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WORKLOG.md
20
WORKLOG.md
@ -1,9 +1,15 @@
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# WORK WORK
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## NOW
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*SERVER*
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* tx middleware
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remove tx from methods that don't need it
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*PRODUCTION*
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* serde serialize privatise
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* stripe prod
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* account page
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* graphs n shit
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* acp init
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* DO postgres
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## SOON
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*SERVER*
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* modules
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* troll life -> dmg
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* prince of peace
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@ -11,11 +17,6 @@
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* fuck magic
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* empower on ko
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* serde serialize privatise
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## SOON
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*OPS*
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*$$$*
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* chatwheel
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* eth adapter
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@ -39,9 +40,6 @@ the ready screen should totally be
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your constructs facing off against the other guy
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the chatwheel
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and a ready button
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i'm also gonna put back in
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if you click a vbox item and click inventory
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it buys it
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*SERVER*
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* vbox drops chances
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@ -303,12 +303,12 @@
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border-top: 1px solid purple;
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}
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.game .img {
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.game .img, .faceoff .img {
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position: relative;
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height: 100%;
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}
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.game .avatar {
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.game .avatar, .faceoff .avatar {
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grid-area: avatar;
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width: 100%;
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height: 100%;
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@ -379,6 +379,37 @@
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opacity: 0.5;
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}
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.faceoff {
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overflow: hidden;
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display: grid;
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grid-template-rows: min-content 1fr 1fr min-content ;
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grid-template-areas:
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"oppname"
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"opponent"
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"player"
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"playername";
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.ready {
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background: black;
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color: @green;
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}
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h1 {
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text-align: center;
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}
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.opponent-name {
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margin-bottom: 1em;
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grid-area: oppname;
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}
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.player-name {
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margin-top: 1em;
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grid-area: playername;
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}
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}
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/* Mobile Nav*/
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.instance-nav { display: none; }
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82
client/src/components/faceoff.jsx
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82
client/src/components/faceoff.jsx
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const actions = require('../actions');
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const { ConstructAvatar } = require('./construct');
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const addState = connect(
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function receiveState(state) {
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const {
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instance,
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account,
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} = state;
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return {
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instance,
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account,
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};
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},
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);
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function FaceoffConstruct(args) {
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const {
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construct
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} = args;
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return (
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<div class='game-construct'>
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<h3 class="name"> {construct.name} </h3>
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<ConstructAvatar construct={construct} />
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</div>
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)
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}
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function Faceoff(props) {
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const {
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instance,
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account,
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} = props;
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if (!instance) return <div>...</div>;
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const otherTeam = instance.players.find(t => t.id !== account.id);
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const playerTeam = instance.players.find(t => t.id === account.id);
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function PlayerTeam(team) {
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const constructs = team.constructs.map((c, i) =>
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<FaceoffConstruct key={c.id} construct={c}/>);
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const classes = `team player ${team.ready ? 'ready' : ''}`
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return (
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<div class={classes}>
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{constructs}
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</div>
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);
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}
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function OpponentTeam(team) {
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const constructs = team.constructs.map((c, i) =>
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<FaceoffConstruct key={c.id} construct={c}/>);
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const classes = `team opponent ${team.ready ? 'ready' : ''}`
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return (
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<div class={classes}>
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{constructs}
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</div>
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);
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}
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return (
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<main class="faceoff">
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<h1 class={`opponent-name ${otherTeam.ready ? 'ready' : ''}`}>{otherTeam.name}</h1>
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{OpponentTeam(otherTeam)}
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{PlayerTeam(playerTeam)}
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<h1 class={`player-name ${playerTeam.ready ? 'ready' : ''}`}>{playerTeam.name}</h1>
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</main>
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);
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}
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module.exports = addState(Faceoff);
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@ -6,6 +6,7 @@ const InfoContainer = require('./info.container');
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const InstanceConstructsContainer = require('./instance.constructs');
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// const EquipmentContainer = require('./instance.equip');
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const ScoreBoard = require('./scoreboard');
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const Faceoff = require('./faceoff');
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const actions = require('../actions');
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@ -49,11 +50,7 @@ function Instance(args) {
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if (!instance) return false;
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if (instance.phase !== 'InProgress') {
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return (
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<main class="instance lobby" onMouseOver={() => setInfo(null)} >
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<ScoreBoard />
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</main>
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);
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return <Faceoff />;
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}
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function instanceClick(e) {
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@ -11,10 +11,6 @@ const addState = connect(
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function receiveState(state) {
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const { ws, instance, player, account, itemInfo, itemEquip, activeConstruct } = state;
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function sendInstanceReady() {
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return ws.sendInstanceReady(instance.id);
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}
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function sendVboxApply(constructId, i) {
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return ws.sendVboxApply(instance.id, constructId, i);
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}
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@ -27,7 +23,6 @@ const addState = connect(
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instance,
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player,
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account,
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sendInstanceReady,
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sendVboxApply,
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itemInfo,
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itemEquip,
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