update test

This commit is contained in:
ntr 2019-12-12 14:43:09 +10:00
parent 5d29b4509e
commit 4397ce2f2f
2 changed files with 4 additions and 7 deletions

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@ -1,6 +1,4 @@
# FIXME
check silence skill multiplier
game ready not auto starting resolve phase
purify conditional healing
absorb post resolve

View File

@ -440,8 +440,7 @@ impl Game {
// because need to check cooldown use before pushing them into the complete list
let mut r_animation_ms = 0;
while let Some(cast) = self.stack.pop() {
let events = vec![];
self.resolve(cast, events);
self.resolve(cast, vec![]);
// sort the stack again in case speeds have changed
self.stack_sort_speed();
@ -1718,12 +1717,12 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, source_player_id, target, Skill::Decay));
game.resolve(Cast::new(source, source_player_id, target, Skill::Decay), vec![]);
// 3 for Decayed =/
assert!(game.players[1].constructs[0].effects.len() == 3);
game.resolve(Cast::new(target, target_player_id, target, Skill::Purify));
game.resolve(Cast::new(target, target_player_id, target, Skill::Purify), vec![]);
assert!(game.players[1].constructs[0].effects.len() == 1);
@ -1737,7 +1736,7 @@ mod tests {
}));
// Check for healing here
}
#[test]