item conversion for buff
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CHANGELOG.md
16
CHANGELOG.md
@ -8,6 +8,14 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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### Changed
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### Changed
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## [In Progress]
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## [In Progress]
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### Added
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Added `Buff` as a skill
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Increases Speed and RedDamage by 25%
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Duration 2T
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No CD
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*BALANCE*
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*BALANCE*
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- purify
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- purify
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- 1 effect from all cryps at level 2
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- 1 effect from all cryps at level 2
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@ -51,7 +59,7 @@ New skill `Impurity`
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Slow effect lasts 3T
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Slow effect lasts 3T
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Cooldown 1T
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Cooldown 1T
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- Amplify
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- Amplify
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Changed to Buff + RB (was Buff + BB)
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Changed to Buff + RB (was Buff + BB)
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Inc red and blue multiplier changed 200% -> 150%
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Inc red and blue multiplier changed 200% -> 150%
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Increases both red and blue power.
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Increases both red and blue power.
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@ -67,11 +75,11 @@ New skill `Impurity`
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RNG range changed from (0 - 20%) -> (0 - 30%)
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RNG range changed from (0 - 20%) -> (0 - 30%)
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Same dmg range but more RNG
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Same dmg range but more RNG
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- Curse
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- Curse
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Inc red and blue multiplier changed 200% -> 150%
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Inc red and blue multiplier changed 200% -> 150%
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`(More reworks soon to make this skill fun)`
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`(More reworks soon to make this skill fun)`
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- Haste
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- Haste
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Changed to Buff + RG (was Buff + RB)
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Changed to Buff + RG (was Buff + RB)
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Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos)
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Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos)
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Extra attack does 25% source speed as red damage
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Extra attack does 25% source speed as red damage
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@ -97,7 +105,7 @@ New skill `Impurity`
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- Strike
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- Strike
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Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)
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Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)
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- Taunt
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- Taunt
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Changed to Buff + RR (was Buff + RG)
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Changed to Buff + RR (was Buff + RG)
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Now recharges 80% source red damage as red life to target
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Now recharges 80% source red damage as red life to target
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@ -457,6 +457,7 @@ impl From<Skill> for Item {
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Skill::Banish => Item::Banish,
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Skill::Banish => Item::Banish,
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Skill::Blast => Item::Blast,
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Skill::Blast => Item::Blast,
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Skill::Block => Item::Block,
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Skill::Block => Item::Block,
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Skill::Buff => Item::Buff,
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Skill::Chaos => Item::Chaos,
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Skill::Chaos => Item::Chaos,
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Skill::Curse => Item::Curse,
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Skill::Curse => Item::Curse,
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Skill::Clutch => Item::Clutch,
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Skill::Clutch => Item::Clutch,
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@ -495,7 +496,7 @@ impl From<Skill> for Item {
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Skill::TestBlock => Item::TestBlock,
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Skill::TestBlock => Item::TestBlock,
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Skill::TestParry => Item::TestParry,
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Skill::TestParry => Item::TestParry,
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Skill::TestSiphon => Item::TestSiphon,
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Skill::TestSiphon => Item::TestSiphon,
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_ => panic!("{:?} not implemented as a item", skill),
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_ => panic!("{:?} not implemented with item conversion", skill),
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}
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}
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}
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}
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}
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}
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