This commit is contained in:
ntr 2019-03-19 19:57:49 +11:00
parent cd26efb42d
commit 4b848f1e02
8 changed files with 64 additions and 24 deletions

View File

@ -41,6 +41,10 @@ function registerEvents(registry, events, tutorial) {
registry.set('vbox', items);
}
function setScores(scores) {
registry.set('scores', scores);
}
function setPlayerList(list) {
registry.set('playerList', list);
registry.set('homeInstances', true);
@ -208,6 +212,7 @@ function registerEvents(registry, events, tutorial) {
setWs,
setGameList,
setZone,
setScores,
};
}

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@ -27,6 +27,7 @@ class HomeRankings extends Phaser.Scene {
this.registry.get('ws').sendInstanceReady(player.instance);
} else {
this.game.events.emit('SET_PLAYER', player);
this.registry.get('ws').sendInstanceScores(player.instance);
}
});
const name = player.instance === NULL_UUID ? 'Normal Mode' : `${player.instance.substring(0, 5)}`;

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@ -131,7 +131,7 @@ class ItemList extends Phaser.Scene {
}
updateData(parent, key, data) {
if (key === 'player') {
if (key === 'player' || key === 'scores') {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.scene.restart();
@ -140,6 +140,7 @@ class ItemList extends Phaser.Scene {
create() {
const player = this.registry.get('player');
const scores = this.registry.get('scores') || [];
if (!player) return false;
const { vbox } = player;
this.registry.events.on('changedata', this.updateData, this);
@ -256,6 +257,14 @@ class ItemList extends Phaser.Scene {
} return false;
};
this.add.text(ITEM_WIDTH * 11, ITEM_HEIGHT * 1.1, `Scoreboard`, TEXT.HEADER);
scores.forEach(([name, score], i) => {
console.log(name);
const SCORE_X = ITEM_WIDTH * 11;
const SCORE_Y = ITEM_HEIGHT * 1.1 * (i + 2);
this.add.text(SCORE_X, SCORE_Y, `${name} | ${score.wins} - ${score.losses}`, TEXT.NORMAL);
});
// Add Handlers
this.input.on('dragstart', (pointer, item) => {
if (!(item instanceof Item)) return false;

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@ -152,6 +152,11 @@ function createSocket(events) {
send({ method: 'instance_ready', params: { instance_id: instanceId } });
}
function sendInstanceScores(instanceId) {
send({ method: 'instance_scores', params: { instance_id: instanceId } });
}
// -------------
// Incoming
// -------------
@ -196,6 +201,11 @@ function createSocket(events) {
events.setPlayer(player);
}
function instanceScores(response) {
const [structName, scores] = response;
events.setScores(scores);
}
// -------------
// Setup
// -------------
@ -212,6 +222,7 @@ function createSocket(events) {
account_create: accountLogin,
account_cryps: accountCryps,
account_players: accountPlayerList,
instance_scores: instanceScores,
zone_create: res => console.log(res),
zone_state: zoneState,
zone_close: res => console.log(res),
@ -308,6 +319,7 @@ function createSocket(events) {
sendZoneClose,
sendInstanceJoin,
sendInstanceReady,
sendInstanceScores,
sendPlayerCrypsSet,
sendPlayerState,
sendVboxAccept,

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@ -11,7 +11,7 @@ use std::iter;
use rpc::{InstanceJoinParams, InstanceReadyParams};
use account::Account;
use player::{Player, player_create, player_get, player_update};
use player::{Player, Score, player_create, player_get, player_update};
use cryp::{Cryp, cryp_get};
use mob::{instance_mobs};
use game::{Game, Team, game_get, game_write, game_instance_new, game_instance_join, game_global_get, game_global_set};
@ -307,6 +307,16 @@ impl Instance {
current_round
}
fn scores(&self) -> Vec<(String, Score)> {
let mut scores = self.players.iter()
.map(|p| (p.name.clone(), p.score))
.collect::<Vec<(String, Score)>>();
scores.sort_unstable_by_key(|s| s.1.wins);
scores.reverse();
scores
}
}
pub fn instance_create(tx: &mut Transaction, instance: Instance) -> Result<Instance, Error> {
@ -445,8 +455,9 @@ pub fn instance_ready_global(tx: &mut Transaction, _account: &Account, player: P
Ok(game)
}
pub fn instance_score(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Instance, Error> {
instance_get(tx, params.instance_id)
pub fn instance_scores(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Vec<(String, Score)>, Error> {
let scores = instance_get(tx, params.instance_id)?.scores();
Ok(scores)
}
pub fn instance_ready(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {

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@ -13,10 +13,10 @@ use vbox::{Vbox};
use rpc::{PlayerStateParams, PlayerCrypsSetParams};
use instance::{instance_get, instance_update};
#[derive(Debug,Clone,Serialize,Deserialize)]
#[derive(Debug,Clone,Copy,Serialize,Deserialize)]
pub struct Score {
wins: u8,
losses: u8,
pub wins: u8,
pub losses: u8,
}
#[derive(Debug,Clone,Serialize,Deserialize)]

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@ -21,8 +21,8 @@ use account::{Account, account_create, account_login, account_from_token, accoun
use skill::{Skill};
// use zone::{Zone, zone_create, zone_join, zone_close};
use spec::{Spec};
use player::{player_state, player_cryps_set, Player};
use instance::{Instance, instance_join, instance_ready, instance_score};
use player::{Score, player_state, player_cryps_set, Player};
use instance::{instance_join, instance_ready, instance_scores};
use vbox::{Var, vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
pub struct Rpc;
@ -79,7 +79,7 @@ impl Rpc {
"instance_join" => Rpc::instance_join(data, &mut tx, account.unwrap(), client),
"instance_ready" => Rpc::instance_ready(data, &mut tx, account.unwrap(), client),
"instance_score" => Rpc::instance_score(data, &mut tx, account.unwrap(), client),
"instance_scores" => Rpc::instance_scores(data, &mut tx, account.unwrap(), client),
"player_state" => Rpc::player_state(data, &mut tx, account.unwrap(), client),
"player_cryps_set" => Rpc::player_cryps_set(data, &mut tx, account.unwrap(), client),
@ -283,12 +283,12 @@ impl Rpc {
return Ok(response);
}
fn instance_score(data: Vec<u8>, tx: &mut Transaction, account: Account, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
fn instance_scores(data: Vec<u8>, tx: &mut Transaction, account: Account, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
let msg = from_slice::<InstanceReadyMsg>(&data).or(Err(err_msg("invalid params")))?;
let response = RpcResponse {
method: "instance_score".to_string(),
params: RpcResult::InstanceScore(instance_score(msg.params, tx, &account)?)
method: "instance_scores".to_string(),
params: RpcResult::InstanceScores(instance_scores(msg.params, tx, &account)?)
};
return Ok(response);
@ -413,7 +413,7 @@ pub enum RpcResult {
Account(Account),
CrypList(Vec<Cryp>),
GameState(Game),
InstanceScore(Instance),
InstanceScores(Vec<(String, Score)>),
// ZoneState(Zone),
// ZoneClose(()),

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@ -63,17 +63,19 @@ impl Spec {
if team_colours.red >= 20 { pct += 20 };
base.pct(pct)
},
Spec::GreenDamageI => modified + match team_colours.green {
0...5 => base.pct(5),
6...10 => base.pct(10),
11...15 => base.pct(15),
_ => base.pct(20)
Spec::GreenDamageI => modified + {
let mut pct = 5;
if team_colours.green >= 5 { pct += 5 };
if team_colours.green >= 10 { pct += 10 };
if team_colours.green >= 20 { pct += 20 };
base.pct(pct)
},
Spec::BlueDamageI => modified + match team_colours.blue {
0...5 => base.pct(5),
6...10 => base.pct(10),
11...15 => base.pct(15),
_ => base.pct(20)
Spec::BlueDamageI => modified + {
let mut pct = 5;
if team_colours.blue >= 5 { pct += 10 };
if team_colours.blue >= 10 { pct += 20 };
if team_colours.blue >= 20 { pct += 30 };
base.pct(pct)
},
Spec::SpeedI => modified + base.pct(5),