link rework, description bg
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bbfeb22a3f
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@ -264,7 +264,10 @@
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padding-left: 1em;
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padding-left: 1em;
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padding-right: 1em;
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padding-right: 1em;
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text-align: center;
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text-align: center;
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background-color: black;
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z-index: 2;
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span {
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background-color: black;
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}
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svg {
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svg {
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display: inline;
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display: inline;
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height: 1em;
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height: 1em;
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@ -143,12 +143,14 @@ class GameConstruct extends Component {
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const fullInfo = itemInfo.items.find(k => k.item === gameSkillInfo.skill) || INFO[gameSkillInfo.skill];
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const fullInfo = itemInfo.items.find(k => k.item === gameSkillInfo.skill) || INFO[gameSkillInfo.skill];
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
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const speed = <span> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </span>;
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return (
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return (
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<div class="skill-description">
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<div class="skill-description">
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<h2> {gameSkillInfo.skill} </h2>
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<span>
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<div> {infoDescription} </div>
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<h2> {gameSkillInfo.skill} </h2>
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{speed}
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{infoDescription}
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{speed}
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</span>
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</div>);
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</div>);
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}
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}
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const effects = construct.effects.length
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const effects = construct.effects.length
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@ -859,11 +859,10 @@ impl Item {
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Item::Link|
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Item::Link|
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Item::LinkPlus |
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Item::LinkPlus |
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Item::LinkPlusPlus => format!(
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Item::LinkPlusPlus => format!(
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"Swap {:?}% of green life difference as blue damage to the target and healing to the caster.
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"Stun target for {:?}T.
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The swap only occurs if the target construct has more green life than caster.
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Deal blue damage of {:?}% BluePower multiplied by number of effects on target.",
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Stuns caster for {:?}T in the process.",
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().multiplier(),
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self.into_skill().unwrap().multiplier()),
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self.into_skill().unwrap().effect()[0].get_duration()),
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Item::Silence|
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Item::Silence|
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Item::SilencePlus |
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Item::SilencePlus |
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@ -823,9 +823,9 @@ impl Skill {
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Skill::BashPlus => 65,
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Skill::BashPlus => 65,
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Skill::BashPlusPlus => 100,
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Skill::BashPlusPlus => 100,
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Skill::Link => 75,
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Skill::Link => 25,
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Skill::LinkPlus => 100,
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Skill::LinkPlus => 40,
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Skill::LinkPlusPlus => 150,
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Skill::LinkPlusPlus => 70,
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Skill::Ruin => 40,
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Skill::Ruin => 40,
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Skill::RuinPlus => 70,
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Skill::RuinPlus => 70,
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@ -981,8 +981,8 @@ impl Skill {
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Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
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Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
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Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 4, meta: None, tick: None}],
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Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 4, meta: None, tick: None}],
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Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
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Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
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Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
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Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
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@ -1098,7 +1098,7 @@ impl Skill {
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Skill::Link |
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Skill::Link |
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Skill::LinkPlus |
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Skill::LinkPlus |
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Skill::LinkPlusPlus => Some(2),
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Skill::LinkPlusPlus => Some(1),
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Skill::Silence |
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Skill::Silence |
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Skill::SilencePlus |
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Skill::SilencePlus |
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@ -1786,27 +1786,12 @@ fn siphon_tick(source: &mut Construct, target: &mut Construct, mut results: Reso
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}
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}
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fn link(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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fn link(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let swap = match target.green_life().checked_sub(source.green_life()) {
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0])));
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Some(s) => s.pct(skill.multiplier()),
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None => 0
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};
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let link_events = target.deal_blue_damage(skill, swap);
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let amount = source.blue_power().pct(skill.multiplier().saturating_mul(target.effects.len() as u64));
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for e in link_events {
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target.deal_blue_damage(skill, amount)
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match e {
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.into_iter()
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Event::Damage { amount, mitigation: _, colour: _, skill: _ } => {
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.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
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results.push(Resolution::new(source, target).event(e));
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let heal = source.deal_green_damage(skill, amount);
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for h in heal {
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results.push(Resolution::new(source, source).event(h).stages(EventStages::PostOnly));
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};
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},
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_ => results.push(Resolution::new(source, target).event(e)),
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}
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}
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results.push(Resolution::new(source, source)
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.event(source.add_effect(skill, skill.effect()[0])).stages(EventStages::PostOnly));
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return results;
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return results;
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}
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}
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