tomorrow's balance changes
This commit is contained in:
parent
cc82c3811c
commit
39e9f5229b
36
CHANGELOG.md
36
CHANGELOG.md
@ -2,8 +2,42 @@
|
||||
All notable changes to this project will be documented in this file.
|
||||
This project adheres to [Semantic Versioning](http://semver.org/).
|
||||
|
||||
## [In Progress]
|
||||
*BALANCE*
|
||||
- strike
|
||||
- 110 -> 90
|
||||
|
||||
- strangle
|
||||
no immunity
|
||||
|
||||
- purify
|
||||
- 1 effect from all cryps at level 2
|
||||
- removes all effects from all cryps at l3
|
||||
|
||||
- invert
|
||||
- fx for buffs when applied to enemies
|
||||
- invert + haste -> doubles all cooldowns
|
||||
|
||||
- haste
|
||||
- additional attack with red skills if affected
|
||||
- deal % dmg based on speed difference between source and target?
|
||||
- l2 maybe reduce cooldowns or something
|
||||
|
||||
- heal
|
||||
- buff %
|
||||
|
||||
var / skill info rpc
|
||||
thresholds / bonuses
|
||||
sell cost
|
||||
etc
|
||||
|
||||
|
||||
## [Unreleased]
|
||||
## [0.1.1] - YYYY-MM-DD
|
||||
### Added
|
||||
### Changed
|
||||
### Fixed
|
||||
|
||||
## [0.1.1] - 2019-05-06
|
||||
### Added
|
||||
Event::Skill
|
||||
needed to convey the use of skill which is followed by other events
|
||||
|
||||
65
WORKLOG.md
65
WORKLOG.md
@ -1,4 +1,4 @@
|
||||
# Key Mechanics
|
||||
# Mechanics
|
||||
* 10d chaos maths, not rock paper scissors
|
||||
* phys is faster and chaotic
|
||||
* spells are slow and reliable
|
||||
@ -12,26 +12,36 @@
|
||||
red + aggro green
|
||||
blue + defensive green
|
||||
|
||||
- strike
|
||||
- 110 -> 90
|
||||
|
||||
- strangle
|
||||
no immunity
|
||||
|
||||
- purify
|
||||
- 1 effect from all cryps at level 2
|
||||
- removes all effects from all cryps at l3
|
||||
|
||||
- invert
|
||||
- fx for buffs when applied to enemies
|
||||
- invert + haste -> doubles all cooldowns
|
||||
|
||||
- haste
|
||||
- additional attack with red skills if affected
|
||||
- deal % dmg based on speed difference between source and target?
|
||||
- l2 maybe reduce cooldowns or something
|
||||
|
||||
- heal
|
||||
- buff %
|
||||
|
||||
|
||||
# WORK WORK
|
||||
## NOW
|
||||
|
||||
*WARDEN*
|
||||
|
||||
* games
|
||||
check updated timestamps
|
||||
once a second?
|
||||
add a timestamp to each player
|
||||
after 30s issue warning (client)
|
||||
after 1m automove
|
||||
increment warnings
|
||||
after 3 warnings forfeit
|
||||
|
||||
* instances
|
||||
add timestamp to each player
|
||||
after 60s force ready
|
||||
|
||||
|
||||
var / skill info rpc
|
||||
thresholds / bonuses
|
||||
sell cost
|
||||
etc
|
||||
|
||||
*CLIENT*
|
||||
* general
|
||||
@ -41,25 +51,12 @@ add a timestamp to each player
|
||||
* game
|
||||
|
||||
*SERVER*
|
||||
authentication endpoint
|
||||
hit /auth with un/pw or token
|
||||
invalidate previous token
|
||||
generate new token and return
|
||||
attach token to websocket
|
||||
ez
|
||||
Base Items - Buff / Debuff / Stun should be equippable / usable skills
|
||||
|
||||
var / skill info rpc
|
||||
thresholds / bonuses
|
||||
sell cost
|
||||
etc
|
||||
|
||||
put ticks on stack at start of phase
|
||||
|
||||
push events
|
||||
|
||||
make strike *really* hit first / resolve at same time?
|
||||
|
||||
## SOON
|
||||
|
||||
* Add missing combo - (Red + Blue + Attack) - Duplicated ???
|
||||
@ -82,6 +79,14 @@ make strike *really* hit first / resolve at same time?
|
||||
* chat wheel trash talk
|
||||
* KO animations and trash talk
|
||||
|
||||
* the *real* authentication endpoint
|
||||
hit /auth with un/pw or token
|
||||
invalidate previous token
|
||||
generate new token and return
|
||||
attach token to websocket
|
||||
ez
|
||||
|
||||
|
||||
## LATER
|
||||
* redis for game events
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user