scores
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@ -41,6 +41,10 @@ function registerEvents(registry, events, tutorial) {
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registry.set('vbox', items);
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}
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function setScores(scores) {
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registry.set('scores', scores);
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}
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function setPlayerList(list) {
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registry.set('playerList', list);
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registry.set('homeInstances', true);
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@ -208,6 +212,7 @@ function registerEvents(registry, events, tutorial) {
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setWs,
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setGameList,
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setZone,
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setScores,
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};
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}
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@ -27,6 +27,7 @@ class HomeRankings extends Phaser.Scene {
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this.registry.get('ws').sendInstanceReady(player.instance);
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} else {
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this.game.events.emit('SET_PLAYER', player);
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this.registry.get('ws').sendInstanceScores(player.instance);
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}
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});
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const name = player.instance === NULL_UUID ? 'Normal Mode' : `${player.instance.substring(0, 5)}`;
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@ -131,7 +131,7 @@ class ItemList extends Phaser.Scene {
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}
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updateData(parent, key, data) {
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if (key === 'player') {
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if (key === 'player' || key === 'scores') {
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this.registry.events.off('changedata', this.updateData, this);
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this.registry.events.off('setdata', this.updateData, this);
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this.scene.restart();
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@ -140,6 +140,7 @@ class ItemList extends Phaser.Scene {
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create() {
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const player = this.registry.get('player');
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const scores = this.registry.get('scores') || [];
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if (!player) return false;
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const { vbox } = player;
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this.registry.events.on('changedata', this.updateData, this);
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@ -256,6 +257,14 @@ class ItemList extends Phaser.Scene {
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} return false;
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};
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this.add.text(ITEM_WIDTH * 11, ITEM_HEIGHT * 1.1, `Scoreboard`, TEXT.HEADER);
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scores.forEach(([name, score], i) => {
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console.log(name);
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const SCORE_X = ITEM_WIDTH * 11;
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const SCORE_Y = ITEM_HEIGHT * 1.1 * (i + 2);
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this.add.text(SCORE_X, SCORE_Y, `${name} | ${score.wins} - ${score.losses}`, TEXT.NORMAL);
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});
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// Add Handlers
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this.input.on('dragstart', (pointer, item) => {
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if (!(item instanceof Item)) return false;
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@ -152,6 +152,11 @@ function createSocket(events) {
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send({ method: 'instance_ready', params: { instance_id: instanceId } });
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}
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function sendInstanceScores(instanceId) {
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send({ method: 'instance_scores', params: { instance_id: instanceId } });
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}
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// -------------
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// Incoming
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// -------------
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@ -196,6 +201,11 @@ function createSocket(events) {
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events.setPlayer(player);
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}
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function instanceScores(response) {
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const [structName, scores] = response;
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events.setScores(scores);
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}
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// -------------
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// Setup
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// -------------
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@ -212,6 +222,7 @@ function createSocket(events) {
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account_create: accountLogin,
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account_cryps: accountCryps,
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account_players: accountPlayerList,
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instance_scores: instanceScores,
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zone_create: res => console.log(res),
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zone_state: zoneState,
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zone_close: res => console.log(res),
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@ -308,6 +319,7 @@ function createSocket(events) {
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sendZoneClose,
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sendInstanceJoin,
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sendInstanceReady,
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sendInstanceScores,
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sendPlayerCrypsSet,
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sendPlayerState,
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sendVboxAccept,
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@ -11,7 +11,7 @@ use std::iter;
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use rpc::{InstanceJoinParams, InstanceReadyParams};
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use account::Account;
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use player::{Player, player_create, player_get, player_update};
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use player::{Player, Score, player_create, player_get, player_update};
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use cryp::{Cryp, cryp_get};
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use mob::{instance_mobs};
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use game::{Game, Team, game_get, game_write, game_instance_new, game_instance_join, game_global_get, game_global_set};
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@ -307,6 +307,16 @@ impl Instance {
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current_round
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}
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fn scores(&self) -> Vec<(String, Score)> {
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let mut scores = self.players.iter()
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.map(|p| (p.name.clone(), p.score))
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.collect::<Vec<(String, Score)>>();
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scores.sort_unstable_by_key(|s| s.1.wins);
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scores.reverse();
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scores
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}
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}
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pub fn instance_create(tx: &mut Transaction, instance: Instance) -> Result<Instance, Error> {
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@ -445,8 +455,9 @@ pub fn instance_ready_global(tx: &mut Transaction, _account: &Account, player: P
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Ok(game)
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}
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pub fn instance_score(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Instance, Error> {
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instance_get(tx, params.instance_id)
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pub fn instance_scores(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Vec<(String, Score)>, Error> {
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let scores = instance_get(tx, params.instance_id)?.scores();
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Ok(scores)
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}
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pub fn instance_ready(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
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@ -13,10 +13,10 @@ use vbox::{Vbox};
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use rpc::{PlayerStateParams, PlayerCrypsSetParams};
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use instance::{instance_get, instance_update};
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#[derive(Debug,Clone,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,Serialize,Deserialize)]
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pub struct Score {
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wins: u8,
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losses: u8,
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pub wins: u8,
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pub losses: u8,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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@ -21,8 +21,8 @@ use account::{Account, account_create, account_login, account_from_token, accoun
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use skill::{Skill};
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// use zone::{Zone, zone_create, zone_join, zone_close};
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use spec::{Spec};
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use player::{player_state, player_cryps_set, Player};
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use instance::{Instance, instance_join, instance_ready, instance_score};
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use player::{Score, player_state, player_cryps_set, Player};
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use instance::{instance_join, instance_ready, instance_scores};
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use vbox::{Var, vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
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pub struct Rpc;
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@ -79,7 +79,7 @@ impl Rpc {
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"instance_join" => Rpc::instance_join(data, &mut tx, account.unwrap(), client),
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"instance_ready" => Rpc::instance_ready(data, &mut tx, account.unwrap(), client),
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"instance_score" => Rpc::instance_score(data, &mut tx, account.unwrap(), client),
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"instance_scores" => Rpc::instance_scores(data, &mut tx, account.unwrap(), client),
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"player_state" => Rpc::player_state(data, &mut tx, account.unwrap(), client),
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"player_cryps_set" => Rpc::player_cryps_set(data, &mut tx, account.unwrap(), client),
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@ -283,12 +283,12 @@ impl Rpc {
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return Ok(response);
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}
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fn instance_score(data: Vec<u8>, tx: &mut Transaction, account: Account, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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fn instance_scores(data: Vec<u8>, tx: &mut Transaction, account: Account, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let msg = from_slice::<InstanceReadyMsg>(&data).or(Err(err_msg("invalid params")))?;
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let response = RpcResponse {
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method: "instance_score".to_string(),
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params: RpcResult::InstanceScore(instance_score(msg.params, tx, &account)?)
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method: "instance_scores".to_string(),
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params: RpcResult::InstanceScores(instance_scores(msg.params, tx, &account)?)
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};
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return Ok(response);
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@ -413,7 +413,7 @@ pub enum RpcResult {
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Account(Account),
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CrypList(Vec<Cryp>),
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GameState(Game),
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InstanceScore(Instance),
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InstanceScores(Vec<(String, Score)>),
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// ZoneState(Zone),
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// ZoneClose(()),
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@ -63,17 +63,19 @@ impl Spec {
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if team_colours.red >= 20 { pct += 20 };
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base.pct(pct)
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},
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Spec::GreenDamageI => modified + match team_colours.green {
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0...5 => base.pct(5),
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6...10 => base.pct(10),
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11...15 => base.pct(15),
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_ => base.pct(20)
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Spec::GreenDamageI => modified + {
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let mut pct = 5;
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if team_colours.green >= 5 { pct += 5 };
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if team_colours.green >= 10 { pct += 10 };
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if team_colours.green >= 20 { pct += 20 };
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base.pct(pct)
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},
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Spec::BlueDamageI => modified + match team_colours.blue {
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0...5 => base.pct(5),
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6...10 => base.pct(10),
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11...15 => base.pct(15),
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_ => base.pct(20)
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Spec::BlueDamageI => modified + {
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let mut pct = 5;
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if team_colours.blue >= 5 { pct += 10 };
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if team_colours.blue >= 10 { pct += 20 };
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if team_colours.blue >= 20 { pct += 30 };
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base.pct(pct)
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},
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Spec::SpeedI => modified + base.pct(5),
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