tomorrow's balance changes
This commit is contained in:
parent
cc82c3811c
commit
39e9f5229b
70
CHANGELOG.md
70
CHANGELOG.md
@ -2,17 +2,51 @@
|
|||||||
All notable changes to this project will be documented in this file.
|
All notable changes to this project will be documented in this file.
|
||||||
This project adheres to [Semantic Versioning](http://semver.org/).
|
This project adheres to [Semantic Versioning](http://semver.org/).
|
||||||
|
|
||||||
|
## [In Progress]
|
||||||
|
*BALANCE*
|
||||||
|
- strike
|
||||||
|
- 110 -> 90
|
||||||
|
|
||||||
|
- strangle
|
||||||
|
no immunity
|
||||||
|
|
||||||
|
- purify
|
||||||
|
- 1 effect from all cryps at level 2
|
||||||
|
- removes all effects from all cryps at l3
|
||||||
|
|
||||||
|
- invert
|
||||||
|
- fx for buffs when applied to enemies
|
||||||
|
- invert + haste -> doubles all cooldowns
|
||||||
|
|
||||||
|
- haste
|
||||||
|
- additional attack with red skills if affected
|
||||||
|
- deal % dmg based on speed difference between source and target?
|
||||||
|
- l2 maybe reduce cooldowns or something
|
||||||
|
|
||||||
|
- heal
|
||||||
|
- buff %
|
||||||
|
|
||||||
|
var / skill info rpc
|
||||||
|
thresholds / bonuses
|
||||||
|
sell cost
|
||||||
|
etc
|
||||||
|
|
||||||
|
|
||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
## [0.1.1] - YYYY-MM-DD
|
### Added
|
||||||
|
### Changed
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
## [0.1.1] - 2019-05-06
|
||||||
### Added
|
### Added
|
||||||
Event::Skill
|
Event::Skill
|
||||||
needed to convey the use of skill which is followed by other events
|
needed to convey the use of skill which is followed by other events
|
||||||
used for skill Purify to show that it is used and then followed by removal and other events
|
used for skill Purify to show that it is used and then followed by removal and other events
|
||||||
New Skill `Sleep`
|
New Skill `Sleep`
|
||||||
Combined using Stun + GG
|
Combined using Stun + GG
|
||||||
Stuns target for 3T (might need to be 4T)
|
Stuns target for 3T (might need to be 4T)
|
||||||
Deals 240% green damage (heal)
|
Deals 240% green damage (heal)
|
||||||
Concept - high duration stun with the drawback of a big heal on the target
|
Concept - high duration stun with the drawback of a big heal on the target
|
||||||
Base cooldown 3T
|
Base cooldown 3T
|
||||||
(Could be played aggressively or defensively)
|
(Could be played aggressively or defensively)
|
||||||
|
|
||||||
@ -20,31 +54,31 @@ This project adheres to [Semantic Versioning](http://semver.org/).
|
|||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
Switch purify with reflect
|
Switch purify with reflect
|
||||||
- Purify
|
- Purify
|
||||||
Now GG + block (was GB + block)
|
Now GG + block (was GB + block)
|
||||||
Now applies a small heal 45% multiplier green damage (power) for each debuff removed
|
Now applies a small heal 45% multiplier green damage (power) for each debuff removed
|
||||||
|
|
||||||
- Reflect
|
- Reflect
|
||||||
Now GB + block (was GG + block)
|
Now GB + block (was GG + block)
|
||||||
Recharges blue life at 45% blue damage
|
Recharges blue life at 45% blue damage
|
||||||
|
|
||||||
- Server function recharge changed to take skill, red amount and blue amount as inputs
|
- Server function recharge changed to take skill, red amount and blue amount as inputs
|
||||||
|
|
||||||
- Recharge Skill reworked
|
- Recharge Skill reworked
|
||||||
No longer restores full Red and Blue life
|
No longer restores full Red and Blue life
|
||||||
Now restores Red life and Blue life based on respective red and blue damage
|
Now restores Red life and Blue life based on respective red and blue damage
|
||||||
Recharge value calculated at 85% multiplier with red and blue damage
|
Recharge value calculated at 85% multiplier with red and blue damage
|
||||||
|
|
||||||
Silence
|
Silence
|
||||||
No longer Stun + GB (already exists as debuff BB)
|
No longer Stun + GB (already exists as debuff BB)
|
||||||
Now also deals damage amount of 55% base blue damage
|
Now also deals damage amount of 55% base blue damage
|
||||||
This damage amount does 45% more damage per blue skill blocked
|
This damage amount does 45% more damage per blue skill blocked
|
||||||
Maximum = (0.55)(1.35)*base_blue_damage
|
Maximum = (0.55)(1.35)*base_blue_damage
|
||||||
Cooldown changed 1T -> 2T
|
Cooldown changed 1T -> 2T
|
||||||
Debuff duration increased 2T -> 3T
|
Debuff duration increased 2T -> 3T
|
||||||
Snare
|
Snare
|
||||||
Now also deals damage amount of 40% base blue damage
|
Now also deals damage amount of 40% base blue damage
|
||||||
This damage amount does 45% more damage per red skill blocked
|
This damage amount does 45% more damage per red skill blocked
|
||||||
Maximum = (0.40)(1.35)*base_red_damage
|
Maximum = (0.40)(1.35)*base_red_damage
|
||||||
Cooldown changed 1T -> 2T
|
Cooldown changed 1T -> 2T
|
||||||
Debuff duration increased 2T -> 3T
|
Debuff duration increased 2T -> 3T
|
||||||
@ -55,24 +89,24 @@ This project adheres to [Semantic Versioning](http://semver.org/).
|
|||||||
Taunt now GR + Buff
|
Taunt now GR + Buff
|
||||||
No longer self-target only
|
No longer self-target only
|
||||||
|
|
||||||
|
|
||||||
Hex is now Stun + GB (was Stun + RB)
|
Hex is now Stun + GB (was Stun + RB)
|
||||||
Banish is now Stun + RB (was Stun + RG) for rng theme
|
Banish is now Stun + RB (was Stun + RG) for rng theme
|
||||||
Throw is now Stun + RG (was Stun + GG)
|
Throw is now Stun + RG (was Stun + GG)
|
||||||
- Better fit as it applies inc Red taken debuff (vulnerability)
|
- Better fit as it applies inc Red taken debuff (vulnerability)
|
||||||
|
|
||||||
|
|
||||||
## [0.1.0] - 2019-05-02
|
## [0.1.0] - 2019-05-02
|
||||||
### Added
|
### Added
|
||||||
New skill `Chaos`
|
New skill `Chaos`
|
||||||
- 50% base red & blue with an additional rng 20% blue & red
|
- 50% base red & blue with an additional rng 20% blue & red
|
||||||
- Combo'd with Attack + Red + Blue
|
- Combo'd with Attack + Red + Blue
|
||||||
|
|
||||||
New skill `Slay`
|
New skill `Slay`
|
||||||
- 70% base red, heals (green damage) for equivalent dmg dealt
|
- 70% base red, heals (green damage) for equivalent dmg dealt
|
||||||
- Combo'd with Attack + Red + Green
|
- Combo'd with Attack + Red + Green
|
||||||
|
|
||||||
New effect `Wither`
|
New effect `Wither`
|
||||||
- Reduces green damage taken by 50%
|
- Reduces green damage taken by 50%
|
||||||
|
|
||||||
### Fixed
|
### Fixed
|
||||||
@ -92,7 +126,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
|
|||||||
|
|
||||||
- Changed skill damage multipliers
|
- Changed skill damage multipliers
|
||||||
`Blast` 100% -> 130%
|
`Blast` 100% -> 130%
|
||||||
`CorruptionTick` 100% -> 80%
|
`CorruptionTick` 100% -> 80%
|
||||||
`Decay` 50% -> 25%
|
`Decay` 50% -> 25%
|
||||||
`Heal` 100% -> 120%
|
`Heal` 100% -> 120%
|
||||||
`SiphonTick` 100% -> 30%
|
`SiphonTick` 100% -> 30%
|
||||||
|
|||||||
65
WORKLOG.md
65
WORKLOG.md
@ -1,4 +1,4 @@
|
|||||||
# Key Mechanics
|
# Mechanics
|
||||||
* 10d chaos maths, not rock paper scissors
|
* 10d chaos maths, not rock paper scissors
|
||||||
* phys is faster and chaotic
|
* phys is faster and chaotic
|
||||||
* spells are slow and reliable
|
* spells are slow and reliable
|
||||||
@ -12,26 +12,36 @@
|
|||||||
red + aggro green
|
red + aggro green
|
||||||
blue + defensive green
|
blue + defensive green
|
||||||
|
|
||||||
|
- strike
|
||||||
|
- 110 -> 90
|
||||||
|
|
||||||
|
- strangle
|
||||||
|
no immunity
|
||||||
|
|
||||||
|
- purify
|
||||||
|
- 1 effect from all cryps at level 2
|
||||||
|
- removes all effects from all cryps at l3
|
||||||
|
|
||||||
|
- invert
|
||||||
|
- fx for buffs when applied to enemies
|
||||||
|
- invert + haste -> doubles all cooldowns
|
||||||
|
|
||||||
|
- haste
|
||||||
|
- additional attack with red skills if affected
|
||||||
|
- deal % dmg based on speed difference between source and target?
|
||||||
|
- l2 maybe reduce cooldowns or something
|
||||||
|
|
||||||
|
- heal
|
||||||
|
- buff %
|
||||||
|
|
||||||
|
|
||||||
# WORK WORK
|
# WORK WORK
|
||||||
## NOW
|
## NOW
|
||||||
|
|
||||||
*WARDEN*
|
var / skill info rpc
|
||||||
|
thresholds / bonuses
|
||||||
* games
|
sell cost
|
||||||
check updated timestamps
|
etc
|
||||||
once a second?
|
|
||||||
add a timestamp to each player
|
|
||||||
after 30s issue warning (client)
|
|
||||||
after 1m automove
|
|
||||||
increment warnings
|
|
||||||
after 3 warnings forfeit
|
|
||||||
|
|
||||||
* instances
|
|
||||||
add timestamp to each player
|
|
||||||
after 60s force ready
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
*CLIENT*
|
*CLIENT*
|
||||||
* general
|
* general
|
||||||
@ -41,25 +51,12 @@ add a timestamp to each player
|
|||||||
* game
|
* game
|
||||||
|
|
||||||
*SERVER*
|
*SERVER*
|
||||||
authentication endpoint
|
|
||||||
hit /auth with un/pw or token
|
|
||||||
invalidate previous token
|
|
||||||
generate new token and return
|
|
||||||
attach token to websocket
|
|
||||||
ez
|
|
||||||
Base Items - Buff / Debuff / Stun should be equippable / usable skills
|
Base Items - Buff / Debuff / Stun should be equippable / usable skills
|
||||||
|
|
||||||
var / skill info rpc
|
|
||||||
thresholds / bonuses
|
|
||||||
sell cost
|
|
||||||
etc
|
|
||||||
|
|
||||||
put ticks on stack at start of phase
|
put ticks on stack at start of phase
|
||||||
|
|
||||||
push events
|
push events
|
||||||
|
|
||||||
make strike *really* hit first / resolve at same time?
|
|
||||||
|
|
||||||
## SOON
|
## SOON
|
||||||
|
|
||||||
* Add missing combo - (Red + Blue + Attack) - Duplicated ???
|
* Add missing combo - (Red + Blue + Attack) - Duplicated ???
|
||||||
@ -82,6 +79,14 @@ make strike *really* hit first / resolve at same time?
|
|||||||
* chat wheel trash talk
|
* chat wheel trash talk
|
||||||
* KO animations and trash talk
|
* KO animations and trash talk
|
||||||
|
|
||||||
|
* the *real* authentication endpoint
|
||||||
|
hit /auth with un/pw or token
|
||||||
|
invalidate previous token
|
||||||
|
generate new token and return
|
||||||
|
attach token to websocket
|
||||||
|
ez
|
||||||
|
|
||||||
|
|
||||||
## LATER
|
## LATER
|
||||||
* redis for game events
|
* redis for game events
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user