life changes client
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@ -139,7 +139,7 @@ function GamePanel(props) {
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const skills = range(0, 3).map(i => Skill(cryp, i));
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const skills = range(0, 3).map(i => Skill(cryp, i));
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const stats = [STATS.green_life, STATS.redShield, STATS.blueShield].map((s, j) => (
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
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<figure key={j} alt={s.stat}>
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<figure key={j} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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@ -187,7 +187,7 @@ function GamePanel(props) {
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}
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}
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function OpponentCryp(cryp, i) {
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function OpponentCryp(cryp, i) {
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const stats = [STATS.green_life, STATS.redShield, STATS.blueShield].map((s, j) => (
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
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<figure key={j} alt={s.stat}>
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<figure key={j} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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