cleaning
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67d8ae5e65
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@ -86,7 +86,7 @@ impl Game {
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player.forfeit();
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}
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let player_description = player.constructs.iter().map(|c| c.name.clone()).collect::<Vec<String>>().join(", ");
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// let player_description = player.constructs.iter().map(|c| c.name.clone()).collect::<Vec<String>>().join(", ");
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// self.log.push(format!("{:} has joined the game. [{:}]", player.name, player_description));
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player.constructs.sort_unstable_by_key(|c| c.id);
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@ -138,10 +138,10 @@ impl Game {
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&& self.players.iter().all(|t| t.constructs.len() == self.player_constructs)
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}
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pub fn start(mut self) -> Game {
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pub fn start(self) -> Game {
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// self.log.push("Game starting...".to_string());
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// forfeit
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// both forfeit ddue to no skills
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if self.finished() {
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return self.finish();
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}
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@ -828,97 +828,6 @@ pub fn game_ready(params: GameStateParams, tx: &mut Transaction, account: &Accou
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Ok(game)
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}
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// pub fn game_pve_new(construct_ids: Vec<Uuid>, mode: GameMode, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
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// if construct_ids.len() == 0 {
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// return Err(err_msg("no constructs selected"));
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// }
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// let constructs = construct_ids
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// .iter()
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// .map(|id| construct_get(tx, *id, account.id))
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// .collect::<Result<Vec<Construct>, Error>>()?;
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// if constructs.len() > 3 {
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// return Err(err_msg("player size too large (3 max)"));
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// }
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// // create the game
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// let mut game = Game::new();
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// // let game_id = game.id;
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// game;
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// .set_player_num(2)
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// .set_player_constructs(constructs.len())
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// .set_mode(mode);
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// // create the mob player
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// let mob_player = generate_mob_player(mode, &constructs);
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// // add the players
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// let mut plr_player = Player::new(account.id);
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// plr_player
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// .set_constructs(constructs);
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// game
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// .player_add(plr_player)?
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// .player_add(mob_player)?;
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// game.start();
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// return Ok(game);
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// }
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// pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
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// let game = game_pve_new(params.construct_ids, GameMode::Normal, tx, account)?;
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// // persist
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// game_write(tx, &game)?;
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// Ok(game)
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// }
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pub fn game_instance_new(tx: &mut Transaction, players: Vec<Player>, game_id: Uuid, instance_id: Uuid) -> Result<Game, Error> {
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// create the game
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let mut game = Game::new();
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game.id = game_id;
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game
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.set_player_num(2)
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.set_player_constructs(3)
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.set_instance(instance_id);
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// create the initiators player
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for player in players {
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game.player_add(player)?;
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}
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if game.can_start() {
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game = game.start();
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}
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// persist
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game_write(tx, &game)?;
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Ok(game)
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}
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// pub fn game_instance_join(tx: &mut Transaction, player: Player, game_id: Uuid) -> Result<Game, Error> {
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// let mut game = game_get(tx, game_id)?;
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// game.player_add(player)?;
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// if game.can_start() {
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// game = game.start();
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// }
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// info!("{:?} game joined", game.id);
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// game_update(tx, &game)?;
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// Ok(game)
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// }
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#[cfg(test)]
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mod tests {
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use game::*;
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@ -384,10 +384,11 @@ impl Cast {
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pub type Disable = Vec<Effect>;
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pub type Immunity = Vec<Effect>;
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// used to show the progress of a construct
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// while the resolutions are animating
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct LogConstruct {
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pub struct EventConstruct {
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pub id: Uuid,
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pub name: String,
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pub red: u64,
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pub green: u64,
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pub blue: u64,
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@ -407,8 +408,8 @@ pub enum LogStages {
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct Resolution {
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pub source: LogConstruct,
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pub target: LogConstruct,
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pub source: EventConstruct,
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pub target: EventConstruct,
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pub event: Event,
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pub stages: u8,
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}
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@ -416,16 +417,14 @@ pub struct Resolution {
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impl Resolution {
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fn new(source: &Construct, target: &Construct) -> Resolution {
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Resolution {
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source: LogConstruct {
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source: EventConstruct {
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id: source.id,
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name: source.name.clone(),
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red: source.red_life(),
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green: source.green_life(),
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blue: source.blue_life(),
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},
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target: LogConstruct {
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target: EventConstruct {
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id: target.id,
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name: target.name.clone(),
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red: target.red_life(),
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green: target.green_life(),
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blue: target.blue_life(),
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