pog
This commit is contained in:
+72
@@ -0,0 +1,72 @@
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// eslint-disable-next-line
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const actions = require('../actions');
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const InstanceListContainer = require('./instance.list.container');
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const CrypSpawnContainer = require('./cryp.spawn.container');
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const CrypListContainer = require('./cryp.list.container');
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const GameContainer = require('./game.container');
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const InstanceContainer = require('./instance.container');
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const addState = connect(
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(state) => {
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const { game, instance, ws } = state;
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if (!game) {
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console.log('clear gs interval');
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// ws.clearGameStateInterval();
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}
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return { game, instance };
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},
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(dispatch) => {
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function setGame(game) {
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dispatch(actions.setGame(game));
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}
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return { setGame };
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},
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);
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function renderBody(props) {
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const { game, instance, setGame } = props;
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if (game) {
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return (
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<div>
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<GameContainer />
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<button
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className="button is-dark is-fullwidth"
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type="submit"
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onClick={() => setGame(null)}
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>
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Return to Main Menu
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</button>
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</div>
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);
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}
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if (instance) {
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return (
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<div>
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<InstanceContainer />
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</div>
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);
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}
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return (
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<div>
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<div className="background"/>
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<CrypSpawnContainer />
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<section className="row" >
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<div className="six columns">
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<CrypListContainer />
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</div>
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<div className="six columns">
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<InstanceListContainer />
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</div>
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</section>
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</div>
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);
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}
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module.exports = addState(renderBody);
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@@ -0,0 +1,27 @@
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const { connect } = require('preact-redux');
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const CrypList = require('./cryp.list');
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const addState = connect(
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function receiveState(state) {
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const { ws, cryps, activeItem } = state;
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function sendGamePve(crypId) {
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return ws.sendGamePve(crypId);
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}
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function sendGamePvp(crypIds) {
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return ws.sendGamePvp(crypIds);
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}
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function sendItemUse(targetId) {
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if (activeItem) {
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return ws.sendItemUse(activeItem, targetId);
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}
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return false;
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}
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return { cryps, sendGamePve, sendGamePvp, activeItem, sendItemUse };
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}
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);
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module.exports = addState(CrypList);
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Executable
+29
@@ -0,0 +1,29 @@
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const preact = require('preact');
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const { stringSort } = require('./../utils');
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const idSort = stringSort('id');
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function CrypList({ cryps, activeCryp, avatar }) {
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if (!cryps) return <div>not ready</div>;
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const crypPanels = cryps.sort(idSort).map(cryp => (
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<div key={cryp.id} className="home-cryp">
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<h2>{cryp.name}</h2>
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<div>{cryp.hp.value} HP</div>
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<button
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type="submit"
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disabled={cryp.hp.value === 0}
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onClick={() => activeCryp(cryp.id)}>
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activate
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</button>
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</div>
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));
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return (
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<div>
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{crypPanels}
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</div>
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);
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}
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module.exports = CrypList;
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@@ -0,0 +1,32 @@
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const preact = require('preact');
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function renderSpawnButton({ account, sendCrypSpawn }) {
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let name = '';
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if (!account) return <div>...</div>;
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return false;
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return (
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<div className="row">
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<div className="two columns">
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<input
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className="input"
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type="text"
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placeholder="cryp name"
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onChange={e => (name = e.target.value)}
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/>
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</div>
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<div className="two columns">
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<button
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className="button"
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type="submit"
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onClick={() => sendCrypSpawn(name)}>
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Spawn 👾
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</button>
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</div>
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</div>
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);
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}
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module.exports = renderSpawnButton;
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@@ -0,0 +1,16 @@
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const { connect } = require('preact-redux');
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const CrypSpawnButton = require('./cryp.spawn.button');
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const addState = connect(
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function receiveState(state) {
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const { ws } = state;
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function sendCrypSpawn(name) {
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return ws.sendCrypSpawn(name);
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}
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return { account: state.account, sendCrypSpawn };
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}
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);
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module.exports = addState(CrypSpawnButton);
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@@ -0,0 +1,48 @@
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const { connect } = require('preact-redux');
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const actions = require('../actions');
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const Game = require('./game');
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const addState = connect(
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function receiveState(state) {
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const { ws, game, account, activeSkill, activeIncoming } = state;
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function selectSkillTarget(targetTeamId) {
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if (activeSkill) {
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return ws.sendGameSkill(game.id, activeSkill.crypId, targetTeamId, activeSkill.skill.skill);
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}
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return false;
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}
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// intercept self casting skills
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if (activeSkill && activeSkill.skill.self_targeting) {
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ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
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}
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function selectIncomingTarget(crypId) {
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if (activeIncoming) {
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return ws.sendGameTarget(game.id, crypId, activeIncoming);
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}
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return false;
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}
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return { game, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
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},
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function receiveDispatch(dispatch) {
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function setActiveSkill(crypId, skill) {
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dispatch(actions.setActiveSkill(crypId, skill));
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}
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function setActiveIncoming(skillId) {
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dispatch(actions.setActiveIncoming(skillId));
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}
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return { setActiveSkill, setActiveIncoming };
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}
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);
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module.exports = addState(Game);
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@@ -0,0 +1,42 @@
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const addState = connect(
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(state) => {
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const { ws, cryps } = state;
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function sendGameJoin(gameId) {
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return ws.sendGameJoin(gameId, [cryps[0].id]);
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}
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return { account: state.account, sendGameJoin };
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},
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);
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function GameJoinButton({ account, sendGameJoin }) {
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let gameId = '';
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if (!account) return <div>...</div>;
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return (
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<div className="columns">
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<div className="column">
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<input
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className="input"
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type="text"
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placeholder="gameId"
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onChange={e => (gameId = e.target.value)}
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/>
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</div>
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<div className="column is-4">
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<button
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className="button is-dark is-fullwidth"
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type="submit"
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onClick={() => sendGameJoin(gameId)}>
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Join Game
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</button>
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</div>
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</div>
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);
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}
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module.exports = addState(GameJoinButton);
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Executable
+184
@@ -0,0 +1,184 @@
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const preact = require('preact');
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const key = require('keymaster');
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const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
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function GamePanel(props) {
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const {
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game,
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activeSkill,
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activeIncoming,
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setActiveSkill,
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setActiveIncoming,
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selectSkillTarget,
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selectIncomingTarget,
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account,
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} = props;
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if (!game) return <div>...</div>;
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const otherTeams = game.teams.filter(t => t.id !== account.id);
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const playerTeam = game.teams.find(t => t.id === account.id);
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const incoming = game.stack.filter(s => s.target_team_id === playerTeam.id).map((inc) => {
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key.unbind('1');
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key('1', () => setActiveIncoming(inc.id));
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return (
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<div className="tile is-child" key={inc.id}>
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<div>{JSON.stringify(inc)}</div>
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<button
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className="button is-dark is-fullwidth"
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type="submit"
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onClick={() => setActiveIncoming(inc.id)}>
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(1) Block skill: {inc.skill}
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</button>
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</div>
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);
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});
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function PlayerCrypCard(cryp) {
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const skills = cryp.skills.map((skill, i) => {
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const hotkey = SKILL_HOT_KEYS[i];
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key.unbind(hotkey);
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key(hotkey, () => setActiveSkill(cryp.id, skill));
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return (
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<button
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key={i}
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className="button is-dark"
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type="submit"
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onClick={() => setActiveSkill(cryp.id, skill)}
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>
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({hotkey}) {skill.skill} {skill.cd && `(${skill.cd}T)`}
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</button>
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);
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});
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const effects = cryp.effects.map((effect, i) => (
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<div key={i}>{effect} for {effect.turns}T</div>
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));
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return (
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<div
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key={cryp.id}
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style={ activeIncoming ? { cursor: 'pointer' } : {}}
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onClick={() => selectIncomingTarget(cryp.id)}
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className="tile is-vertical">
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<div className="tile is-child">
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<div className="columns" >
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<div className="column is-10">
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<p className="title">{cryp.name}</p>
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<p className="subtitle">Level {cryp.lvl}</p>
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</div>
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<div className="column">
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<figure className="image">
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<svg width="40" height="40" data-jdenticon-value={cryp.name} />
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</figure>
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</div>
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</div>
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<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
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<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
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<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
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<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
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</div>
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{effects}
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{skills}
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</div>
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);
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}
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function PlayerTeam(team) {
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const cryps = team.cryps.map(c => PlayerCrypCard(c, setActiveSkill));
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return (
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<div className="tile">
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{cryps}
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</div>
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);
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}
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function OpponentCrypCard(cryp) {
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const effects = cryp.effects.map((effect, i) => (
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<div key={i}>{effect.effect} for {effect.turns}T</div>
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));
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return (
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<div key={cryp.id} className="tile is-vertical">
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<div className="tile is-child">
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<div className="columns" >
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<div className="column is-10">
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<p className="title">{cryp.name}</p>
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<p className="subtitle">Level {cryp.lvl}</p>
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</div>
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<div className="column">
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<figure className="image">
|
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<svg width="40" height="40" data-jdenticon-value={cryp.name} />
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||||
</figure>
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</div>
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||||
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||||
</div>
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<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
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<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
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||||
<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
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<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
|
||||
|
||||
</div>
|
||||
{effects}
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||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function OpponentTeam(team) {
|
||||
const cryps = team.cryps.map(OpponentCrypCard);
|
||||
return (
|
||||
<div
|
||||
className="tile"
|
||||
style={activeSkill ? { cursor: 'pointer' } : {}}
|
||||
onClick={() => selectSkillTarget(team.id)} >
|
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{cryps}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// style={{ "min-height": "100%" }}
|
||||
function phaseText(phase) {
|
||||
switch (phase) {
|
||||
case 'Skill':
|
||||
return 'Choose abilities';
|
||||
case 'Target':
|
||||
return 'Block abilities';
|
||||
case 'Finish':
|
||||
return 'Game over';
|
||||
}
|
||||
}
|
||||
|
||||
const logs = game.log.reverse().map((l, i) => (<div key={i}>{l}</div>));
|
||||
|
||||
return (
|
||||
<section className="columns">
|
||||
<div className="column is-2 title is-1">
|
||||
{phaseText(game.phase)}
|
||||
</div>
|
||||
<div className="column is-4">
|
||||
{PlayerTeam(playerTeam, setActiveSkill)}
|
||||
</div>
|
||||
<div className="column is-4">
|
||||
<div>
|
||||
{otherTeams.map(OpponentTeam)}
|
||||
</div>
|
||||
<div>
|
||||
{incoming}
|
||||
</div>
|
||||
</div>
|
||||
<div className="column is-2">
|
||||
<div className="title is-4">{logs}</div>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = GamePanel;
|
||||
@@ -0,0 +1,17 @@
|
||||
// eslint-disable-next-line
|
||||
const preact = require('preact');
|
||||
|
||||
const LoginContainer = require('./login.container');
|
||||
|
||||
function renderHeader() {
|
||||
return (
|
||||
<header className="row header">
|
||||
<h1 className="cryps-title six columns">
|
||||
cryps.gg
|
||||
</h1>
|
||||
<LoginContainer />
|
||||
</header>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = renderHeader;
|
||||
@@ -0,0 +1,78 @@
|
||||
const preact = require('preact');
|
||||
const key = require('keymaster');
|
||||
|
||||
function convertVar(v) {
|
||||
return v || '';
|
||||
}
|
||||
|
||||
function Vbox(vbox) {
|
||||
if (!vbox) return false;
|
||||
|
||||
const free = [];
|
||||
for (let i = 0 ; i < vbox.free[0].length; i++) {
|
||||
free.push([vbox.free[0][i], vbox.free[1][i], vbox.free[2][i]]);
|
||||
}
|
||||
|
||||
const rows = free.map((row, i) => (
|
||||
<tr key={i}>
|
||||
<td>{convertVar(row[0])}</td>
|
||||
<td>{convertVar(row[1])}</td>
|
||||
<td>{convertVar(row[2])}</td>
|
||||
</tr>
|
||||
));
|
||||
|
||||
return (
|
||||
<div className="four columns">
|
||||
<span>vBox</span>
|
||||
<table className="vbox-table">
|
||||
<tbody>
|
||||
{rows}
|
||||
</tbody>
|
||||
</table>
|
||||
{JSON.stringify(vbox)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function InstanceComponent(props) {
|
||||
const {
|
||||
instance,
|
||||
account,
|
||||
sendInstanceReady,
|
||||
quit,
|
||||
} = props;
|
||||
|
||||
if (!instance) return <div>...</div>;
|
||||
|
||||
return (
|
||||
<section>
|
||||
<div className="row">
|
||||
<div className="six columns">
|
||||
<button
|
||||
className="instance-btn instance-ui-btn glow-btn"
|
||||
onClick={quit}>
|
||||
Menu
|
||||
</button>
|
||||
</div>
|
||||
<div className="six columns">
|
||||
<button
|
||||
className="instance-btn instance-ui-btn green-btn u-pull-right"
|
||||
onClick={() => sendInstanceReady()}>
|
||||
Ready
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div className="row">
|
||||
{Vbox(instance.vbox)}
|
||||
<div className="four columns">
|
||||
{JSON.stringify(instance.cryps)}
|
||||
</div>
|
||||
<div className="four columns">
|
||||
ready btn
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = InstanceComponent;
|
||||
@@ -0,0 +1,27 @@
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const actions = require('../actions');
|
||||
|
||||
const Instance = require('./instance.component');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { ws, instance, account } = state;
|
||||
|
||||
function sendInstanceReady() {
|
||||
return ws.sendInstanceReady(instance.id);
|
||||
}
|
||||
|
||||
return { instance, account, sendInstanceReady };
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch, { instance }) {
|
||||
function quit() {
|
||||
dispatch(actions.setInstance(null));
|
||||
}
|
||||
return { quit };
|
||||
}
|
||||
|
||||
);
|
||||
|
||||
module.exports = addState(Instance);
|
||||
@@ -0,0 +1,27 @@
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const actions = require('../actions');
|
||||
|
||||
const InstanceList = require('./instance.list');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { ws, events, instances } = state;
|
||||
function setCrypsSet() {
|
||||
console.log('set crypos');
|
||||
// return ws.sendGamePvp(crypIds);
|
||||
}
|
||||
|
||||
return { instances, setCrypsSet };
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch) {
|
||||
function setActiveInstance(instance) {
|
||||
dispatch(actions.setInstance(instance));
|
||||
}
|
||||
|
||||
return { setActiveInstance };
|
||||
}
|
||||
);
|
||||
|
||||
module.exports = addState(InstanceList);
|
||||
@@ -0,0 +1,31 @@
|
||||
// eslint-disable-next-line
|
||||
const preact = require('preact');
|
||||
|
||||
const { NULL_UUID } = require('./../utils');
|
||||
|
||||
function instanceList({ instances, setActiveInstance, sendCrypsSet }) {
|
||||
if (!instances) return <div>...</div>;
|
||||
const instancePanels = instances.map((instance) => {
|
||||
const name = instance.instance === NULL_UUID
|
||||
? 'Normal Mode'
|
||||
: `${instance.instance.substring(0, 5)}`;
|
||||
|
||||
return (
|
||||
<button
|
||||
className="instance-btn glow-btn"
|
||||
key={instance.id}
|
||||
onClick={() => setActiveInstance(instance)}>
|
||||
{name}
|
||||
</button>
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<section>
|
||||
<h2>Instances</h2>
|
||||
{instancePanels}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = instanceList;
|
||||
@@ -0,0 +1,20 @@
|
||||
const { connect } = require('preact-redux');
|
||||
const actions = require('../actions');
|
||||
|
||||
const ItemList = require('./item.list');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { items } = state;
|
||||
return { items };
|
||||
},
|
||||
function receiveDispatch(dispatch) {
|
||||
function setActiveItem(id) {
|
||||
dispatch(actions.setActiveItem(id))
|
||||
}
|
||||
|
||||
return { setActiveItem };
|
||||
}
|
||||
);
|
||||
|
||||
module.exports = addState(ItemList);
|
||||
@@ -0,0 +1,37 @@
|
||||
// eslint-disable-next-line
|
||||
const preact = require('preact');
|
||||
|
||||
function ItemList({ items, setActiveItem }) {
|
||||
if (!items) return <div>...</div>;
|
||||
const itemPanels = items.map(item => (
|
||||
|
||||
<div key={item.id} className="tile is-parent is-vertical">
|
||||
<div className="tile is-vertical is-child">
|
||||
<div className="columns" >
|
||||
<div className="column is-8">
|
||||
<p className="title">{item.action}</p>
|
||||
<p className="subtitle">∞</p>
|
||||
</div>
|
||||
<div className="column">
|
||||
<figure className="image">
|
||||
<svg width="40" height="40" data-jdenticon-value={item.action} />
|
||||
</figure>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
className="button is-dark"
|
||||
type="submit"
|
||||
onClick={() => setActiveItem(item.id)}>
|
||||
Use
|
||||
</button>
|
||||
</div>
|
||||
));
|
||||
return (
|
||||
<div>
|
||||
{itemPanels}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = ItemList;
|
||||
+77
@@ -0,0 +1,77 @@
|
||||
// eslint-disable-next-line
|
||||
const preact = require('preact');
|
||||
|
||||
function renderLogin({ account, submitLogin, submitRegister }) {
|
||||
if (account) return (
|
||||
<div>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" className="ping-svg">
|
||||
<path d="M0,50l50,-50v100l50,-50" className="ping-path"/>
|
||||
<path d="M0,50l50,-50v100l50,-50" className="ping-path"/>
|
||||
</svg>
|
||||
<h3 className="header-username">{account.name}</h3>
|
||||
</div>
|
||||
);
|
||||
|
||||
const details = {
|
||||
name: '',
|
||||
password: '',
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="login" >
|
||||
<div className="field">
|
||||
<p className="control has-icons-left has-icons-right">
|
||||
<input
|
||||
className="input"
|
||||
type="email"
|
||||
placeholder="Email"
|
||||
onChange={e => (details.name = e.target.value)}
|
||||
/>
|
||||
<span className="icon is-small is-left">
|
||||
<i className="fas fa-user" />
|
||||
</span>
|
||||
<span className="icon is-small is-right">
|
||||
<i className="fas fa-check" />
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
<div className="field">
|
||||
<p className="control has-icons-left">
|
||||
<input
|
||||
className="input"
|
||||
type="password"
|
||||
placeholder="Password"
|
||||
onChange={e => (details.password = e.target.value)}
|
||||
/>
|
||||
<span className="icon is-small is-left">
|
||||
<i className="fas fa-lock" />
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
<div className="field">
|
||||
<p className="control">
|
||||
<button
|
||||
className="button inverted"
|
||||
type="submit"
|
||||
onClick={() => submitLogin('ntr', 'grepgrepgrep')}>
|
||||
Default
|
||||
</button>
|
||||
<button
|
||||
className="button inverted"
|
||||
type="submit"
|
||||
onClick={() => submitLogin(details.name, details.password)}>
|
||||
Login
|
||||
</button>
|
||||
<button
|
||||
className="button inverted"
|
||||
type="submit"
|
||||
onClick={() => submitRegister(details.name, details.password)}>
|
||||
Register
|
||||
</button>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = renderLogin;
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const Login = require('./login.component');
|
||||
|
||||
const addState = connect(
|
||||
(state) => {
|
||||
const { ws } = state;
|
||||
function submitLogin(name, password) {
|
||||
return ws.sendAccountLogin(name, password);
|
||||
}
|
||||
function submitRegister(name, password) {
|
||||
return ws.sendAccountRegister(name, password);
|
||||
}
|
||||
return { account: state.account, submitLogin, submitRegister };
|
||||
},
|
||||
);
|
||||
|
||||
module.exports = addState(Login);
|
||||
@@ -0,0 +1,47 @@
|
||||
const preact = require('preact');
|
||||
|
||||
// components all the way down
|
||||
const Icon = name => (
|
||||
<span>
|
||||
{name}
|
||||
<svg width="80" height="80" data-jdenticon-value={name} />
|
||||
</span>
|
||||
);
|
||||
|
||||
// the css attribute name `class` is reserved in js
|
||||
// so in react you have to call it `className`
|
||||
function Navbar() {
|
||||
const NAMES = ['Mashy', 'ntr'];
|
||||
|
||||
return (
|
||||
<div>
|
||||
<nav className="navbar">
|
||||
<div className="navbar-end">
|
||||
<a href="/somewhere" className="navbar-item is-active">
|
||||
Home
|
||||
</a>
|
||||
<a href="/somewhere" className="navbar-item">
|
||||
Store
|
||||
</a>
|
||||
<a href="/somewhere" className="navbar-item">
|
||||
FAQ
|
||||
</a>
|
||||
<span className="navbar-item">
|
||||
<a href="/somewhere" className="button is-info is-inverted">
|
||||
<span className="icon">
|
||||
<svg width="80" height="80" data-jdenticon-value="Blog" />
|
||||
</span>
|
||||
<span>Blog</span>
|
||||
</a>
|
||||
</span>
|
||||
</div>
|
||||
</nav>
|
||||
{NAMES.map(Icon)}
|
||||
</div>
|
||||
);
|
||||
// map is a function that is called on every element of an array
|
||||
// so in this ^^ case it calls Icon('Mashy') which returns some jsx
|
||||
// that gets put into the dom
|
||||
}
|
||||
|
||||
module.exports = Navbar;
|
||||
Reference in New Issue
Block a user