no skillz
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client/src/components/instance.create.form.jsx
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87
client/src/components/instance.create.form.jsx
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const { Component } = require('preact');
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const addState = connect(
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function receiveState(state) {
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const { ws, selectedCryps } = state;
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function sendInstanceNew(sCryps, name, players) {
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if (sCryps.length) {
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return ws.sendInstanceNew(sCryps, name, players);
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}
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return false;
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}
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return {
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sendInstanceNew,
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selectedCryps,
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};
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}
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);
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class InstanceCreateForm extends Component {
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constructor(props) {
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super(props);
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this.state = { players: 1, name: '' };
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const { sendInstanceNew, selectedCryps } = props;
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this.sendInstanceNew = sendInstanceNew.bind(this);
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this.nameChange = this.nameChange.bind(this);
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this.playersChange = this.playersChange.bind(this);
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this.handleSubmit = this.handleSubmit.bind(this);
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}
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playersChange(event) {
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this.setState({ players: Number(event.target.value) });
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}
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nameChange(event) {
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this.setState({ name: event.target.value });
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}
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handleSubmit(event) {
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event.preventDefault();
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this.sendInstanceNew(this.props.selectedCryps, this.state.name, this.state.players);
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this.setState({ name: '', players: 2 });
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}
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render() {
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return (
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<div
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className="">
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<div className="create-form">
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<div>+</div>
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<label>instance name</label>
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<input
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className="login-input"
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type="text"
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value={this.state.value}
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placeholder="name"
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onChange={this.nameChange}
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/>
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<label htmlFor="playerSelect">players</label>
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<select id="playerSelect"
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onChange={this.playersChange}
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>
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<option value={1}>pve</option>
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<option selected value={2}>2</option>
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<option value={4}>4</option>
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<option value={8}>8</option>
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<option value={16}>16</option>
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</select>
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<button
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onClick={this.handleSubmit}
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type="submit">
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create
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</button>
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</div>
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</div>
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);
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}
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}
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module.exports = addState(InstanceCreateForm);
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@ -138,6 +138,10 @@ impl Instance {
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.position(|p| p.id == player_id)
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.position(|p| p.id == player_id)
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.ok_or(err_msg("player_id not found"))?;
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.ok_or(err_msg("player_id not found"))?;
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if self.players[i].cryps.iter().all(|c| c.skills.len() == 0) {
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return Err(err_msg("your cryps have no skills"));
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}
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self.players[i].set_ready(true);
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self.players[i].set_ready(true);
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if self.phase == InstancePhase::Lobby && self.can_start() {
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if self.phase == InstancePhase::Lobby && self.can_start() {
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