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@ -56,74 +56,93 @@ impl Spec {
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}
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pub fn apply(&self, modified: u64, base: u64, team_colours: &Colours) -> u64 {
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let mut rng = thread_rng();
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let i_min = 32;
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let i_max = 64;
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fn apply_bonus(base: u64, colours: Vec<u8>, reqs: Vec<u8>, bonuses: Vec<u64>) -> u64 {
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base + bonuses.iter().enumerate().fold(0, |acc, (i, b)| {
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acc + match (colours.iter().all(|colour| colour >= &reqs[i])) {
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true => bonuses[i],
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false => 0
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}
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})
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}
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match *self {
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Spec::RedDamageI => modified + {
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apply_bonus(base.pct(5), vec![team_colours.red], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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let mut pct = 5;
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if team_colours.red >= 5 { pct += 5 };
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if team_colours.red >= 10 { pct += 10 };
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if team_colours.red >= 20 { pct += 20 };
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base.pct(pct)
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},
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Spec::GreenDamageI => modified + {
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apply_bonus(base.pct(5), vec![team_colours.green], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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let mut pct = 5;
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if team_colours.green >= 5 { pct += 5 };
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if team_colours.green >= 10 { pct += 10 };
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if team_colours.green >= 20 { pct += 20 };
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base.pct(pct)
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},
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Spec::BlueDamageI => modified + {
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apply_bonus(base.pct(5), vec![team_colours.blue], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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let mut pct = 5;
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if team_colours.blue >= 5 { pct += 5 };
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if team_colours.blue >= 10 { pct += 10 };
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if team_colours.blue >= 20 { pct += 20 };
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base.pct(pct)
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},
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Spec::GRDI => modified + {
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apply_bonus(base.pct(5), vec![team_colours.green, team_colours.red],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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let mut pct = 5;
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if team_colours.green >= 2 && team_colours.red >= 2 { pct += 5 };
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if team_colours.green >= 5 && team_colours.red >= 5 { pct += 10 };
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if team_colours.green >= 10 && team_colours.red >= 10 { pct += 20 };
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base.pct(pct)
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},
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Spec::GBDI => modified + {
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apply_bonus(base.pct(5), vec![team_colours.green, team_colours.blue],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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let mut pct = 5;
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if team_colours.green >= 2 && team_colours.blue >= 2 { pct += 5 };
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if team_colours.green >= 5 && team_colours.blue >= 5 { pct += 10 };
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if team_colours.green >= 10 && team_colours.blue >= 10 { pct += 20 };
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base.pct(pct)
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},
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Spec::RBDI => modified + {
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apply_bonus(base.pct(5), vec![team_colours.red, team_colours.blue],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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let mut pct = 5;
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if team_colours.blue >= 2 && team_colours.red >= 2 { pct += 5 };
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if team_colours.blue >= 5 && team_colours.red >= 5 { pct += 10 };
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if team_colours.blue >= 10 && team_colours.red >= 10 { pct += 20 };
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base.pct(pct)
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},
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Spec::SpeedI => modified + base.pct(5),
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Spec::LifeI => modified + {
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let bonus = 10 * team_colours.green as u64;
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apply_bonus(bonus, vec![team_colours.green], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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let mut mult = 10;
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if team_colours.red >= 5 { mult += 20 };
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if team_colours.red >= 10 { mult += 30 };
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if team_colours.red >= 20 { mult += 50 };
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mult * team_colours.green as u64
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},
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Spec::RedShieldI => modified + {
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let bonus = 10 * team_colours.red as u64;
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apply_bonus(bonus, vec![team_colours.red], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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let mut mult = 10;
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if team_colours.red >= 5 { mult += 20 };
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if team_colours.red >= 10 { mult += 30 };
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if team_colours.red >= 20 { mult += 50 };
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mult * team_colours.red as u64
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},
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Spec::BlueShieldI => modified + {
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let bonus = 10 * team_colours.blue as u64;
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apply_bonus(bonus, vec![team_colours.blue], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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let mut mult = 10;
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if team_colours.red >= 5 { mult += 20 };
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if team_colours.red >= 10 { mult += 30 };
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if team_colours.red >= 20 { mult += 50 };
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(mult * team_colours.blue) as u64
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},
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Spec::LRSI => modified + {
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let bonus = 5 * (team_colours.green + team_colours.red) as u64;
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apply_bonus(bonus, vec![team_colours.green, team_colours.red],
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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let mut mult = 5;
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if team_colours.green >= 2 && team_colours.red >= 2 { mult += 5 };
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if team_colours.green >= 5 && team_colours.red >= 5 { mult += 10 };
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if team_colours.green >= 10 && team_colours.red >= 10 { mult += 20 };
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mult * (team_colours.green + team_colours.red) as u64
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},
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Spec::LBSI => modified + {
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let bonus = 5 * (team_colours.green + team_colours.blue) as u64;
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apply_bonus(bonus, vec![team_colours.green, team_colours.blue],
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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let mut mult = 5;
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if team_colours.green >= 2 && team_colours.red >= 2 { mult += 5 };
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if team_colours.green >= 5 && team_colours.red >= 5 { mult += 10 };
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if team_colours.green >= 10 && team_colours.red >= 10 { mult += 20 };
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mult * (team_colours.green + team_colours.red) as u64
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},
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Spec::RBSI => modified + {
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let bonus = 5 * (team_colours.red + team_colours.blue) as u64;
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apply_bonus(bonus, vec![team_colours.red, team_colours.blue],
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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let mut mult = 5;
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if team_colours.blue >= 2 && team_colours.red >= 2 { mult += 5 };
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if team_colours.blue >= 5 && team_colours.red >= 5 { mult += 10 };
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if team_colours.blue >= 10 && team_colours.red >= 10 { mult += 20 };
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mult * (team_colours.blue + team_colours.red) as u64
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},
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}
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}
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