skill descriptions

This commit is contained in:
ntr 2018-12-17 17:45:53 +11:00
parent 783fa736d4
commit 47b8182cfb
4 changed files with 110 additions and 80 deletions

View File

@ -27,6 +27,7 @@ const statsX = () => crypListWidth() + gameListWidth();
const statsKnownX = () => Math.floor(statsX() + statsWidth() / 4);
const statsLearnableX = () => Math.floor(statsX() + statsWidth() / 2);
const statsTextMargin = () => 24;
const statsLearnableMargin = () => 12;
const logWidth = () => combatWidth();
const logHeight = () => combatHeight() * 0.3;
@ -37,6 +38,7 @@ const logX = () => combatWidth() * 0.6;
module.exports = {
TEXT: {
NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
LEARNABLE: { fontFamily: 'monospace', fontSize: 12, color: '#ffffff' },
HEADER: { fontFamily: 'monospace', fontSize: 24, color: '#ffffff', fontStyle: 'bold' },
},
@ -63,6 +65,7 @@ module.exports = {
knownX: statsKnownX,
learnableX: statsLearnableX,
textMargin: statsTextMargin,
learnableMargin: statsLearnableMargin,
},
COMBAT: {
@ -117,77 +120,94 @@ module.exports = {
SKILLS: {
LEARNABLE: [
'Attack',
// -----------------
// Nature
// -----------------
'Block', // reduce dmg
'Parry', // avoid all dmg
'Snare',
// 'Paralyse',
// 'Strangle', // physical dot and disable
'Stun',
'Throw',
'Evade', // actively evade
'Evasion', // adds evasion to cryp
// -----------------
// Technology
// -----------------
// 'Replicate',
// 'Swarm',
// 'Orbit',
// 'Repair',
// 'Scan', // track?
// -----------------
// Nonviolence
// -----------------
'Heal',
'Triage', // hot
// 'TriageTick',
// 'Charm',
// 'Calm',
// 'Rez',
// -------------------
// Destruction
// -------------------
'Blast',
'Amplify',
'Decay', // dot
// 'DecayTick', // dot
'Drain',
// 'DrainTick',
'Curse',
// 'Plague', // aoe dot
// 'Ruin', // aoe
// -----------------
// Purity
// -----------------
'Empower',
// 'Slay',
'Shield',
'Silence',
// 'Inquiry',
'Purify',
'Purge',
// '// Precision',
// -----------------
// Chaos
// -----------------
'Banish', // disables everything, incoming and outgoing
'Hex', // stun but as a spell
// 'Fear',
// 'Taunt',
// 'Pause', // speed slow
{
name: 'Attack',
description: 'a fast physical attack with phys dmg',
},
{
name: 'Block',
description: 'decreases incoming physical damage for 1T',
},
{
name: 'Parry',
description: 'prevents all physical damage for 1T',
},
{
name: 'Evade',
description: 'gives a chance to evade physical damage for 1T',
},
{
name: 'Snare',
description: 'prevents physical skills from being used for 2T',
},
{
name: 'Stun',
description: 'physical skill that prevents target cryp from using any skills',
},
{
name: 'Evasion',
description: 'grants Evade effect to a cryp',
},
{
name: 'Heal',
description: 'heal a cryp with spell dmg',
},
{
name: 'Triage',
description: 'grants a spell dmg based healing over time buff',
},
{
name: 'Throw',
description: 'stuns and makes the target take increased physical damage',
},
{
name: 'Blast',
description: 'blast the target with magic damage',
},
{
name: 'Amplify',
description: 'increase the magic damage dealt by a cryp',
},
{
name: 'Decay',
description: 'afflict a cryp with a spell damage based damage over time debuff',
},
{
name: 'Drain',
description: 'drain hp from target cryp with a spell damage based debuff',
},
{
name: 'Curse',
description: 'target cryp takes increased magic damage',
},
{
name: 'Empower',
description: 'increase the physical damage dealt by a cryp',
},
{
name: 'Shield',
description: 'grants immunity to magical skills to target cryp',
},
{
name: 'Silence',
description: 'prevent target cryp from casting magical skills',
},
{
name: 'Purify',
description: 'remove physical debuffs from target cryp',
},
{
name: 'Purge',
description: 'remove magical debuffs from target cryp',
},
{
name: 'Banish',
description: 'target cryp is prevented from casting any skills and taking any damage',
},
{
name: 'Hex',
description: 'magical based skill that prevents target cryp from using any skills',
},
],
},
};

View File

@ -33,10 +33,11 @@ class CrypPage extends Phaser.GameObjects.Group {
};
const learnable = (skill, i) => {
console.log(skill);
const SKILL_X = STATS.learnableX();
const SKILL_Y = (i * TEXT_MARGIN) + STATS.y() + TEXT_MARGIN;
const text = scene.add.text(SKILL_X, SKILL_Y, skill, TEXT.NORMAL)
const text = scene.add.text(SKILL_X, SKILL_Y, `${skill.name}\n${skill.description}`, TEXT.NORMAL)
.setInteractive();
text.on('pointerdown', () => {

View File

@ -76,12 +76,12 @@ class Skills extends Phaser.Scene {
this.learnSkills = this.add.group();
const learnable = (skill, i) => {
const SKILL_X = X_ORIG_LEARN;
const SKILL_Y = Y_ORIG + (i * TEXT_MARGIN) + TEXT_MARGIN;
const SKILL_Y = Y_ORIG + (i * STATS.learnableMargin() * 3) + TEXT_MARGIN;
this.learnSkills.add(this.add.text(SKILL_X, SKILL_Y, skill, TEXT.NORMAL)
this.learnSkills.add(this.add.text(SKILL_X, SKILL_Y, [skill.name, skill.description], TEXT.LEARNABLE)
.setInteractive()
.on('pointerdown', () => {
this.registry.get('ws').sendCrypLearn(cryp.id, skill);
this.registry.get('ws').sendCrypLearn(cryp.id, skill.name);
}));
};

View File

@ -196,9 +196,12 @@ impl Effect {
pub fn modifications(&self) -> Vec<Stat> {
match self {
Effect::Amplify => vec![Stat::SpellDmg],
Effect::Empower => vec![Stat::PhysDmg],
Effect::Vulnerable => vec![Stat::PhysDmg],
Effect::Block => vec![Stat::PhysDmg],
Effect::Amplify => vec![Stat::SpellDmg],
Effect::Curse => vec![Stat::SpellDmg],
_ => vec![],
}
}
@ -208,10 +211,16 @@ impl Effect {
// and OR with base stat
pub fn apply(&self, value: u64) -> u64 {
match self {
Effect::Block => value >> 1,
Effect::Amplify => value << 1,
Effect::Empower => value << 1,
_ => panic!("{:?} does not have a mod effect", self),
Effect::Empower => value << 1,
Effect::Vulnerable => value << 1,
Effect::Block => value >> 1,
Effect::Amplify => value << 1,
Effect::Curse => value << 1,
_ => {
println!("{:?} does not have a mod effect", self);
return value;
},
}
}