add haste and slow
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37175646dc
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@ -377,6 +377,8 @@ pub enum Skill {
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Fear,
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Fear,
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Taunt,
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Taunt,
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Pause, // speed slow
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Pause, // speed slow
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Haste,
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Slow,
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// used by tests, no cd, no dmg
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// used by tests, no cd, no dmg
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TestTouch,
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TestTouch,
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@ -460,6 +462,8 @@ impl Skill {
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Skill::Fear => None,
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Skill::Fear => None,
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Skill::Taunt => Some(1),
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Skill::Taunt => Some(1),
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Skill::Pause => Some(1), // speed slow
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Skill::Pause => Some(1), // speed slow
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Skill::Haste => None,
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Skill::Slow => None,
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// -----------------
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// -----------------
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// Test
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// Test
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@ -546,6 +550,9 @@ impl Skill {
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Skill::Taunt => Category::Spell,
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Skill::Taunt => Category::Spell,
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Skill::Pause => Category::Spell, // extend durations
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Skill::Pause => Category::Spell, // extend durations
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// Skill::Lag => 2, //
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// Skill::Lag => 2, //
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Skill::Haste => Category::Spell,
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Skill::Slow => Category::Spell,
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// -----------------
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// -----------------
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// Test
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// Test
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@ -641,6 +648,8 @@ impl Skill {
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Skill::Taunt => 2,
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Skill::Taunt => 2,
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Skill::Pause => 2, // extend durations
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Skill::Pause => 2, // extend durations
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// Skill::Lag => 2, //
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// Skill::Lag => 2, //
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Skill::Haste => 2,
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Skill::Slow => 2,
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// -----------------
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// -----------------
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// Test
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// Test
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@ -738,6 +747,8 @@ impl Skill {
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Skill::Fear => panic!("nyi"), // cast random spell on self
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Skill::Fear => panic!("nyi"), // cast random spell on self
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Skill::Taunt => panic!("nyi"), // target forced to attack
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Skill::Taunt => panic!("nyi"), // target forced to attack
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Skill::Pause => panic!("nyi"), // speed slow
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Skill::Pause => panic!("nyi"), // speed slow
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Skill::Haste => haste(source, target, resolution), // speed slow
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Skill::Slow => slow(source, target, resolution), // speed slow
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// -----------------
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// -----------------
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// Test
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// Test
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@ -884,6 +895,18 @@ fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> R
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return resolution;;
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return resolution;;
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}
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}
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fn haste(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let effect = CrypEffect { effect: Effect::Haste, duration: Effect::Haste.duration(), tick: None };
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resolution.results.push(target.add_effect(Skill::Haste, effect));
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return resolution;;
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}
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fn slow(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let effect = CrypEffect { effect: Effect::Slow, duration: Effect::Slow.duration(), tick: None };
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resolution.results.push(target.add_effect(Skill::Slow, effect));
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return resolution;;
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}
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fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let decay = CrypEffect {
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let decay = CrypEffect {
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effect: Effect::Decay,
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effect: Effect::Decay,
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