From 97f96a9fa2883ff2e4dd4635f5df5d4ad886329b Mon Sep 17 00:00:00 2001 From: Mashy Date: Sun, 20 Oct 2019 16:52:50 +1000 Subject: [PATCH 1/3] misc log --- WORKLOG.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/WORKLOG.md b/WORKLOG.md index e5d75a31..2ca377f4 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -3,9 +3,10 @@ *PRODUCTION* -* rename vbox to shop +* rename vbox to shop (just for display) * give the shop and inventory distinct delineation * proper victory / lose page instead of just face off (you are the winner or something) +* vbox phase skill list navigator (overlay maybe?) * mobile styles * mobile info page From fe177df80a836baebeefb7daf6f86793f1658a23 Mon Sep 17 00:00:00 2001 From: Mashy Date: Sun, 20 Oct 2019 17:31:37 +1000 Subject: [PATCH 2/3] improve copy link --- WORKLOG.md | 3 +++ client/src/components/play.ctrl.jsx | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/WORKLOG.md b/WORKLOG.md index 2ca377f4..7eb7271c 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -8,6 +8,9 @@ * proper victory / lose page instead of just face off (you are the winner or something) * vbox phase skill list navigator (overlay maybe?) +* clear active mtx after joining game + + * mobile styles * mobile info page diff --git a/client/src/components/play.ctrl.jsx b/client/src/components/play.ctrl.jsx index e0391b32..b5ab1c39 100644 --- a/client/src/components/play.ctrl.jsx +++ b/client/src/components/play.ctrl.jsx @@ -121,7 +121,7 @@ function JoinButtons(args) { class='pvp ready enabled' onClick={copyClick} type="submit"> - Copy Link + Copy

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); }; From fa1135170bba7a602bf4dc1871801675a9d8e44b Mon Sep 17 00:00:00 2001 From: Mashy Date: Mon, 21 Oct 2019 10:43:14 +1000 Subject: [PATCH 3/3] worklog --- WORKLOG.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/WORKLOG.md b/WORKLOG.md index 7eb7271c..ee4b4714 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -10,6 +10,12 @@ * clear active mtx after joining game +* Check results stack for whether a construct has ticked a dot already. Current issue E.g. + Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1 + Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2 + Siphon tick won't proc at all that turn + It assumes the dot has triggered already from existing dot from pre_resolve + Instead of checking a dot already exists instead search for a matching dot tick event in results * mobile styles * mobile info page