reduce the cooldowns of all cryps in the game, not just the ones on the stack
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@ -391,14 +391,15 @@ impl Game {
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}
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}
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fn progress_durations(&mut self) -> &mut Game {
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fn progress_durations(&mut self) -> &mut Game {
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// FIXME
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// get all the cryps
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// need to get all the cryps
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let all_cryps = self.teams.clone()
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// and check if they cast anything
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.into_iter()
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// do it once for every cryp
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.flat_map(
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for mut cryp in self.stack.clone().iter()
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|t| t.cryps
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.map(|s| self.cryp_by_id(s.source_cryp_id).unwrap().clone())
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.into_iter())
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.collect::<Vec<Cryp>>() {
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.collect::<Vec<Cryp>>();
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for mut cryp in all_cryps {
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println!("progressing durations for {:?}", cryp.name);
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println!("progressing durations for {:?}", cryp.name);
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// only reduce cooldowns if no cd was used
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// only reduce cooldowns if no cd was used
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@ -420,7 +421,6 @@ impl Game {
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self
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self
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}
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}
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fn is_finished(&self) -> bool {
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fn is_finished(&self) -> bool {
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self.teams.iter().any(|t| t.cryps.iter().all(|c| c.is_ko()))
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self.teams.iter().any(|t| t.cryps.iter().all(|c| c.is_ko()))
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}
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}
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