game phase targeting tutorial, clear arrows on game finish
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200482dd79
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@ -51,6 +51,7 @@ export const setTeamPage = value => ({ type: 'SET_TEAM_PAGE', value });
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export const setTeamSelect = value => ({ type: 'SET_TEAM_SELECT', value: Array.from(value) });
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export const setTeamSelect = value => ({ type: 'SET_TEAM_SELECT', value: Array.from(value) });
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export const setTutorial = value => ({ type: 'SET_TUTORIAL', value });
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export const setTutorial = value => ({ type: 'SET_TUTORIAL', value });
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export const setTutorialGame = value => ({ type: 'SET_TUTORIAL_GAME', value });
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export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
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export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
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export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
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export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
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@ -24,6 +24,7 @@ const addState = connect(
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animText,
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animText,
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gameSkillInfo,
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gameSkillInfo,
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itemInfo,
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itemInfo,
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tutorialGame,
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} = state;
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} = state;
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function selectSkillTarget(targetConstructId) {
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function selectSkillTarget(targetConstructId) {
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@ -33,10 +34,6 @@ const addState = connect(
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return false;
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return false;
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}
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}
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// intercept self casting skills
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if (activeSkill && activeSkill.skill.self_targeting) {
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ws.sendGameSkill(game.id, activeSkill.constructId, null, activeSkill.skill.skill);
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}
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return {
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return {
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game,
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game,
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account,
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account,
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@ -47,6 +44,7 @@ const addState = connect(
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selectSkillTarget,
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selectSkillTarget,
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gameSkillInfo,
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gameSkillInfo,
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itemInfo,
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itemInfo,
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tutorialGame,
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};
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};
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},
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},
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@ -55,7 +53,11 @@ const addState = connect(
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dispatch(actions.setGameEffectInfo(info));
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dispatch(actions.setGameEffectInfo(info));
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}
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}
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return { setGameEffectInfo };
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function setTutorialGameClear(activeSkill, tutorialGame) {
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if (activeSkill && tutorialGame) dispatch(actions.setTutorialGame(null));
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}
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return { setGameEffectInfo, setTutorialGameClear };
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}
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}
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);
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);
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@ -93,7 +95,8 @@ class GameConstruct extends Component {
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selectSkillTarget,
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selectSkillTarget,
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animFocus,
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animFocus,
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animText,
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animText,
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tutorialGame,
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setTutorialGameClear,
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setGameEffectInfo,
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setGameEffectInfo,
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gameSkillInfo,
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gameSkillInfo,
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itemInfo,
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itemInfo,
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@ -146,7 +149,10 @@ class GameConstruct extends Component {
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return (
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return (
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<div
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<div
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onClick={() => selectSkillTarget(construct.id)}
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onClick={() => {
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selectSkillTarget(construct.id);
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setTutorialGameClear(activeSkill, tutorialGame);
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}}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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class={`game-construct ${ko} ${classes}`} >
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class={`game-construct ${ko} ${classes}`} >
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<div class="left">
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<div class="left">
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@ -9,8 +9,8 @@ const shapes = require('./shapes');
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const { effectInfo, removeTier } = require('../utils');
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const { effectInfo, removeTier } = require('../utils');
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const addState = connect(
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const addState = connect(
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({ game, account, animSkill, animating, itemInfo, gameEffectInfo }) =>
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({ game, account, animSkill, animating, itemInfo, gameEffectInfo, tutorialGame }) =>
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({ game, account, animSkill, animating, itemInfo, gameEffectInfo })
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({ game, account, animSkill, animating, itemInfo, gameEffectInfo, tutorialGame })
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);
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);
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class TargetSvg extends Component {
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class TargetSvg extends Component {
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@ -28,9 +28,19 @@ class TargetSvg extends Component {
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}
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}
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render(props, state) {
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render(props, state) {
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const { game, account, animating, animSkill, itemInfo, gameEffectInfo } = props;
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const { game, account, animating, animSkill, itemInfo, gameEffectInfo, tutorialGame } = props;
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const { width, height } = state;
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const { width, height } = state;
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if (!game) return false; // game will be null when battle ends
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if (!game) return false; // game will be null when battle ends
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if (game.phase === 'Finish') return false; // Clear everything if its over (in case of abandon)
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// First time joining game phase
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if (tutorialGame) {
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return (
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<div class="resolving-skill">
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<p> Select your skills, click on targets and then hit <b>ready</b>.</p>
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</div>
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);
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}
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// Whenever someones looking at effects throw it up here
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// Whenever someones looking at effects throw it up here
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if (gameEffectInfo) {
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if (gameEffectInfo) {
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@ -59,7 +59,8 @@ module.exports = {
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teamPage: createReducer(0, 'SET_TEAM_PAGE'),
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teamPage: createReducer(0, 'SET_TEAM_PAGE'),
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teamSelect: createReducer([null, null, null], 'SET_TEAM_SELECT'),
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teamSelect: createReducer([null, null, null], 'SET_TEAM_SELECT'),
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tutorial: createReducer(1, 'SET_TUTORIAL'),
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tutorial: createReducer(1, 'SET_TUTORIAL'),
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tutorialGame: createReducer(1, 'SET_TUTORIAL_GAME'),
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vboxSelected: createReducer([], 'SET_VBOX_SELECTED'),
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vboxSelected: createReducer([], 'SET_VBOX_SELECTED'),
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