RIP Secondary Duration

This commit is contained in:
Mashy 2019-05-22 22:25:36 +10:00
parent 59b5f92f42
commit 479cd5a423
2 changed files with 38 additions and 50 deletions

View File

@ -338,7 +338,7 @@ impl Item {
"Self targetting defensive for {:?}T. Applies corrupt to attackers dealing blue damage {:?}% blue power per turn for {:?}T.",
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
Skill::Corrupt.multiplier(),
self.into_skill().unwrap().effect().first().unwrap().get_duration()), // Need secondary
self.into_skill().unwrap().effect().last().unwrap().get_duration()),
Item::Curse => format!(
@ -354,7 +354,7 @@ impl Item {
"Gain Hostility for {:?}T. {} Hatred lasts {:?}T",
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
"When attacked by Hostility you gain Hatred which increased red and blue power based on damage taken.",
self.into_skill().unwrap().secondary_duration()),
self.into_skill().unwrap().effect().last().unwrap().get_duration()),
Item::Haste => format!(
"{} {:?}{}. Lasts {:?}T",
@ -459,7 +459,7 @@ impl Item {
Item::Throw => format!(
"Stun the target for {:?}T and applies Vulnerable increasing red damage taken by 50% for {:?}T",
self.into_skill().unwrap().effect().first().unwrap().get_duration(),
self.into_skill().unwrap().secondary_duration()),
self.into_skill().unwrap().effect().last().unwrap().get_duration()),
Item::Triage => format!(
"Heals target for {:?}% green power each turn. Lasts {:?}T",

View File

@ -644,41 +644,43 @@ impl Skill {
pub fn effect(&self) -> Vec<CrypEffect> {
match self {
// Modifiers
Skill::Amplify => vec![CrypEffect {effect: Effect::Amplify, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Banish => vec![CrypEffect {effect: Effect::Banish, duration: 1, meta: None, tick: None}],
Skill::Block => vec![CrypEffect {effect: Effect::Block, duration: 1, meta: Some(EffectMeta::Multiplier(50)), tick: None}],
Skill::Buff => vec![CrypEffect {effect: Effect::Buff, duration: 2, meta: Some(EffectMeta::Multiplier(125)), tick: None }],
Skill::Corrupt => vec![CrypEffect {effect: Effect::Corrupt, duration: 2, meta: None, tick: None}],
Skill::Clutch => vec![CrypEffect {effect: Effect::Clutch, duration: 1, meta: None, tick: None }],
Skill::Curse => vec![CrypEffect {effect: Effect::Curse, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Debuff => vec![CrypEffect {effect: Effect::Slow, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None }],
Skill::Decay => vec![
CrypEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
CrypEffect {effect: Effect::Decay, duration: 3, meta: None, tick: None }],
Skill::Haste => vec![CrypEffect {effect: Effect::Haste, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Hex => vec![CrypEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
Skill::Hostility => vec![CrypEffect {effect: Effect::Hostility, duration: 2, meta: None, tick: None}],
Skill::Impurity => vec![CrypEffect {effect: Effect::Impurity, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Invert => vec![CrypEffect {effect: Effect::Invert, duration: 2, meta: None, tick: None}],
Skill::Amplify => vec![CrypEffect {effect: Effect::Amplify, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Banish => vec![CrypEffect {effect: Effect::Banish, duration: 1, meta: None, tick: None}],
Skill::Block => vec![CrypEffect {effect: Effect::Block, duration: 1, meta: Some(EffectMeta::Multiplier(50)), tick: None}],
Skill::Buff => vec![CrypEffect {effect: Effect::Buff, duration: 2, meta: Some(EffectMeta::Multiplier(125)), tick: None }],
Skill::Parry => vec![CrypEffect {effect: Effect::Parry, duration: 2, meta: None, tick: None }],
Skill::Reflect => vec![CrypEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
Skill::Throw => vec![
CrypEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
Skill::Corrupt => vec![CrypEffect {effect: Effect::Corrupt, duration: 2, meta: None, tick: None},
CrypEffect {effect: Effect::Corruption, duration: 3, meta: None, tick: None}],
Skill::Clutch => vec![CrypEffect {effect: Effect::Clutch, duration: 1, meta: None, tick: None }],
Skill::Curse => vec![CrypEffect {effect: Effect::Curse, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Debuff => vec![CrypEffect {effect: Effect::Slow, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None }],
Skill::Decay => vec![CrypEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
CrypEffect {effect: Effect::Decay, duration: 3, meta: None, tick: None }],
Skill::Haste => vec![CrypEffect {effect: Effect::Haste, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Hex => vec![CrypEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
Skill::Hostility => vec![CrypEffect {effect: Effect::Hostility, duration: 2, meta: None, tick: None},
CrypEffect {effect: Effect::Hatred, duration: 5, meta: None, tick: None}],
Skill::Impurity => vec![CrypEffect {effect: Effect::Impurity, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None }],
Skill::Invert => vec![CrypEffect {effect: Effect::Invert, duration: 2, meta: None, tick: None}],
Skill::Parry => vec![CrypEffect {effect: Effect::Parry, duration: 2, meta: None, tick: None }],
Skill::Reflect => vec![CrypEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
Skill::Throw => vec![CrypEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
CrypEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
Skill::Ruin => vec![CrypEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Ruin => vec![CrypEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Scatter => vec![CrypEffect {effect: Effect::Scatter, duration: 2, meta: None, tick: None}],
Skill::Silence => vec![CrypEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::Siphon => vec![CrypEffect {effect: Effect::Siphon, duration: 2, meta: None, tick: None}],
Skill::Sleep => vec![CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::Snare => vec![CrypEffect {effect: Effect::Snare, duration: 2, meta: None, tick: None}],
Skill::Strangle => vec![CrypEffect {effect: Effect::Strangle, duration: 2, meta: None, tick: None}],
Skill::Stun => vec![CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::Taunt => vec![CrypEffect {effect: Effect::Taunt, duration: 2, meta: None, tick: None}],
Skill::Triage => vec![CrypEffect {effect: Effect::Triage, duration: 2, meta: None, tick: None}],
Skill::Siphon => vec![CrypEffect {effect: Effect::Siphon, duration: 2, meta: None, tick: None}],
Skill::Sleep => vec![CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::Snare => vec![CrypEffect {effect: Effect::Snare, duration: 2, meta: None, tick: None}],
Skill::Strangle => vec![CrypEffect {effect: Effect::Strangle, duration: 2, meta: None, tick: None}],
Skill::Stun => vec![CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::Taunt => vec![CrypEffect {effect: Effect::Taunt, duration: 2, meta: None, tick: None}],
Skill::Triage => vec![CrypEffect {effect: Effect::Triage, duration: 2, meta: None, tick: None}],
//Unused
Skill::Injure => vec![CrypEffect {effect: Effect::Injured, duration: 2, meta: None, tick: None }],
@ -689,20 +691,6 @@ impl Skill {
}
}
pub fn secondary_duration(&self) -> u8 {
match self {
Skill::Hostility => 5, // Increased dmg buff
Skill::Corrupt => 3, // Damage over time
_ => {
info!("{:?} does not have a secondary duration", self);
return 1;
},
}
}
pub fn base_cd(&self) -> Cooldown {
match self {
Skill::Attack => None,
@ -1161,16 +1149,16 @@ fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, sk
// corrupt is the buff effect
// when attacked it runs corruption and applies a debuff
fn corrupt(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
skill.effect().into_iter()
.for_each(|e| (results.push(Resolution::new(source, target).event(target.add_effect(skill, e)))));
let corrupt = skill.effect().first().unwrap().clone();
results.push(Resolution::new(source, target).event(target.add_effect(skill, corrupt)));
return results;;
}
fn corruption(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Corruption, skill.secondary_duration())
let corruption = skill.effect().last().unwrap().clone()
.set_tick(Cast::new_tick(source, target, Skill::CorruptionTick));
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
results.push(Resolution::new(source, target).event(target.add_effect(skill, corruption)));
return corruption_tick(source, target, results, Skill::CorruptionTick);
}
@ -1202,10 +1190,10 @@ fn hostility(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, ski
}
fn hatred(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, reflect_skill: Skill, amount: u64, skill: Skill) -> Resolutions {
let effect = CrypEffect::new(Effect::Hatred, skill.secondary_duration())
let hatred = skill.effect().last().unwrap().clone()
.set_meta(EffectMeta::AddedDamage(amount));
results.push(Resolution::new(source, target).event(target.add_effect(reflect_skill, effect)));
results.push(Resolution::new(source, target).event(target.add_effect(reflect_skill, hatred)));
return results;;
}