Added remaining speed / dmg / hp specs

This commit is contained in:
Mashy 2019-03-22 12:32:54 +10:00
parent 3dcb0a3533
commit 4ead60a947
2 changed files with 107 additions and 14 deletions

View File

@ -4,23 +4,30 @@ use cryp::{Stat, Colours};
#[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq,PartialOrd,Ord,Eq)] #[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq,PartialOrd,Ord,Eq)]
pub enum Spec { pub enum Spec {
SpeedI, Speed,
RedSpeedI,
BlueSpeedI,
GreenSpeedI,
GRSpeedI,
GBSpeedI,
RBSpeedI,
// Pure redShield has to come first as it applies the base amount // Pure redShield has to come first as it applies the base amount
// that is multiplied // that is multiplied
Hp,
LifeI, LifeI,
RedShieldI, RedShieldI,
BlueShieldI, BlueShieldI,
LRSI, LRSI,
LBSI, LBSI,
RBSI, RBSI,
GRDI,
GBDI,
RBDI,
Damage,
RedDamageI, RedDamageI,
GreenDamageI, GreenDamageI,
BlueDamageI, BlueDamageI,
GRDI,
GBDI,
RBDI,
} }
pub trait IntPct { pub trait IntPct {
@ -36,6 +43,7 @@ impl IntPct for u64 {
impl Spec { impl Spec {
pub fn affects(&self) -> Vec<Stat> { pub fn affects(&self) -> Vec<Stat> {
match *self { match *self {
Spec::Damage => vec![Stat::BlueDamage, Stat::RedDamage, Stat::GreenDamage],
Spec::RedDamageI => vec![Stat::RedDamage], Spec::RedDamageI => vec![Stat::RedDamage],
Spec::GreenDamageI => vec![Stat::GreenDamage], Spec::GreenDamageI => vec![Stat::GreenDamage],
Spec::BlueDamageI => vec![Stat::BlueDamage], Spec::BlueDamageI => vec![Stat::BlueDamage],
@ -43,8 +51,15 @@ impl Spec {
Spec::GBDI => vec![Stat::GreenDamage, Stat::BlueDamage], Spec::GBDI => vec![Stat::GreenDamage, Stat::BlueDamage],
Spec::RBDI => vec![Stat::RedDamage, Stat::BlueDamage], Spec::RBDI => vec![Stat::RedDamage, Stat::BlueDamage],
Spec::SpeedI => vec![Stat::Speed], Spec::Speed => vec![Stat::Speed],
Spec::RedSpeedI => vec![Stat::Speed],
Spec::BlueSpeedI => vec![Stat::Speed],
Spec::GreenSpeedI => vec![Stat::Speed],
Spec::GRSpeedI => vec![Stat::Speed],
Spec::GBSpeedI => vec![Stat::Speed],
Spec::RBSpeedI => vec![Stat::Speed],
Spec::Hp => vec![Stat::Hp],
Spec::RedShieldI => vec![Stat::RedShield], Spec::RedShieldI => vec![Stat::RedShield],
Spec::BlueShieldI => vec![Stat::BlueShield], Spec::BlueShieldI => vec![Stat::BlueShield],
Spec::LifeI => vec![Stat::Hp], Spec::LifeI => vec![Stat::Hp],
@ -57,6 +72,8 @@ impl Spec {
pub fn apply(&self, modified: u64, base: u64, team_colours: &Colours) -> u64 { pub fn apply(&self, modified: u64, base: u64, team_colours: &Colours) -> u64 {
match *self { match *self {
// Upgrades to Damage Spec
Spec::Damage => modified + base.pct(5),
Spec::RedDamageI => modified + { Spec::RedDamageI => modified + {
let mut pct = 5; let mut pct = 5;
if team_colours.red >= 5 { pct += 5 }; if team_colours.red >= 5 { pct += 5 };
@ -99,9 +116,53 @@ impl Spec {
if team_colours.blue >= 10 && team_colours.red >= 10 { pct += 20 }; if team_colours.blue >= 10 && team_colours.red >= 10 { pct += 20 };
base.pct(pct) base.pct(pct)
}, },
// Upgrades to speed Spec
Spec::Speed => modified + base.pct(5),
Spec::RedSpeedI => modified + {
let mut pct = 5;
if team_colours.red >= 5 { pct += 5 };
if team_colours.red >= 10 { pct += 10 };
if team_colours.red >= 20 { pct += 20 };
base.pct(pct)
},
Spec::GreenSpeedI => modified + {
let mut pct = 5;
if team_colours.green >= 5 { pct += 5 };
if team_colours.green >= 10 { pct += 10 };
if team_colours.green >= 20 { pct += 20 };
base.pct(pct)
},
Spec::BlueSpeedI => modified + {
let mut pct = 5;
if team_colours.blue >= 5 { pct += 5 };
if team_colours.blue >= 10 { pct += 10 };
if team_colours.blue >= 20 { pct += 20 };
base.pct(pct)
},
Spec::GRSpeedI => modified + {
let mut pct = 5;
if team_colours.green >= 2 && team_colours.red >= 2 { pct += 5 };
if team_colours.green >= 5 && team_colours.red >= 5 { pct += 10 };
if team_colours.green >= 10 && team_colours.red >= 10 { pct += 20 };
base.pct(pct)
},
Spec::GBSpeedI => modified + {
let mut pct = 5;
if team_colours.green >= 2 && team_colours.blue >= 2 { pct += 5 };
if team_colours.green >= 5 && team_colours.blue >= 5 { pct += 10 };
if team_colours.green >= 10 && team_colours.blue >= 10 { pct += 20 };
base.pct(pct)
},
Spec::RBSpeedI => modified + {
let mut pct = 5;
if team_colours.blue >= 2 && team_colours.red >= 2 { pct += 5 };
if team_colours.blue >= 5 && team_colours.red >= 5 { pct += 10 };
if team_colours.blue >= 10 && team_colours.red >= 10 { pct += 20 };
base.pct(pct)
},
Spec::SpeedI => modified + base.pct(5), // Upgrades to HP Spec
Spec::Hp => modified + base.pct(5),
Spec::LifeI => modified + { Spec::LifeI => modified + {
let mut mult = 10; let mut mult = 10;
if team_colours.red >= 5 { mult += 20 }; if team_colours.red >= 5 { mult += 20 };

View File

@ -36,7 +36,7 @@ pub enum Var {
// Base // Base
Damage, Damage,
Hp, Hp,
SpeedI, Speed,
// Shields Upgrades // Shields Upgrades
LifeI, LifeI,
@ -54,6 +54,14 @@ pub enum Var {
GBDI, GBDI,
RBDI, RBDI,
// Speed Upgrades
RedSpeedI,
BlueSpeedI,
GreenSpeedI,
GRSpeedI,
GBSpeedI,
RBSpeedI,
Amplify, Amplify,
Banish, Banish,
Blast, Blast,
@ -125,7 +133,7 @@ impl Var {
Var::Damage => 3, Var::Damage => 3,
Var::Hp => 3, Var::Hp => 3,
Var::SpeedI => 3, Var::Speed => 3,
_ => { _ => {
let combos = get_combos(); let combos = get_combos();
@ -181,8 +189,15 @@ impl Var {
fn into_spec(&self) -> Option<Spec> { fn into_spec(&self) -> Option<Spec> {
match *self { match *self {
Var::SpeedI => Some(Spec::SpeedI), Var::Speed => Some(Spec::Speed),
Var::RedSpeedI => Some(Spec::RedSpeedI),
Var::BlueSpeedI => Some(Spec::BlueSpeedI),
Var::GreenSpeedI => Some(Spec::GreenSpeedI),
Var::GRSpeedI => Some(Spec::GRSpeedI),
Var::GBSpeedI => Some(Spec::GBSpeedI),
Var::RBSpeedI => Some(Spec::RBSpeedI),
Var::Damage => Some(Spec::Damage),
Var::RedDamageI => Some(Spec::RedDamageI), Var::RedDamageI => Some(Spec::RedDamageI),
Var::BlueDamageI => Some(Spec::BlueDamageI), Var::BlueDamageI => Some(Spec::BlueDamageI),
Var::GreenDamageI => Some(Spec::GreenDamageI), Var::GreenDamageI => Some(Spec::GreenDamageI),
@ -190,6 +205,7 @@ impl Var {
Var::GBDI => Some(Spec::GBDI), Var::GBDI => Some(Spec::GBDI),
Var::RBDI => Some(Spec::RBDI), Var::RBDI => Some(Spec::RBDI),
Var::Hp => Some(Spec::Hp),
Var::LifeI => Some(Spec::LifeI), Var::LifeI => Some(Spec::LifeI),
Var::LRSI => Some(Spec::LRSI), Var::LRSI => Some(Spec::LRSI),
Var::LBSI => Some(Spec::LBSI), Var::LBSI => Some(Spec::LBSI),
@ -242,8 +258,15 @@ impl From<Skill> for Var {
impl From<Spec> for Var { impl From<Spec> for Var {
fn from(spec: Spec) -> Var { fn from(spec: Spec) -> Var {
match spec { match spec {
Spec::SpeedI => Var::SpeedI, Spec::Speed => Var::Speed,
Spec::RedSpeedI => Var::RedSpeedI,
Spec::BlueSpeedI => Var::BlueSpeedI,
Spec::GreenSpeedI => Var::GreenSpeedI,
Spec::GRSpeedI => Var::GRSpeedI,
Spec::GBSpeedI => Var::GBSpeedI,
Spec::RBSpeedI => Var::RBSpeedI,
Spec::Damage => Var::Damage,
Spec::RedDamageI => Var::RedDamageI, Spec::RedDamageI => Var::RedDamageI,
Spec::BlueDamageI => Var::BlueDamageI, Spec::BlueDamageI => Var::BlueDamageI,
Spec::GreenDamageI => Var::GreenDamageI, Spec::GreenDamageI => Var::GreenDamageI,
@ -251,6 +274,7 @@ impl From<Spec> for Var {
Spec::GBDI => Var::GBDI, Spec::GBDI => Var::GBDI,
Spec::RBDI => Var::RBDI, Spec::RBDI => Var::RBDI,
Spec::Hp => Var::Hp,
Spec::LifeI => Var::LifeI, Spec::LifeI => Var::LifeI,
Spec::LRSI => Var::LRSI, Spec::LRSI => Var::LRSI,
Spec::LBSI => Var::LBSI, Spec::LBSI => Var::LBSI,
@ -318,6 +342,14 @@ fn get_combos() -> Vec<Combo> {
Combo { units: vec![Var::Hp, Var::Red, Var::Green], var: Var::LRSI }, Combo { units: vec![Var::Hp, Var::Red, Var::Green], var: Var::LRSI },
Combo { units: vec![Var::Hp, Var::Green, Var::Blue], var: Var::LBSI }, Combo { units: vec![Var::Hp, Var::Green, Var::Blue], var: Var::LBSI },
Combo { units: vec![Var::Hp, Var::Red, Var::Blue], var: Var::RBSI }, Combo { units: vec![Var::Hp, Var::Red, Var::Blue], var: Var::RBSI },
Combo { units: vec![Var::Speed, Var::Red, Var::Red], var: Var::RedSpeedI },
Combo { units: vec![Var::Speed, Var::Green, Var::Green], var: Var::GreenSpeedI },
Combo { units: vec![Var::Speed, Var::Blue, Var::Blue], var: Var::BlueSpeedI },
Combo { units: vec![Var::Speed, Var::Red, Var::Green], var: Var::GRSpeedI },
Combo { units: vec![Var::Speed, Var::Green, Var::Blue], var: Var::GBSpeedI },
Combo { units: vec![Var::Speed, Var::Red, Var::Blue], var: Var::RBSpeedI },
]; ];
combinations.iter_mut().for_each(|set| set.units.sort_unstable()); combinations.iter_mut().for_each(|set| set.units.sort_unstable());
@ -344,7 +376,7 @@ impl Vbox {
Var::Hp, Var::Hp,
Var::Green, Var::Green,
Var::Attack, Var::Attack,
Var::SpeedI, Var::Speed,
Var::Blue, Var::Blue,
Var::Attack, Var::Attack,
Var::Damage, Var::Damage,
@ -397,7 +429,7 @@ impl Vbox {
let specs = vec![ let specs = vec![
(Var::Damage, 1), (Var::Damage, 1),
(Var::Hp, 1), (Var::Hp, 1),
(Var::SpeedI, 1), (Var::Speed, 1),
]; ];
let mut rng = thread_rng(); let mut rng = thread_rng();