big getup for ubuntu setup, construct colour based skills

This commit is contained in:
ntr
2021-03-20 12:45:29 +10:00
parent 8cb7e0c419
commit 4c4304e60e
14 changed files with 140 additions and 46 deletions
+1 -1
View File
@@ -236,7 +236,7 @@ impl Construct {
green_life: ConstructStat { base: 400, value: 400, max: 400, stat: Stat::GreenLife },
speed: ConstructStat { base: 100, value: 100, max: 100, stat: Stat::Speed },
// evasion: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::Evasion },
skills: vec![],
skills: vec![ConstructSkill::new(Skill::Attack)],
effects: vec![],
specs: vec![],
colours: Colours::new(),
+83 -22
View File
@@ -7,7 +7,7 @@ use failure::err_msg;
use construct::{Construct, Colours};
use vbox::{Vbox, ItemType, VboxIndices};
use item::{Item, ItemEffect};
use item::{Item, ItemEffect, get_combos};
use effect::{Effect};
const DISCARD_COST: usize = 2;
@@ -297,17 +297,21 @@ impl Player {
Some(ItemEffect::Skill) => {
let skill = item.into_skill().ok_or(format_err!("item {:?} has no associated skill", item))?;
let construct = self.construct_get(construct_id)?;
// done here because i teach them a tonne of skills for tests
let max_skills = 3;
if construct.skills.len() >= max_skills {
return Err(format_err!("construct at max skills ({:?})", max_skills));
}
if construct.knows(skill) {
return Err(format_err!("construct already knows skill ({:?})" , skill));
}
construct.skills = vec![];
construct.learn_mut(skill);
// // done here because i teach them a tonne of skills for tests
// let max_skills = 1;
// if construct.skills.len() >= max_skills {
// return Err(format_err!("construct at max skills ({:?})", max_skills));
// }
// if construct.knows(skill) {
// return Err(format_err!("construct already knows skill ({:?})" , skill));
// }
// construct.learn_mut(skill);
},
Some(ItemEffect::Spec) => {
let spec = item.into_spec().ok_or(format_err!("item {:?} has no associated spec", item))?;
@@ -318,19 +322,76 @@ impl Player {
None => return Err(err_msg("item has no effect on constructs")),
}
// now the item has been applied
// recalculate the stats of the whole player
let player_colours = self.constructs.iter().fold(Colours::new(), |tc, c| {
Colours {
red: tc.red + c.colours.red,
green: tc.green + c.colours.green,
blue: tc.blue + c.colours.blue
}
});
let construct = self.construct_get(construct_id)?;
for construct in self.constructs.iter_mut() {
construct.apply_modifiers(&player_colours);
}
// force 1 skill for auto
let mut colour_counts = vec![
(Item::Red, construct.colours.red),
(Item::Green, construct.colours.green),
(Item::Blue, construct.colours.blue),
];
colour_counts.sort_unstable_by_key(|cc| cc.1);
colour_counts.reverse();
println!("{:?}", colour_counts);
let total = (construct.colours.red + construct.colours.green + construct.colours.blue) as f64;
let colour_pcts = colour_counts.iter_mut()
.map(|cc| (cc.0, cc.1 as f64 / total))
.collect::<Vec<_>>();
println!("{:?}", colour_pcts);
let skill_item = match item.into_skill().is_some() {
true => item,
false => construct.skills[0].skill.base(),
};
let colour_skill = {
// no colours
if colour_pcts[0].1.is_infinite() {
construct.skills[0].skill
} else {
let mut skill_item_combo = {
if colour_pcts[0].1 > 0.75 {
vec![skill_item, colour_pcts[0].0, colour_pcts[0].0]
} else if colour_pcts[1].1 > 0.4 {
vec![skill_item, colour_pcts[0].0, colour_pcts[1].0]
} else {
// special triple skill_item
vec![skill_item, colour_pcts[0].0, colour_pcts[1].0]
}
};
skill_item_combo.sort_unstable();
println!("{:?}", skill_item_combo);
let combos = get_combos();
let combo = combos.iter().find(|c| c.components == skill_item_combo)
.ok_or(err_msg("no combo for colour skill"))?;
combo.item.into_skill()
.ok_or(format_err!("item {:?} has no associated skill", combo.item))?
}
};
// unlearn everything
construct.skills = vec![];
construct.learn_mut(colour_skill);
// // now the item has been applied
// // recalculate the stats of the whole player
// let player_colours = self.constructs.iter().fold(Colours::new(), |tc, c| {
// Colours {
// red: tc.red + c.colours.red,
// green: tc.green + c.colours.green,
// blue: tc.blue + c.colours.blue
// }
// });
// for construct in self.constructs.iter_mut() {
// construct.apply_modifiers(&player_colours);
// }
Ok(self)
}
+2 -2
View File
@@ -896,12 +896,12 @@ impl Skill {
.collect::<Vec<Colour>>();
}
fn _base(&self) -> Skill {
pub fn base(&self) -> Item {
let bases = [Item::Attack, Item::Stun, Item::Buff, Item::Debuff, Item::Block];
match self.components()
.iter()
.find(|i| bases.contains(i)) {
Some(i) => i.into_skill().unwrap(),
Some(i) => *i,
None => panic!("{:?} has no base item", self),
}
}
+22 -7
View File
@@ -27,11 +27,11 @@ pub enum ItemType {
Specs,
}
const STORE_COLOURS_CAPACITY: usize = 6;
const STORE_SKILLS_CAPACITY: usize = 3;
const STORE_COLOURS_CAPACITY: usize = 0;
const STORE_SKILLS_CAPACITY: usize = 2;
const STORE_SPECS_CAPACITY: usize = 3;
const STASH_CAPACITY: usize = 6;
const STARTING_ATTACK_COUNT: usize = 3;
const STASH_CAPACITY: usize = 0;
const STARTING_ATTACK_COUNT: usize = 0;
impl Vbox {
pub fn new() -> Vbox {
@@ -92,9 +92,24 @@ impl Vbox {
let skill_dist = WeightedIndex::new(skills.iter().map(|item| item.1)).unwrap();
let specs = vec![
(Item::Power, 1),
(Item::Life, 1),
(Item::Speed, 1),
(Item::PowerGG, 1),
(Item::PowerRR, 1),
(Item::PowerBB, 1),
(Item::PowerRG, 1),
(Item::PowerGB, 1),
(Item::PowerRB, 1),
(Item::LifeGG, 1),
(Item::LifeRR, 1),
(Item::LifeBB, 1),
(Item::LifeRG, 1),
(Item::LifeGB, 1),
(Item::LifeRB, 1),
(Item::SpeedGG, 1),
(Item::SpeedRR, 1),
(Item::SpeedBB, 1),
(Item::SpeedRG, 1),
(Item::SpeedGB, 1),
(Item::SpeedRB, 1),
];
let spec_dist = WeightedIndex::new(specs.iter().map(|item| item.1)).unwrap();