join play and account team change'
This commit is contained in:
parent
97b3943d18
commit
3fcbedb5e3
50
client/src/components/join.jsx
Normal file
50
client/src/components/join.jsx
Normal file
@ -0,0 +1,50 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { ws } = state;
|
||||
|
||||
function sendInstancePractice() {
|
||||
ws.sendInstancePractice();
|
||||
}
|
||||
|
||||
function sendInstanceQueue() {
|
||||
ws.sendInstanceQueue();
|
||||
}
|
||||
|
||||
return {
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
};
|
||||
}
|
||||
);
|
||||
|
||||
function JoinButtons(args) {
|
||||
const {
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
} = args;
|
||||
|
||||
return (
|
||||
<div class="join">
|
||||
<h1>Join Game</h1>
|
||||
<div class="buttons">
|
||||
<button
|
||||
class='practice'
|
||||
onClick={() => sendInstancePractice()}
|
||||
type="submit">
|
||||
Practice vs CPU
|
||||
</button>
|
||||
<button
|
||||
class='pvp'
|
||||
onClick={() => sendInstanceQueue()}
|
||||
type="submit">
|
||||
PVP
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = addState(JoinButtons);
|
||||
121
client/src/components/play.jsx
Normal file
121
client/src/components/play.jsx
Normal file
@ -0,0 +1,121 @@
|
||||
const { connect } = require('preact-redux');
|
||||
const preact = require('preact');
|
||||
|
||||
const { stringSort } = require('./../utils');
|
||||
const { ConstructAvatar } = require('./construct');
|
||||
const actions = require('./../actions');
|
||||
const Join = require('./join');
|
||||
const Inventory = require('./inventory');
|
||||
|
||||
const idSort = stringSort('id');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const {
|
||||
ws,
|
||||
constructs,
|
||||
constructRename,
|
||||
team,
|
||||
mtxActive,
|
||||
} = state;
|
||||
|
||||
function sendInstancePractice() {
|
||||
return ws.sendInstancePractice();
|
||||
}
|
||||
|
||||
function sendConstructAvatarReroll(id) {
|
||||
console.log('using', mtxActive, 'on', id);
|
||||
return ws.sendMtxApply(id, mtxActive, '');
|
||||
}
|
||||
|
||||
function sendConstructRename(id, name) {
|
||||
ws.sendMtxApply(id, 'Rename', name);
|
||||
}
|
||||
|
||||
return {
|
||||
constructs,
|
||||
mtxActive,
|
||||
constructRename,
|
||||
team,
|
||||
sendConstructRename,
|
||||
sendInstancePractice,
|
||||
sendConstructAvatarReroll,
|
||||
};
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch) {
|
||||
function setConstructRename(id) {
|
||||
dispatch(actions.setConstructRename(id));
|
||||
}
|
||||
|
||||
function clearMtxRename() {
|
||||
dispatch(actions.setConstructRename(null));
|
||||
dispatch(actions.setMtxActive(null));
|
||||
}
|
||||
|
||||
return {
|
||||
clearMtxRename,
|
||||
setConstructRename,
|
||||
};
|
||||
}
|
||||
|
||||
);
|
||||
|
||||
function Play(args) {
|
||||
const {
|
||||
team,
|
||||
constructRename,
|
||||
clearMtxRename,
|
||||
setConstructRename,
|
||||
sendConstructRename,
|
||||
mtxActive,
|
||||
sendConstructAvatarReroll,
|
||||
} = args;
|
||||
|
||||
const constructPanels = team
|
||||
.map(construct => {
|
||||
const constructName = constructRename === construct.id
|
||||
? <input id='renameInput' type="text" style="text-align: center" placeholder="enter a new name"></input>
|
||||
: <h2>{construct.name}</h2>;
|
||||
|
||||
const confirm = constructRename === construct.id
|
||||
? <button onClick={() => sendConstructRename(construct.id, document.getElementById('renameInput').value)}>
|
||||
Confirm
|
||||
</button>
|
||||
: false;
|
||||
|
||||
const cancel = constructRename === construct.id
|
||||
? <button onClick={() => clearMtxRename()}>
|
||||
Cancel
|
||||
</button>
|
||||
: false;
|
||||
return (
|
||||
<div
|
||||
key={construct.id}
|
||||
style={ mtxActive ? { cursor: 'pointer' } : {}}
|
||||
onClick={() => {
|
||||
if (!mtxActive) return false;
|
||||
if (mtxActive === 'Rename') return setConstructRename(construct.id);
|
||||
return sendConstructAvatarReroll(construct.id);
|
||||
}}
|
||||
class="menu-construct" >
|
||||
<ConstructAvatar construct={construct} />
|
||||
{constructName}
|
||||
{confirm}
|
||||
{cancel}
|
||||
</div>
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<main class="play">
|
||||
<div class="team">
|
||||
{constructPanels}
|
||||
</div>
|
||||
<Inventory />
|
||||
<Join />
|
||||
</main>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = addState(Play);
|
||||
@ -296,7 +296,7 @@ pub fn constructs(tx: &mut Transaction, account: &Account) -> Result<Vec<Constru
|
||||
return Ok(constructs);
|
||||
}
|
||||
|
||||
pub fn account_team(tx: &mut Transaction, account: &Account) -> Result<Vec<Construct>, Error> {
|
||||
pub fn team(tx: &mut Transaction, account: &Account) -> Result<Vec<Construct>, Error> {
|
||||
let query = "
|
||||
SELECT data
|
||||
FROM constructs
|
||||
@ -350,7 +350,7 @@ pub fn set_team(tx: &mut Transaction, account: &Account, ids: Vec<Uuid>) -> Resu
|
||||
let _updated = tx
|
||||
.execute(query, &[&account.id, &ids])?;
|
||||
|
||||
account_team(tx, account)
|
||||
team(tx, account)
|
||||
}
|
||||
|
||||
pub fn account_instances(tx: &mut Transaction, account: &Account) -> Result<Vec<Instance>, Error> {
|
||||
|
||||
@ -676,7 +676,7 @@ pub fn instance_practice(tx: &mut Transaction, account: &Account) -> Result<Inst
|
||||
.set_time_control(TimeControl::Practice)
|
||||
.set_name(bot.name.clone())?;
|
||||
|
||||
let constructs = account::account_team(tx, account)?;
|
||||
let constructs = account::team(tx, account)?;
|
||||
let player = Player::new(account.id, &account.name, constructs);
|
||||
|
||||
instance.add_player(player.clone())?;
|
||||
@ -700,7 +700,7 @@ pub fn pvp(tx: &mut Transaction, a: &Account, b: &Account) -> Result<Instance, E
|
||||
instance = instance_create(tx, instance)?;
|
||||
|
||||
for account in [a, b].iter() {
|
||||
let constructs = account::account_team(tx, account)?;
|
||||
let constructs = account::team(tx, account)?;
|
||||
let player = player_create(tx, Player::new(account.id, &account.name, constructs), instance.id, account)?;
|
||||
instance.add_player(player)?;
|
||||
}
|
||||
|
||||
@ -159,7 +159,7 @@ pub fn apply(tx: &mut Transaction, account: &Account, variant: MtxVariant, const
|
||||
};
|
||||
|
||||
construct_write(tx, construct)?;
|
||||
account::constructs(tx, account)
|
||||
account::team(tx, account)
|
||||
}
|
||||
|
||||
pub fn select(tx: &mut Transaction, variant: MtxVariant, account: Uuid) -> Result<Mtx, Error> {
|
||||
|
||||
@ -237,7 +237,7 @@ impl Handler for Connection {
|
||||
let shop = mtx::account_shop(&mut tx, &a).unwrap();
|
||||
self.ws.send(RpcMessage::AccountShop(shop)).unwrap();
|
||||
|
||||
let team = account::account_team(&mut tx, &a).unwrap();
|
||||
let team = account::team(&mut tx, &a).unwrap();
|
||||
self.ws.send(RpcMessage::AccountTeam(team)).unwrap();
|
||||
|
||||
// tx should do nothing
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user