rejoin games

This commit is contained in:
ntr 2018-11-22 18:39:08 +11:00
parent 557925801b
commit 3b33ac517c
7 changed files with 83 additions and 40 deletions

View File

@ -5,7 +5,7 @@
"main": "index.js",
"scripts": {
"start": "parcel index.html --port 40080 --no-hmr --no-source-maps",
"build": "rm -rf dist && parcel build index.html",
"build": "rm -rf dist && parcel build --no-source-maps index.html",
"lint": "eslint --fix src/",
"test": "echo \"Error: no test specified\" && exit 1"
},

View File

@ -7,5 +7,6 @@ const game = renderCryps();
const events = registerEvents(game.registry, game.events);
const ws = createSocket(events);
events.setWs(ws);
events.setGameList([]);
ws.connect();

View File

@ -18,6 +18,7 @@ const gameListWidth = () => Math.floor(window.innerWidth * 0.2);
const gameListHeight = () => Math.floor(window.innerHeight / 10);
const gameListX = () => crypListWidth();
const gameListY = i => menuHeight() + (gameListHeight() * i);
const gameListRowY = i => menuHeight() + (gameListHeight() * (i + 2));
const statsWidth = () => Math.floor(window.innerWidth - crypListWidth() - gameListWidth());
const statsHeight = () => window.innerHeight - menuHeight();
@ -82,6 +83,7 @@ module.exports = {
y: gameListY,
width: gameListWidth,
height: gameListHeight,
rowY: gameListRowY,
},
},

View File

@ -15,14 +15,23 @@ class CrypList extends Phaser.Scene {
return true;
}
updateData(parent, key, data) {
if (key === 'cryps') {
this.renderList(data);
updateData(parent, key) {
const UPDATE_KEYS = ['gameList', 'cryps'];
if (UPDATE_KEYS.includes(key)) {
this.renderList();
this.renderGameList();
}
if (key === 'game' && this.scene.isActive()) {
this.scene.switch('Combat');
}
return true;
}
renderList(cryps) {
renderList() {
const cryps = this.registry.get('cryps');
// your cryps
if (this.CrypRows) {
this.CrypRows.cleanup();
@ -35,10 +44,19 @@ class CrypList extends Phaser.Scene {
const cryp = cryps.find(c => c.id === this.CrypPage.id);
this.displaySkills(cryp);
}
}
renderGameList() {
const ws = this.registry.get('ws');
const cryps = this.registry.get('cryps');
const gameList = this.registry.get('gameList');
if (this.gameList) {
this.gameList.cleanup();
this.gameList.destroy(true);
}
this.gameList = new GameList(this, cryps);
this.gameList = new GameList({ list: this, ws, cryps, gameList });
}
displaySkills(cryp) {

View File

@ -7,55 +7,65 @@ const {
} = require('./constants');
class GameList extends Phaser.GameObjects.Group {
constructor(list, cryps) {
constructor(args) {
super(list);
// this.keyboard = list.input.keyboard;
const ws = list.registry.get('ws');
const games = [
'PVE',
'PVP',
];
const { list, ws, cryps, gameList } = args;
const X = GAME_LIST.x();
const WIDTH = GAME_LIST.width();
const HEIGHT = GAME_LIST.height();
const TEXT_MARGIN = 24;
const pvp = list.add
.rectangle(X, GAME_LIST.y(0), WIDTH, HEIGHT, 0x440000)
.setInteractive()
.setOrigin(0);
this
.add(list.add.text(pvp.getCenter().x, pvp.getCenter().y, 'NEW', TEXT.HEADER));
this.add(list.add.text(pvp.getCenter().x, pvp.getCenter().y, 'NEW', TEXT.HEADER));
const pve = list.add
.rectangle(X, GAME_LIST.y(1), Math.floor(WIDTH / 2), HEIGHT, 0x004400)
.setInteractive()
.setOrigin(0);
this
.add(list.add.text(pve.getCenter().x, pve.getCenter().y, 'PVE', TEXT.HEADER));
this.add(list.add.text(pve.getCenter().x, pve.getCenter().y, 'PVE', TEXT.HEADER));
const refresh = list.add
.rectangle(X + Math.floor(WIDTH / 2), GAME_LIST.y(1), Math.floor(WIDTH / 2), HEIGHT, 0x000044)
.setInteractive()
.setOrigin(0);
this
.add(list.add.text(refresh.getCenter().x, refresh.getCenter().y, 'REFRESH', TEXT.HEADER));
this.add(list.add.text(refresh.getCenter().x, refresh.getCenter().y, 'REFRESH', TEXT.HEADER));
const gameRow = (game, i) => {
const GAME_X = GAME_LIST.x();
const GAME_Y = GAME_LIST.rowY(i);
const gameBox = list.add
.rectangle(GAME_X, GAME_Y, WIDTH, HEIGHT, 0x111111)
.setInteractive()
.setOrigin(0);
this.add(list.add.text(GAME_X, GAME_Y, game.id, TEXT.NORMAL));
this.add(list.add.text(GAME_X, GAME_Y + TEXT_MARGIN, `${game.team_size}v${game.team_size}`, TEXT.NORMAL));
gameBox.on('pointerdown', () => {
const team = cryps.filter(c => c.active).map(c => c.id);
ws.sendGameJoin(game.id, team);
});
};
gameList.forEach(gameRow);
pvp.on('pointerdown', () => {
const team = cryps.filter(c => c.active).map(c => c.id);
list.scene.switch('Combat');
return ws.sendGamePvp(team);
});
pve.on('pointerdown', () => {
const team = cryps.filter(c => c.active).map(c => c.id);
list.scene.switch('Combat');
return ws.sendGamePve(team);
});

View File

@ -5,11 +5,9 @@ exports.up = async knex => {
table.timestamps();
table.binary('data').notNullable();
table.boolean('open')
table.boolean('joinable')
.defaultTo(true)
.notNullable();
// table.boolean('active').notNullable();
});
await knex.schema.createTable('players', table => {

View File

@ -98,7 +98,11 @@ impl Game {
self
}
fn add_team(&mut self, team: Team) -> Result<&mut Game, Error> {
fn already_joined(&self, team_id: Uuid) -> bool {
self.teams.iter().any(|t| t.id == team_id)
}
fn team_add(&mut self, team: Team) -> Result<&mut Game, Error> {
if self.teams.len() == self.team_num {
return Err(err_msg("maximum number of teams"));
}
@ -154,6 +158,10 @@ impl Game {
self
}
fn joinable(&self) -> bool {
self.phase == Phase::Start
}
fn can_start(&self) -> bool {
self.teams.len() == self.team_num
}
@ -497,13 +505,13 @@ pub fn game_new(game: &Game, tx: &mut Transaction) -> Result<(), Error> {
let game_bytes = to_vec(&game)?;
let query = "
INSERT INTO games (id, data)
VALUES ($1, $2)
INSERT INTO games (id, data, joinable)
VALUES ($1, $2, $3)
RETURNING id;
";
let result = tx
.query(query, &[&game.id, &game_bytes])?;
.query(query, &[&game.id, &game.joinable(), &game_bytes])?;
result.iter().next().ok_or(format_err!("no game written"))?;
@ -568,13 +576,13 @@ pub fn game_update(game: &Game, tx: &mut Transaction) -> Result<(), Error> {
let query = "
UPDATE games
SET data = $1
WHERE id = $2
SET (data = $1, joinable = $2)
WHERE id = $3
RETURNING id, data;
";
let result = tx
.query(query, &[&game_bytes, &game.id])?;
.query(query, &[&game_bytes, &game.joinable(), &game.id])?;
result.iter().next().ok_or(format_err!("game {:?} could not be written", game))?;
@ -634,8 +642,8 @@ pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account)
.set_cryps(mobs);
game
.add_team(plr_team)?
.add_team(mob_team)?;
.team_add(plr_team)?
.team_add(mob_team)?;
game.start();
@ -665,7 +673,7 @@ pub fn game_pvp(params: GamePvpParams, tx: &mut Transaction, account: &Account)
let mut team = Team::new(account.id);
team.set_cryps(cryps);
game.add_team(team)?;
game.team_add(team)?;
// persist
game_new(&game, tx)?;
@ -676,6 +684,13 @@ pub fn game_pvp(params: GamePvpParams, tx: &mut Transaction, account: &Account)
pub fn game_join(params: GameJoinParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let mut game = game_get(tx, params.game_id)?;
// rejoining a game from the FE list
if game.already_joined(account.id) {
return Ok(game);
}
// ok actually adding a new team
let game_id = game.id;
let cryps = params.cryp_ids
@ -689,8 +704,7 @@ pub fn game_join(params: GameJoinParams, tx: &mut Transaction, account: &Account
let mut team = Team::new(account.id);
team.set_cryps(cryps);
game.add_team(team)?;
game.team_add(team)?;
if game.can_start() {
game.start();
@ -706,7 +720,7 @@ pub fn game_joinable_list(tx: &mut Transaction, _account: &Account) -> Result<Ve
let query = "
SELECT games.data
FROM games
WHERE open;
WHERE joinable;
";
let result = tx
@ -771,8 +785,8 @@ mod tests {
.set_cryps(vec![y]);
game
.add_team(x_team).unwrap()
.add_team(y_team).unwrap();
.team_add(x_team).unwrap()
.team_add(y_team).unwrap();
assert!(game.can_start());