remove start_skill references
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9bcfd6de15
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@ -43,7 +43,7 @@ class Buff extends Component {
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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@ -52,7 +52,7 @@ class Buff extends Component {
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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@ -61,7 +61,7 @@ class Buff extends Component {
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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@ -57,7 +57,7 @@ class Curse extends Component {
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filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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@ -43,7 +43,7 @@ class Debuff extends Component {
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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@ -51,7 +51,7 @@ class Debuff extends Component {
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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@ -59,7 +59,7 @@ class Debuff extends Component {
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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@ -58,7 +58,7 @@ class Decay extends Component {
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filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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@ -72,16 +72,6 @@ class Hex extends Component {
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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// this.animations.push(anime({
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// targets: ['feTurbulence', 'feDisplacementMap'],
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// baseFrequency: 0,
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// scale: 1,
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// easing: 'easeOutSine',
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// delay: TIMES.TARGET_DELAY_MS,
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// duration: TIMES.TARGET_DURATION_MS,
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// }));
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}
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// this is necessary because
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@ -5,7 +5,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function projectile(x, y, radius, colour) {
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