This commit is contained in:
ntr 2019-12-09 15:49:31 +10:00
parent 2eaf0dc6ee
commit 3fafad8504
3 changed files with 70 additions and 45 deletions

View File

@ -1,3 +1,5 @@
use std::iter;
use uuid::Uuid;
use rand::prelude::*;
@ -886,6 +888,21 @@ impl Construct {
return vec![];
}
pub fn remove_all(&mut self) -> Vec<Event> {
let mut removals = vec![];
if self.is_ko() { return removals }
while let Some(ce) = self.effects.pop() {
removals.push(Event::Removal {
construct: self.id,
effect: ce.effect,
display: EventConstruct::new(self),
});
}
return removals;
}
// pub fn evade(&self, skill: Skill) -> Option<Event> {
// if self.evasion.value == 0 {
// return None;

View File

@ -517,7 +517,7 @@ impl Game {
events.iter().fold(0, |dmg, e| match e {
Event::Damage { construct: event_construct, amount, mitigation:_, colour: event_colour, display: _ } =>
match *construct == *event_construct && *colour == *event_colour {
true => dmg + amount,
true => dmg + amount.pct(*mult),
false => dmg,
}
_ => dmg,
@ -529,9 +529,6 @@ impl Game {
}
fn resolve(&mut self, cast: Cast) -> &mut Game {
// calculate values first?
// for result damage value need to pass &Resolutions and .find()
let mut event_list = vec![];
for action in cast.actions() {
@ -551,6 +548,7 @@ impl Game {
Action::Effect { construct, effect } => self.effect(construct, effect),
Action::Remove { construct, effect } => self.effect_remove(construct, effect),
Action::RemoveAll { construct } => self.remove_all(construct),
Action::IncreaseCooldowns { construct, turns } => self.increase_cooldowns(construct, turns),
};
event_list.append(&mut events);
@ -659,6 +657,11 @@ impl Game {
self.construct_by_id(construct).unwrap().effect_remove(effect)
}
// could be remove by colour etc
fn remove_all(&mut self, construct: Uuid) -> Vec<Event> {
self.construct_by_id(construct).unwrap().remove_all()
}
fn increase_cooldowns(&mut self, construct: Uuid, turns: usize) -> Vec<Event> {
self.construct_by_id(construct).unwrap().increase_cooldowns(turns)
}
@ -868,6 +871,7 @@ pub enum Action {
Damage { construct: Uuid, values: Vec<Value>, colour: Colour },
Effect { construct: Uuid, effect: ConstructEffect },
Remove { construct: Uuid, effect: Effect },
RemoveAll { construct: Uuid },
IncreaseCooldowns { construct: Uuid, turns: usize },
// Recharge { skill: Skill, red: usize, blue: usize },
}

View File

@ -551,6 +551,34 @@ impl Cast {
},
],
Skill::Purge => vec![
Action::Purge {
construct: self.target,
},
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Purge, duration: 2, meta: None, tick: None }
},
],
Skill::PurgePlus => vec![
Action::Purge {
construct: self.target,
},
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Purge, duration: 3, meta: None, tick: None }
},
],
Skill::PurgePlusPlus => vec![
Action::Purge {
construct: self.target,
},
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Purge, duration: 4, meta: None, tick: None }
},
],
Skill::Recharge |
Skill::RechargePlus |
Skill::RechargePlusPlus => vec![
@ -692,6 +720,23 @@ impl Cast {
},
],
Skill::Silence |
Skill::SilencePlus |
Skill::SilencePlusPlus => vec![
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Silence, duration: 2, meta: None, tick: None },
},
Action::Damage {
construct: self.target,
colour: Colour::Red,
values: vec![
Value::Stat { construct: self.source, stat: Stat::RedPower, mult: self.skill.multiplier() },
Value::ColourSkills { construct: self.target, colour: Colour::Blue, mult: self.skill.multiplier() },
],
},
],
Skill::Strike |
Skill::StrikePlus |
Skill::StrikePlusPlus => vec![
@ -755,47 +800,6 @@ impl Cast {
fn end() {}
// fn link(source: &mut Construct, target: &mut Construct, skill: Skill) {
// game.event(Event::new(source, target).event(target.effect_remove(skill, skill.effect()[0])));
// let amount = source.blue_power().pct(skill.multiplier().saturating_mul(target.effects.len() as usize));
// target.deal_blue_damage(skill, amount)
// .into_iter()
// .for_each(|e| game.event(Event::new(source, target).event(e).stages(EventStages::PostOnly)));
// }
// fn silence(source: &mut Construct, target: &mut Construct, skill: Skill) {
// game.event(Event::new(source, target).event(target.effect_remove(skill, skill.effect()[0])));
// let s_multi = target.skills
// .iter()
// .fold(100, |acc, cs| match cs.skill.colours().contains(&Colour::Blue) {
// true => acc + 45,
// false => acc,
// });
// let amount = source.blue_power().pct(skill.multiplier()).pct(s_multi);
// target.deal_blue_damage(skill, amount)
// .into_iter()
// .for_each(|e| game.event(Event::new(source, target).event(e).stages(EventStages::PostOnly)));
// }
// fn purge(source: &mut Construct, target: &mut Construct, skill: Skill) {
// game.event(Event::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
// if target.effects.len() > 0 {
// target.effects.clear();
// game.event(Event::new(source, target)
// .event(Event::Remove { skill, effect: None, construct_effects: target.effects.clone() })
// .stages(EventStages::PostOnly));
// }
// let effect = skill.effect()[0];
// game.event(Event::new(source, target).event(target.effect_remove(skill, effect)).stages(EventStages::PostOnly));
// }
// fn purify(source: &mut Construct, target: &mut Construct, skill: Skill) {
// game.event(Event::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
// if target.effects.len() > 0 {