From 132d270634f2f0cfe2c5f1c8c4af4a8b41e5cc57 Mon Sep 17 00:00:00 2001 From: ntr Date: Thu, 19 Dec 2019 16:28:22 +1000 Subject: [PATCH 1/3] fixme rms --- core/fixme.md | 9 --------- 1 file changed, 9 deletions(-) diff --git a/core/fixme.md b/core/fixme.md index 679ae95d..c049e950 100644 --- a/core/fixme.md +++ b/core/fixme.md @@ -1,12 +1,3 @@ # FIXME -check silence skill multiplier game ready not auto starting resolve phase - -cooldowns set after cast -cooldowns reduced after 1 complete cast - -don't focus if ko highlight skills being used -ruin cd -triage 0 heal -effects info \ No newline at end of file From 913b463112fce5a5cb8a2184acf6482cf7015ed4 Mon Sep 17 00:00:00 2001 From: ntr Date: Thu, 19 Dec 2019 16:29:01 +1000 Subject: [PATCH 2/3] rm printlns --- core/src/game.rs | 2 -- 1 file changed, 2 deletions(-) diff --git a/core/src/game.rs b/core/src/game.rs index 0d346425..8a66bc2b 100644 --- a/core/src/game.rs +++ b/core/src/game.rs @@ -427,12 +427,10 @@ impl Game { // temp vec of this round's resolving skills // because need to check cooldown use before pushing them into the complete list let mut r_animation_ms = 0; - println!("{:?}", self.stack); while let Some(cast) = self.stack.pop() { self.new_resolve(cast); }; - println!("processing durations"); self.progress_durations(); // go through the whole most recent round and modify delays of the resolutions From 4fc33eef4b6b94fda165b6f4261ac498b99978fb Mon Sep 17 00:00:00 2001 From: ntr Date: Thu, 19 Dec 2019 16:32:04 +1000 Subject: [PATCH 3/3] fixme rm --- core/fixme.md | 1 - 1 file changed, 1 deletion(-) diff --git a/core/fixme.md b/core/fixme.md index c049e950..c3f3a70d 100644 --- a/core/fixme.md +++ b/core/fixme.md @@ -1,3 +1,2 @@ # FIXME game ready not auto starting resolve phase -highlight skills being used