fixed parry, added all skills to anims callback
This commit is contained in:
parent
8dd3a923ec
commit
3b115f82a4
@ -13,12 +13,14 @@ const Debuff = require('./anims/debuff');
|
||||
const Decay = require('./anims/decay');
|
||||
const Curse = require('./anims/curse');
|
||||
const Electrify = require('./anims/electrify');
|
||||
const Electrocute = require('./anims/electrocute');
|
||||
const Haste = require('./anims/haste');
|
||||
const Stun = require('./anims/stun');
|
||||
const Heal = require('./anims/heal');
|
||||
const Hex = require('./anims/hex');
|
||||
const Strike = require('./anims/strike');
|
||||
const Parry = require('./anims/parry');
|
||||
const Purify = require('./anims/purify');
|
||||
const Recharge = require('./anims/recharge');
|
||||
const Reflect = require('./anims/reflect');
|
||||
const Chaos = require('./anims/chaos');
|
||||
@ -97,39 +99,63 @@ function animations(props) {
|
||||
if (!text || !resolution.sequence[0].includes('END_SKILL')) return false;
|
||||
const skill = removeTier(text);
|
||||
|
||||
// if (skill === 'Bash' && type === 'Damage') return false;
|
||||
switch (skill) {
|
||||
case 'Attack': return <Strike id={construct.id} team={player} colour={colours.white}/>;
|
||||
// Attack base
|
||||
case 'Attack': return <Strike colour={colours.white}/>;
|
||||
case 'Blast': return <Blast />;
|
||||
case 'Siphon': return <Siphon />;
|
||||
case 'SiphonTick': return <SiphonTick />;
|
||||
case 'Strike': return <Strike colour={colours.red}/>;
|
||||
case 'Chaos': return <Chaos />;
|
||||
case 'Slay': return <Slay />;
|
||||
case 'Heal': return <Heal />;
|
||||
|
||||
// Buff Base
|
||||
case 'Buff': return <Buff />;
|
||||
case 'Amplify': return <Amplify/>;
|
||||
case 'Haste': return <Haste />;
|
||||
case 'Triage': return <Triage />;
|
||||
case 'TriageTick': return false;
|
||||
case 'Scatter': return false;
|
||||
case 'Hybrid': return false;
|
||||
case 'Taunt': return false;
|
||||
|
||||
// Debuff base
|
||||
case 'Debuff': return <Debuff />;
|
||||
case 'Curse': return <Curse />;
|
||||
case 'Decay': return <Decay />;
|
||||
case 'DecayTick': return false;
|
||||
case 'Invert': return <Invert id={construct.id} />;
|
||||
case 'Purge': return false;
|
||||
case 'Silence': return false;
|
||||
case 'Snare': return false;
|
||||
|
||||
// Stun Base
|
||||
case 'Stun': return <Stun />;
|
||||
case 'Banish': return <Banish id={construct.id} />;
|
||||
case 'Bash': return <Bash />;
|
||||
case 'Block': return <Block />;
|
||||
case 'Buff': return <Buff />;
|
||||
case 'Curse': return <Curse />;
|
||||
case 'Electrify': return <Electrify />;
|
||||
case 'Blast': return <Blast id={construct.id} team={player}/>;
|
||||
case 'Debuff': return <Debuff />;
|
||||
case 'Decay': return <Decay />;
|
||||
case 'Strike': return <Strike id={construct.id} team={player} colour={colours.red}/>;
|
||||
case 'Chaos': return <Chaos id={construct.id} team={player}/>;
|
||||
case 'Slay': return <Slay id={construct.id} team={player} />;
|
||||
case 'Heal': return <Heal id={construct.id} team={player} />;
|
||||
case 'Hex': return <Hex />;
|
||||
case 'Haste': return <Haste />;
|
||||
case 'Sleep': return false;
|
||||
case 'Throw': return false;
|
||||
case 'Ruin': return false;
|
||||
|
||||
// Block Base
|
||||
case 'Block': return <Block />;
|
||||
case 'Electrify': return <Electrify />;
|
||||
case 'Electrocute': return <Electrocute />;
|
||||
case 'ElectrocuteTick': return false;
|
||||
case 'Parry': return <Parry team={player} />;
|
||||
case 'Recharge': return <Recharge team={player} />;
|
||||
case 'Reflect': return <Reflect team={player} />;
|
||||
case 'Triage': return <Triage />;
|
||||
case 'Invert': return <Invert id={construct.id} />;
|
||||
case 'Siphon': return <Siphon id={construct.id} team={player} />;
|
||||
case 'SiphonTick': return <SiphonTick id={construct.id} team={player} />;
|
||||
case 'Stun': return <Stun />;
|
||||
case 'Purify': return <Purify team={player} />;
|
||||
case 'Clutch': return false;
|
||||
|
||||
default: return false;
|
||||
}
|
||||
};
|
||||
|
||||
const combatAnim = anim(event.skill);
|
||||
if (combatAnim) {
|
||||
if (!combatAnim) return false;
|
||||
return (
|
||||
<div class={'combat-anim'}>
|
||||
{combatAnim}
|
||||
@ -137,8 +163,4 @@ function animations(props) {
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div></div>);
|
||||
}
|
||||
|
||||
module.exports = animations;
|
||||
|
||||
@ -43,8 +43,8 @@ class Parry extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#parry'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.3 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
@ -52,7 +52,7 @@ class Parry extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#parry'],
|
||||
rotateX: 180,
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY * 3,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS / 2,
|
||||
easing: 'easeOutSine',
|
||||
}));
|
||||
@ -64,8 +64,8 @@ class Parry extends Component {
|
||||
numOctaves: 5,
|
||||
easing: 'easeOutSine',
|
||||
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
duration: TIMES.RESOLUTION_TOTAL_MS,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
76
client/src/components/anims/purify.jsx
Normal file
76
client/src/components/anims/purify.jsx
Normal file
@ -0,0 +1,76 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
const anime = require('animejs').default;
|
||||
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
class Purify extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render({ team }) {
|
||||
return (
|
||||
<svg
|
||||
class='skill-animation red'
|
||||
version="1.1"
|
||||
id="purify"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
style={{ transform: team ? 'rotate3d(1, 0, 0, 180deg)' : '' }}
|
||||
viewBox="0 0 256 256">
|
||||
<filter id='purifyFilter'>
|
||||
<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
|
||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
|
||||
</filter>
|
||||
<polyline
|
||||
points='128,168 80,240 176,240 128,168'
|
||||
style={{ filter: 'url("#purifyFilter")' }}
|
||||
/>
|
||||
<polyline
|
||||
points='176,240 212,216 128,96 44,216 80,240'
|
||||
style={{ filter: 'url("#purifyFilter")' }}
|
||||
/>
|
||||
<polyline
|
||||
points='212,216 248,192 128,24 8,192 44,216'
|
||||
style={{ filter: 'url("#purifyFilter")' }}
|
||||
/>
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.animations.push(anime({
|
||||
targets: ['#purify'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.3 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['#purifyFilter feTurbulence', ' #purifyFilter feDisplacementMap'],
|
||||
baseFrequency: 2,
|
||||
scale: 10,
|
||||
numOctaves: 5,
|
||||
easing: 'easeOutSine',
|
||||
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Purify;
|
||||
Loading…
x
Reference in New Issue
Block a user