|
||||||
|
### Sources of money
|
||||||
|
- Start with money and gain income after each battle
|
||||||
|
- Higher income from winning
|
||||||
|
|
||||||
|
- Selling items in inventory or equipped on character refunds
|
||||||
|
- Selling from inventory full refund
|
||||||
|
- Selling from charcter 50% refund
|
||||||
|
|
||||||
|
### Uses for money
|
||||||
|
|
||||||
|
- Buying items
|
||||||
|
- Rerolling vbox
|
||||||
|
|
||||||
|
### Base Costs
|
||||||
|
|
||||||
|
Base colours have a base 1 cost
|
||||||
|
Base skills have a base 2 cost
|
||||||
|
Base specs have a base 3 cost
|
||||||
|
|
||||||
|
### Actual Costs
|
||||||
|
|
||||||
|
- Costs increase as more of an item is used on cryps in the game
|
||||||
|
- The cost increases by the base cost for every 6 allocations of base item
|
||||||
|
- Allocation is based on all cryps in the game
|
||||||
|
|
||||||
|
### Example ###
|
||||||
|
|
||||||
|
Round #1
|
||||||
|
|
||||||
|
All costs are base costs
|
||||||
|
# Team #1 and Team #2 (They both bought the same things)
|
||||||
|
Cryp #1 Strike (Attack + RR), (2 + 1 + 1) = (4) cost
|
||||||
|
Cryp #1 Empower (Buff + RR), (2 + 1 + 1) = (4) cost
|
||||||
|
Cryp #3 Attack, 2 cost
|
||||||
|
|
||||||
|
Total cost - 10
|
||||||
|
|
||||||
|
Round #2
|
||||||
|
|
||||||
|
Items used on cryps include:
|
||||||
|
|
||||||
|
Red x 8
|
||||||
|
Attack x 4
|
||||||
|
Buff x 2
|
||||||
|
|
||||||
|
The costs of red for round #2 are now (1 + 1) = 2
|
||||||
|
|
||||||
|
If they were to buy the same skill setup it would be as follows:
|
||||||
|
|
||||||
|
# Team #1 and Team #2 (They both bought the same things)
|
||||||
|
Cryp #1 Strike (Attack + RR), (2 + 2 + 2) = (6) cost
|
||||||
|
Cryp #1 Empower (Buff + RR), (2 + 2 + 2) = (6) cost
|
||||||
|
Cryp #3 Attack, 2 cost
|
||||||
|
|
||||||
|
Total cost - 14
|
||||||
|
|
||||||
|
### Philosophy of increasing item costs
|
||||||
|
|
||||||
|
- Two games will never feel exactly the same
|
||||||
|
- Costs change over rounds to diversify skill choice and gameplay
|
||||||
|
- As optimal builds emerge the paths to reach them will change every game
|
||||||
|
- Rewarded for going (hipster) builds nobody else is trying
|
||||||
|
- Some reward for hoarding items in your inventory while they cheaper (hodl red)
|
||||||
|
|
||||||
|
### Income values
|
||||||
|
|
||||||
|
Could try with 9 base income
|
||||||
|
Income increases by 3 each round and winning bonus of 6
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Loading…
x
Reference in New Issue
Block a user