flip x
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@ -131,6 +131,8 @@ class CrypImage extends Phaser.GameObjects.Image {
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super(scene, crypAvatarX, crypAvatarY, 'aztec', `sprite${Math.floor(Math.random() * 19) + 1}`);
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super(scene, crypAvatarX, crypAvatarY, 'aztec', `sprite${Math.floor(Math.random() * 19) + 1}`);
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this.setScale(0.5);
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this.setScale(0.5);
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if (!team) this.flipX = true;
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// Save position and cryp details
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// Save position and cryp details
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this.scene = scene;
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this.scene = scene;
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this.iter = iter;
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this.iter = iter;
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