diff --git a/core/fixme.md b/core/fixme.md index 472e903d..ddced70b 100644 --- a/core/fixme.md +++ b/core/fixme.md @@ -1,12 +1,6 @@ # FIXME -check silence skill multiplier game ready not auto starting resolve phase -cooldowns set after cast -cooldowns reduced after 1 complete cast - -highlight skills being used - sleep heal invert animation - too slow slay animation still looks a bit weird diff --git a/core/src/game.rs b/core/src/game.rs index 3757951b..0d4a358f 100644 --- a/core/src/game.rs +++ b/core/src/game.rs @@ -427,12 +427,10 @@ impl Game { // temp vec of this round's resolving skills // because need to check cooldown use before pushing them into the complete list let mut r_animation_ms = 0; - // println!("{:?}", self.stack); while let Some(cast) = self.stack.pop() { self.new_resolve(cast); }; - // println!("processing durations"); self.progress_durations(); // go through the whole most recent round and modify delays of the resolutions