animText -> resolution
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912b2c9059
commit
445a641b8d
@ -1,12 +1,11 @@
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export const setAccount = value => ({ type: 'SET_ACCOUNT', value });
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export const setAnimating = value => ({ type: 'SET_ANIMATING', value });
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export const setAnimCb = value => ({ type: 'SET_ANIM_CB', value });
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export const setAnimFocus = value => ({ type: 'SET_ANIM_FOCUS', value });
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export const setAnimSkill = value => ({ type: 'SET_ANIM_SKILL', value });
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export const setAnimSkill = value => ({ type: 'SET_ANIM_SKILL', value });
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export const setAnimSource = value => ({ type: 'SET_ANIM_SOURCE', value });
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export const setAnimTarget = value => ({ type: 'SET_ANIM_TARGET', value });
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export const setAnimText = value => ({ type: 'SET_ANIM_TEXT', value });
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export const setResolution = value => ({ type: 'SET_RESOLUTION', value });
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export const setDemo = value => ({ type: 'SET_DEMO', value });
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@ -51,10 +51,10 @@ function createSocket(store) {
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if (r.stages.includes('POST_SKILL') && text) {
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// timeout to prevent text classes from being added too soon
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if (timeout === TIMES.POST_SKILL_DURATION_MS) {
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store.dispatch(actions.setAnimText(text));
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store.dispatch(actions.setResolution(text));
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} else {
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setTimeout(
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() => store.dispatch(actions.setAnimText(text)),
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() => store.dispatch(actions.setResolution(text)),
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timeout - TIMES.POST_SKILL_DURATION_MS
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);
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}
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@ -64,7 +64,7 @@ function createSocket(store) {
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store.dispatch(actions.setAnimSkill(null));
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setResolution(null));
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store.dispatch(actions.setAnimFocus([]));
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if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
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return cb();
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@ -75,7 +75,7 @@ function createSocket(store) {
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store.dispatch(actions.setAnimSkill(null));
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setResolution(null));
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store.dispatch(actions.setAnimating(false));
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store.dispatch(actions.setGameEffectInfo(null));
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@ -7,7 +7,7 @@ function setAnimations(r, store, account) {
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store.dispatch(actions.setAnimFocus(focus));
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if (type === 'Cast') {
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setResolution(null));
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const { construct, player, direction: [x, y] } = variant;
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const animY = y && player === account.id ? -1 : y;
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@ -22,7 +22,7 @@ function setAnimations(r, store, account) {
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}
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if (type.includes('Hit')) {
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setResolution(null));
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const { construct, player, direction: [x, y] } = variant;
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const animY = y && player === account.id ? -1 : y;
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@ -38,14 +38,14 @@ function setAnimations(r, store, account) {
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return setTimeout(() => store.dispatch(actions.setAnimTarget(null)), TIMES.TARGET_DURATION_MS);
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}
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return store.dispatch(actions.setAnimText(r));
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return store.dispatch(actions.setResolution(r));
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}
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function clearAnimations(store) {
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store.dispatch(actions.setAnimSkill(null));
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setResolution(null));
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store.dispatch(actions.setAnimating(false));
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store.dispatch(actions.setGameEffectInfo(null));
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store.dispatch(actions.setAnimFocus(null));
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@ -13,8 +13,8 @@ const { ConstructAnimation } = require('./animations');
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const addState = connect(
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function receiveState(state) {
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const { animSource, animTarget, animText } = state;
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return { animSource, animTarget, animText };
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const { animSource, animTarget, resolution } = state;
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return { animSource, animTarget, resolution };
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}
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);
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@ -62,9 +62,9 @@ class ConstructAvatar extends Component {
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}
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componentDidUpdate(prevProps) {
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const { animSource, animTarget, animText, construct } = this.props;
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const { animSource, animTarget, resolution, construct } = this.props;
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// a different text object and text construct
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if (animText && animText !== prevProps.animText && animText.constructId === construct.id) {
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if (resolution && resolution !== prevProps.resolution && resolution.constructId === construct.id) {
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return wiggle(construct.id, this.idle);
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}
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@ -86,10 +86,10 @@ class ConstructAvatar extends Component {
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shouldComponentUpdate(newProps) {
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const { animSource, animTarget, animText, construct, mouseOver } = newProps;
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const { animSource, animTarget, resolution, construct, mouseOver } = newProps;
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if (animSource !== this.props.animSource) return true;
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if (animTarget !== this.props.animTarget) return true;
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if (animText !== this.props.animText) return true;
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if (resolution !== this.props.resolution) return true;
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if (construct !== this.props.construct) return true;
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if (mouseOver !== this.props.mouseOver) return true;
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return false;
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@ -7,17 +7,17 @@ const shapes = require('./shapes');
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const { removeTier } = require('../utils');
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const { TIMES } = require('./../constants');
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const addState = connect(({ animText, itemInfo }) => ({ animText, itemInfo }));
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const addState = connect(({ resolution, itemInfo }) => ({ resolution, itemInfo }));
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class AnimText extends preact.Component {
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shouldComponentUpdate(newProps) {
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if (newProps.animText !== this.props.animText) return true;
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if (newProps.resolution !== this.props.resolution) return true;
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return false;
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}
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componentDidUpdate(prevProps) {
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const { animText, construct } = this.props;
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if (animText && animText !== prevProps.animText && animText.event[1].construct === construct.id) {
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const { resolution, construct } = this.props;
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if (resolution && resolution !== prevProps.resolution && resolution.event[1].construct === construct.id) {
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anime({
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targets: '.combat-text',
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top: '40%',
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@ -28,10 +28,10 @@ class AnimText extends preact.Component {
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}
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render() {
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const { construct, animText, itemInfo } = this.props;
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if (animText && animText.event[1].construct === construct.id) {
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const { construct, resolution, itemInfo } = this.props;
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if (resolution && resolution.event[1].construct === construct.id) {
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const itemSourceDescription = () => {
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const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animText.skill));
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const itemSource = itemInfo.combos.filter(c => c.item === removeTier(resolution.skill));
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const itemSourceInfo = itemSource.length
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? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
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: false;
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@ -40,7 +40,7 @@ class AnimText extends preact.Component {
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};
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const generateAnimText = () => {
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const [type, event] = animText.event;
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const [type, event] = resolution.event;
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if (type === 'Ko') return <h1><span>KO!</span></h1>;
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if (type === 'Disable') {
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const { disable } = event;
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@ -82,7 +82,7 @@ class AnimText extends preact.Component {
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return (
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<div class="combat-text">
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<h2><span>{animText.skill}</span></h2>
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<h2><span>{resolution.skill}</span></h2>
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<span>{itemSourceDescription()}</span>
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{generateAnimText()}
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</div>
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@ -7,7 +7,7 @@ const shapes = require('./shapes');
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const { INFO } = require('./../constants');
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const addState = connect(
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({ animText, itemInfo, gameSkillInfo }) => ({ animText, itemInfo, gameSkillInfo }),
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({ resolution, itemInfo, gameSkillInfo }) => ({ resolution, itemInfo, gameSkillInfo }),
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function receiveDispatch(dispatch) {
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function setGameEffectInfo(info) {
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@ -21,8 +21,8 @@ const addState = connect(
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class GameConstructEffects extends preact.Component {
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shouldComponentUpdate(newProps) {
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if (newProps.animText && newProps.animText !== this.props.animText) {
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const [type, info] = newProps.animText.event;
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if (newProps.resolution && newProps.resolution !== this.props.resolution) {
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const [type, info] = newProps.resolution.event;
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if (info.construct === this.props.construct.id
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&& (type === 'Effect' || type === 'Removal')) return true;
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}
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@ -32,7 +32,7 @@ class GameConstructEffects extends preact.Component {
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render() {
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const {
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animText,
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resolution,
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construct,
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gameSkillInfo,
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setGameEffectInfo,
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@ -56,7 +56,7 @@ class GameConstructEffects extends preact.Component {
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</div>);
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}
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const effects = animText ? animText.event[1].display.effects : construct.effects;
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const effects = resolution ? resolution.event[1].display.effects : construct.effects;
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const renderEffects = effects.length
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? effects.map(c =>
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@ -17,7 +17,7 @@ const addState = connect(
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activeSkill,
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animFocus,
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animText,
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resolution,
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} = state;
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function selectSkillTarget(targetConstructId) {
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@ -30,7 +30,7 @@ const addState = connect(
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return {
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activeSkill,
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animFocus,
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animText,
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resolution,
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selectSkillTarget,
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};
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}
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@ -40,7 +40,7 @@ class GameConstruct extends preact.Component {
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shouldComponentUpdate(newProps) {
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if (newProps.activeSkill !== this.props.activeSkill) return true;
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if (newProps.animFocus !== this.props.animFocus) return true;
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if (newProps.animText !== this.props.animText) return true;
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if (newProps.resolution !== this.props.resolution) return true;
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if (newProps.construct !== this.props.construct) return true;
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return false;
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}
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@ -50,13 +50,13 @@ class GameConstruct extends preact.Component {
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// Changing state variables
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activeSkill,
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animFocus,
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animText,
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resolution,
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selectSkillTarget,
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construct,
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player,
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} = this.props;
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const koEvent = animText && animText.text === 'KO!' && animText.constructId === construct.id;
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const koEvent = resolution && resolution.text === 'KO!' && resolution.constructId === construct.id;
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const ko = construct.green_life.value === 0 && !koEvent ? 'ko' : '';
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const cssClass = () => {
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@ -3,12 +3,12 @@ const { connect } = require('preact-redux');
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const shapes = require('./shapes');
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const addState = connect(({ animText }) => ({ animText }));
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const addState = connect(({ resolution }) => ({ resolution }));
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class GameConstructLife extends preact.Component {
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shouldComponentUpdate(newProps) {
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if (newProps.animText && newProps.animText !== this.props.animText) {
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const [type, info] = newProps.animText.event;
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if (newProps.resolution && newProps.resolution !== this.props.resolution) {
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const [type, info] = newProps.resolution.event;
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if (info.construct === this.props.construct.id
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&& (type === 'Damage' || type === 'Healing' || type === 'Recharge')) return true;
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}
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@ -17,7 +17,7 @@ class GameConstructLife extends preact.Component {
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}
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render() {
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const { construct, animText } = this.props;
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const { construct, resolution } = this.props;
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const lifeBars = (redLife, greenLife, blueLife) => {
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return (
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<div class="stats">
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@ -37,8 +37,8 @@ class GameConstructLife extends preact.Component {
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);
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};
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if (animText) {
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const { red, blue, green } = animText.event[1].display;
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if (resolution) {
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const { red, blue, green } = resolution.event[1].display;
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return lifeBars(red, green, blue);
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}
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@ -14,12 +14,12 @@ module.exports = {
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activeSkill: createReducer(null, 'SET_ACTIVE_SKILL'),
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animating: createReducer(false, 'SET_ANIMATING'),
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animCb: createReducer(null, 'SET_ANIM_CB'),
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animSkill: createReducer(null, 'SET_ANIM_SKILL'),
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animSource: createReducer(null, 'SET_ANIM_SOURCE'),
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animFocus: createReducer(null, 'SET_ANIM_FOCUS'),
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animTarget: createReducer(null, 'SET_ANIM_TARGET'),
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animText: createReducer(null, 'SET_ANIM_TEXT'),
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resolution: createReducer(null, 'SET_RESOLUTION'),
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demo: createReducer(null, 'SET_DEMO'),
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