various pax things
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@ -123,4 +123,8 @@
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padding: 0;
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}
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}
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.play-p {
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display: none;
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}
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}
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@ -38,6 +38,15 @@ function InstanceCtrlBtns(args) {
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const finished = instance && instance.phase === 'Finished';
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// cheeky to make sure nubs don't just abandon their first game
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const beingNub = instance.phase_end
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&& instance.phase === 'Lobby'
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&& Date.parse(instance.phase_end) - Date.now() < 2000;
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if (beingNub) {
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sendReady();
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}
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return (
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<div class="instance-ctrl-btns">
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<button disabled={true} >Chat</button>
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@ -94,7 +94,7 @@ function Play(args) {
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<section class="top">
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<div class="news">
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<h1>v{VERSION}</h1>
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<p>Use the buttons on the right to join an instance.</p>
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<p class="play-p">Use the buttons on the right to join an instance.</p>
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<p>
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Select <b>PVP</b> to play against other players.<br />
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Select <b>INVITE</b> then click <b>COPY LINK</b> to generate an instance invitation for a friend.<br />
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@ -530,13 +530,13 @@ pub fn instance_create(tx: &mut Transaction, instance: Instance) -> Result<Insta
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let instance_bytes = to_vec(&instance)?;
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let query = "
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INSERT INTO instances (id, data)
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VALUES ($1, $2)
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INSERT INTO instances (id, data, upkeep)
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VALUES ($1, $2, $3)
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RETURNING id;
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";
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let result = tx
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.query(query, &[&instance.id, &instance_bytes])?;
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.query(query, &[&instance.id, &instance_bytes, &instance.phase_end])?;
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result.iter().next().ok_or(format_err!("no instances written"))?;
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@ -1,7 +1,7 @@
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use rand::prelude::*;
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use rand::{thread_rng};
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const FIRSTS: [&'static str; 51] = [
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const FIRSTS: [&'static str; 52] = [
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"artificial",
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"ambient",
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"borean",
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@ -46,6 +46,7 @@ const FIRSTS: [&'static str; 51] = [
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"purified",
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"recalcitrant",
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"rogue",
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"sealed",
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"subversive",
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"subterranean",
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"supercooled",
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@ -55,10 +56,12 @@ const FIRSTS: [&'static str; 51] = [
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"weary",
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];
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const LASTS: [&'static str; 56] = [
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const LASTS: [&'static str; 58] = [
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"artifact",
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"assembly",
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"antenna",
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"alloy",
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"carrier",
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"carbon",
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"console",
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"construct",
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@ -88,6 +91,7 @@ const LASTS: [&'static str; 56] = [
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"mechanism",
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"mountain",
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"nectar",
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"nebula",
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"oak",
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"oxide",
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"orbit",
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