diff --git a/WORKLOG.md b/WORKLOG.md index 24884b6a..6a83ffe8 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -3,9 +3,19 @@ *PRODUCTION* -* rename vbox to shop +* rename vbox to shop (just for display) * give the shop and inventory distinct delineation * proper victory / lose page instead of just face off (you are the winner or something) +* vbox phase skill list navigator (overlay maybe?) + +* clear active mtx after joining game + +* Check results stack for whether a construct has ticked a dot already. Current issue E.g. + Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1 + Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2 + Siphon tick won't proc at all that turn + It assumes the dot has triggered already from existing dot from pre_resolve + Instead of checking a dot already exists instead search for a matching dot tick event in results * mobile styles * mobile info page diff --git a/client/src/components/play.ctrl.jsx b/client/src/components/play.ctrl.jsx index e0391b32..b5ab1c39 100644 --- a/client/src/components/play.ctrl.jsx +++ b/client/src/components/play.ctrl.jsx @@ -121,7 +121,7 @@ function JoinButtons(args) { class='pvp ready enabled' onClick={copyClick} type="submit"> - Copy Link + Copy
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); };