descriptions, recharge invert fix
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@@ -240,6 +240,8 @@ function convertItem(v) {
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}
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function effectInfo(i) {
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const hybridBlast = 25;
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const hasteStrike = 30;
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function multiplier(s) { // Update later to use server info in future
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if (s === 'CounterAttack') return 120;
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if (s === 'CounterAttack+') return 160;
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@@ -270,9 +272,9 @@ function effectInfo(i) {
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case 'Buff': return `Increases construct RedPower BluePower SpeedStat by ${i.meta[1] - 100}%`;
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case 'Sustain': return 'Construct cannot be KO while active. Additionally provides immunity to disables';
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case 'Curse': return `Construct will take ${i.meta[1] - 100}% increased red and blue damage`;
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case 'Haste': return `Construct has ${i.meta[1] - 100}% increased SpeedStat. Red attack skills will trigger a HasteStrike dealing 30% SpeedStat as red damage.`;
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case 'Hybrid': return `Construct has ${i.meta[1] - 100}% increased GreenPower. Blue attack skills will trigger a HybridBlast dealing 25% GreenPower as red damage.`;
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case 'Invert': return 'Reverses damage and healing. Healing will damage this construct and damage will heal.';
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case 'Haste': return `Construct has ${i.meta[1] - 100}% increased SpeedStat. Red attack skills will trigger a HasteStrike dealing ${hasteStrike}% SpeedStat as red damage.`;
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case 'Hybrid': return `Construct has ${i.meta[1] - 100}% increased GreenPower. Blue attack skills will trigger a HybridBlast dealing ${hybridBlast}% GreenPower as red damage.`;
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case 'Invert': return 'Reverse healing/recharge into damage and damage into healing/recharge.';
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case 'Counter': return `Red damage taken by this construct will trigger a CounterAttack. CounterAttack deals ${multiplier(i.meta[1])}% RedPower as red damage.`;
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case 'Purge': return 'Disable construct from casting any green skills';
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case 'Reflect': return 'Reflect blue skills back to caster';
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