Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop

This commit is contained in:
Mashy 2019-11-28 17:49:10 +10:00
commit 500584ab10
17 changed files with 462 additions and 340 deletions

View File

@ -116,7 +116,7 @@
};
}
.reclaiming {
.Refunding {
button:not([disabled]) {
&, &:hover, &:active {
background: @red;

View File

@ -49,7 +49,7 @@ export const setTeamSelect = value => ({ type: 'SET_TEAM_SELECT', value: Array.f
export const setTutorial = value => ({ type: 'SET_TUTORIAL', value });
export const setTutorialGame = value => ({ type: 'SET_TUTORIAL_GAME', value });
export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value: Object.create(value) });
export const setVboxCombiner = value => ({ type: 'SET_VBOX_COMBINER', value });
export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
export const setVboxInfo = value => ({ type: 'SET_VBOX_INFO', value });

View File

@ -24,8 +24,8 @@ const addState = connect(
tutorial,
} = state;
function sendVboxAcceptEquip(constructId) {
return ws.sendVboxAcceptEquip(instance.id, vboxSelected.storeSelect[0][0], vboxSelected.storeSelect[0][1], constructId);
function sendVboxBuyEquip(constructId) {
return ws.sendVboxBuyEquip(instance.id, vboxSelected.storeSelect[0][0], vboxSelected.storeSelect[0][1], constructId);
}
function sendVboxApply(constructId, i) {
@ -40,7 +40,7 @@ const addState = connect(
instance,
player,
account,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
sendVboxApply,
itemInfo,
@ -83,7 +83,7 @@ function Construct(props) {
itemInfo,
// Function Calls
sendVboxApply,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
setItemUnequip,
setInfo,
@ -98,7 +98,7 @@ function Construct(props) {
const duplicateSkill = construct.skills.length !== 0 && construct.skills.every(sk => {
if (!itemEquip && itemEquip !== 0) return false;
if (!sk) return false;
return sk.skill === vbox.bound[itemEquip];
return sk.skill === vbox.stash[itemEquip];
});
const tutorialDisableEquip = tutorialShouldDisableEquip(tutorial, iter, instance, construct);
function onClick(e) {
@ -106,7 +106,7 @@ function Construct(props) {
e.preventDefault();
if (duplicateSkill || tutorialDisableEquip) return true;
if (itemEquip !== -1) return sendVboxApply(construct.id, itemEquip);
if (vboxSelected.storeSelect.length === 1) return sendVboxAcceptEquip(construct.id);
if (vboxSelected.storeSelect.length === 1) return sendVboxBuyEquip(construct.id);
if (itemUnequip.length && itemUnequip[0] !== construct.id) return sendVboxUnequipApply(construct.id);
setItemUnequip([]);
return true;
@ -136,7 +136,7 @@ function Construct(props) {
return true;
}
const equipping = skillList.includes(vbox.bound[itemEquip]) && !skill
const equipping = skillList.includes(vbox.stash[itemEquip]) && !skill
&& !tutorialDisableEquip && !duplicateSkill && i === construct.skills.length;
const border = () => {
if (!skill) return '';
@ -169,7 +169,7 @@ function Construct(props) {
const s = construct.specs[i];
if (!s) {
const equipping = specList.includes(vbox.bound[itemEquip]) && i === construct.specs.length;
const equipping = specList.includes(vbox.stash[itemEquip]) && i === construct.specs.length;
const classes = `${equipping ? 'equipping' : 'gray'} empty`;
return (
<button key={i} class={classes} disabled={!equipping} >
@ -261,7 +261,7 @@ class InstanceConstructs extends preact.Component {
// Function calls
setInfo,
sendVboxApply,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
setItemUnequip,
} = props;
@ -281,7 +281,7 @@ class InstanceConstructs extends preact.Component {
setItemUnequip,
player,
sendVboxApply,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
setInfo,
itemInfo,

View File

@ -26,10 +26,17 @@ class Combiner extends preact.Component {
const { stashSelect, storeSelect } = vboxSelected;
function cost([group, i]) {
if (group === 'Colours') return 1;
if (group === 'Skills') return 2;
if (group === 'Specs') return 3;
};
if (vboxCombiner) {
const combinerComboText = vboxCombiner.replace('Plus', '+');
let bits = 0;
storeSelect.forEach(item => bits += item[0] + 1);
storeSelect.forEach(item => bits += cost(item));
return (
<button
class='combiner vbox-btn'
@ -48,7 +55,7 @@ class Combiner extends preact.Component {
class='combiner vbox-btn'
onClick={e => e.stopPropagation()}
onMouseDown={vboxBuySelected}>
{`Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`}
{`Buy ${vbox.store[item[0]][item[1]]} ${cost(item)}b`}
</button>
);
}

View File

@ -27,22 +27,22 @@ const addState = connect(
return ws.clearTutorial(instance.id);
}
function sendVboxDiscard() {
return ws.sendVboxDiscard(instance.id);
function sendVboxRefill() {
return ws.sendVboxRefill(instance.id);
}
function sendVboxAccept(group, index) {
function sendVboxBuy(group, index) {
if (!(vboxSelected.storeSelect.length === 1 && vboxSelected.stashSelect.length === 0)) return false;
document.activeElement.blur();
return ws.sendVboxAccept(instance.id, group, index);
return ws.sendVboxBuy(instance.id, group, index);
}
function sendVboxCombine() {
return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.storeSelect);
}
function sendVboxReclaim(i) {
return ws.sendVboxReclaim(instance.id, i);
function sendVboxRefund(i) {
return ws.sendVboxRefund(instance.id, i);
}
function sendItemUnequip([constructId, item]) {
@ -60,10 +60,10 @@ const addState = connect(
clearTutorial,
sendItemUnequip,
sendVboxAccept,
sendVboxBuy,
sendVboxCombine,
sendVboxDiscard,
sendVboxReclaim,
sendVboxRefill,
sendVboxRefund,
};
},
@ -109,10 +109,10 @@ class Vbox extends preact.Component {
clearTutorial,
dispatchVboxSelect,
sendItemUnequip,
sendVboxAccept,
sendVboxBuy,
sendVboxCombine,
sendVboxDiscard,
sendVboxReclaim,
sendVboxRefill,
sendVboxRefund,
setInfo,
} = args;
@ -122,7 +122,7 @@ class Vbox extends preact.Component {
const setVboxSelected = v => dispatchVboxSelect(v, { itemInfo, itemUnequip, vbox });
const clearVboxSelected = () => setVboxSelected({ storeSelect: [], stashSelect: [] });
const vboxBuySelected = () => sendVboxAccept(storeSelect[0][0], storeSelect[0][1]);
const vboxBuySelected = () => sendVboxBuy(storeSelect[0][0], storeSelect[0][1]);
function vboxHover(e, v) {
if (v) {
@ -151,7 +151,7 @@ class Vbox extends preact.Component {
&& instance.time_control === 'Practice' && instance.rounds.length === 1)
}
onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxDiscard()}>
onMouseDown={() => sendVboxRefill()}>
refill <br />
2b
</button>
@ -161,7 +161,7 @@ class Vbox extends preact.Component {
function stashHdr() {
const refund = storeSelect.length === 0 && stashSelect.length === 1
? itemInfo.items.find(i => i.item === vbox.bound[stashSelect[0]]).cost
? itemInfo.items.find(i => i.item === vbox.stash[stashSelect[0]]).cost
: 0;
const tutorialDisabled = tutorial && tutorial < 8
&& instance.time_control === 'Practice' && instance.rounds.length === 1;
@ -172,7 +172,7 @@ class Vbox extends preact.Component {
onClick={e => e.stopPropagation()}
onMouseDown={e => {
e.stopPropagation();
sendVboxReclaim(vboxSelected.stashSelect[0]);
sendVboxRefund(vboxSelected.stashSelect[0]);
}}>
refund <br />
{refund}b

View File

@ -81,7 +81,7 @@ class stashElement extends preact.Component {
}
if (notValidCombo) {
setInfo(vbox.bound[i]);
setInfo(vbox.stash[i]);
return setVboxSelected({ storeSelect: [], stashSelect: [i] });
}
@ -123,7 +123,7 @@ class stashElement extends preact.Component {
onDragOver={ev => ev.preventDefault()}
onDrop={stashClick}
>
{range(0, 6).map(i => stashBtn(vbox.bound[i], i))}
{range(0, 6).map(i => stashBtn(vbox.stash[i], i.toString()))}
</div>
);
}

View File

@ -32,7 +32,7 @@ class storeElement extends preact.Component {
const { storeSelect, stashSelect } = vboxSelected;
function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' key={(group * 10) + index} >&nbsp;</button>;
if (!v) return <button disabled class='empty' key={group + index} >&nbsp;</button>;
const selected = storeSelect.length && storeSelect.some(vs => vs[0] === group && vs[1] === index);
const notValidCombo = vboxHighlight && !vboxHighlight.includes(v);
@ -63,7 +63,7 @@ class storeElement extends preact.Component {
const disabled = vbox.bits <= group;
return (
<label
key={group * 10 + index}
key={group + index}
onDragEnd={clearVboxSelected}>
<button
class={classes}
@ -81,11 +81,11 @@ class storeElement extends preact.Component {
<div class='store'
onClick={e => e.stopPropagation()}>
<div class="vbox-colours">
{range(0, 6).map(i => availableBtn(vbox.free[0][i], 0, i))}
{range(0, 6).map(i => availableBtn(vbox.store['Colours'][i], 'Colours', i.toString()))}
</div>
<div class="vbox-items">
{range(0, 3).map(i => availableBtn(vbox.free[1][i], 1, i))}
{range(0, 3).map(i => availableBtn(vbox.free[2][i], 2, i))}
{range(0, 3).map(i => availableBtn(vbox.store['Skills'][i], 'Skills', i.toString()))}
{range(0, 3).map(i => availableBtn(vbox.store['Specs'][i], 'Specs', i.toString()))}
</div>
</div>
);

View File

@ -21,10 +21,10 @@ function setVboxState(dispatch, vboxSelected, state) {
let vboxCombiner = false;
let vboxHighlight = false;
if (!(storeSelect.length === 0 && stashSelect.length === 0)) {
if (storeSelect.length || stashSelect.length) {
vboxHighlight = [];
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
const stashItems = stashSelect.map(j => vbox.stash[j]);
const shopItems = storeSelect.map(j => vbox.store[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const itemCount = countBy(selectedItems, co => co);
@ -55,18 +55,18 @@ function setVboxState(dispatch, vboxSelected, state) {
const vboxInfo = () => {
if (vboxCombiner) return vboxCombiner;
if (itemUnequip.length) return itemUnequip[1];
const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
if (stashBase > -1) return vbox.bound[stashBase];
const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.stash[i])));
if (stashBase > -1) return vbox.stash[stashBase];
const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.store[j[0]][j[1]])));
if (storeBase) return vbox.store[storeBase[0]][storeBase[1]];
if (stashSelect.length > 0) return vbox.stash[stashSelect[0]];
if (storeSelect.length > 0) return vbox.store[storeSelect[0][0]][storeSelect[0][1]];
return false;
};
dispatch(actions.setVboxInfo(vboxInfo()));
dispatch(actions.setVboxCombiner(vboxCombiner));
dispatch(actions.setVboxHighlight(vboxHighlight));
dispatch(actions.setVboxHighlight(vboxHighlight.length ? vboxHighlight : null));
}
function genItemInfo(item, itemInfo, player) {
@ -124,5 +124,10 @@ function genItemInfo(item, itemInfo, player) {
);
}
function cost(group) {
if (group === 'Colours') return 1;
if (group === 'Skills') return 2;
if (group === 'Specs') return 3;
};
module.exports = { setVboxState, genItemInfo };
module.exports = { setVboxState, genItemInfo, cost };

View File

@ -45,10 +45,10 @@ module.exports = {
item: 'READY',
description: 'Ready for the game to begin. When all players are ready the first VBOX PHASE begins.',
},
reclaim: {
item: 'RECLAIM',
description: <p>Reclaim items refunding the listed cost of the item.<br />
Click to enable and then click the item to reclaim.</p>,
Refund: {
item: 'Refund',
description: <p>Refund items refunding the listed cost of the item.<br />
Click to enable and then click the item to Refund.</p>,
},
refill: {
item: 'REFILL',

View File

@ -10,6 +10,7 @@ function setupKeys(store) {
key('esc', () => store.dispatch(actions.setInfo(null)));
key('esc', () => store.dispatch(actions.setItemUnequip([])));
key('esc', () => store.dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] })));
key('esc', () => store.dispatch(actions.setVboxHighlight(null)));
key('esc', () => store.dispatch(actions.setMtxActive(null)));
}

View File

@ -2,6 +2,7 @@ const toast = require('izitoast');
const cbor = require('borc');
const throttle = require('lodash/throttle');
const groupBy = require('lodash/groupBy');
const SOCKET_URL =
`${window.location.protocol === 'https:' ? 'wss://' : 'ws://'}${window.location.host}/api/ws`;
@ -77,13 +78,13 @@ function createSocket(events) {
send(['InstanceChat', { instance_id: instanceId, index }]);
}
function sendVboxAccept(instanceId, group, index) {
send(['VboxAccept', { instance_id: instanceId, group, index }]);
function sendVboxBuy(instanceId, group, index) {
send(['VboxBuy', { instance_id: instanceId, group, index }]);
events.clearInstance();
}
function sendVboxAcceptEquip(instanceId, group, index, constructId) {
send(['VboxAcceptEquip', { instance_id: instanceId, group, index, construct_id: constructId }]);
function sendVboxBuyEquip(instanceId, group, index, constructId) {
send(['VboxBuy', { instance_id: instanceId, group, index, construct_id: constructId }]);
events.clearInstance();
}
@ -102,18 +103,20 @@ function createSocket(events) {
events.clearInstance();
}
function sendVboxDiscard(instanceId) {
send(['VboxDiscard', { instance_id: instanceId }]);
function sendVboxRefill(instanceId) {
send(['VboxRefill', { instance_id: instanceId }]);
events.clearInstance();
}
function sendVboxCombine(instanceId, invIndicies, vboxIndicies) {
send(['VboxCombine', { instance_id: instanceId, inv_indices: invIndicies, vbox_indices: vboxIndicies }]);
const formatted = {};
vboxIndicies.forEach(p => formatted[p[0]] ? formatted[p[0]].push(p[1]) : formatted[p[0]] = [p[1]]);
send(['VboxCombine', { instance_id: instanceId, inv_indices: invIndicies, vbox_indices: formatted }]);
events.clearInstance();
}
function sendVboxReclaim(instanceId, index) {
send(['VboxReclaim', { instance_id: instanceId, index }]);
function sendVboxRefund(instanceId, index) {
send(['VboxRefund', { instance_id: instanceId, index }]);
events.clearInstance();
}
@ -204,12 +207,6 @@ function createSocket(events) {
send(['SubscriptionState', {}]);
}
function clearTutorial(instanceId) {
events.clearTutorial();
events.clearInstance();
sendInstanceState(instanceId);
}
// -------------
// Incoming
// -------------
@ -416,12 +413,12 @@ function createSocket(events) {
sendInstanceChat,
sendInstanceLeave,
sendVboxAccept,
sendVboxAcceptEquip,
sendVboxBuy,
sendVboxBuyEquip,
sendVboxApply,
sendVboxReclaim,
sendVboxRefund,
sendVboxCombine,
sendVboxDiscard,
sendVboxRefill,
sendVboxUnequip,
sendVboxUnequipApply,
@ -436,8 +433,6 @@ function createSocket(events) {
sendMtxBuy,
sendMtxConstructSpawn,
clearTutorial,
connect,
};
}

View File

@ -24,21 +24,21 @@ function tutorialVbox(player, store, tutorial) {
if (vbox.bits < 29) {
stage += 1;
} else {
vbox.free[0] = vbox.free[0].slice(0, 2);
vbox.free[1] = [];
vbox.free[2] = [];
vbox.bound.fill(null, 0, 3);
vbox.store[0] = vbox.store[0].slice(0, 2);
vbox.store[1] = [];
vbox.store[2] = [];
vbox.stash.fill(null, 0, 3);
}
}
if (stage === 2) {
if (!(vbox.bound.slice(0, 3).every(i => i === 'Attack') && vbox.bound.length >= 3)) {
if (!(vbox.stash.slice(0, 3).every(i => i === 'Attack') && vbox.stash.length >= 3)) {
stage += 1;
} else {
vbox.free[0] = vbox.free[0].slice(0, 2);
vbox.free[1] = [];
vbox.free[2] = [];
vbox.bound.fill(null, 1, 3);
vbox.store[0] = vbox.store[0].slice(0, 2);
vbox.store[1] = [];
vbox.store[2] = [];
vbox.stash.fill(null, 1, 3);
}
}
@ -46,21 +46,21 @@ function tutorialVbox(player, store, tutorial) {
if (player.constructs[0].skills.length !== 0) {
stage += 1;
} else {
vbox.free[0] = vbox.free[0].slice(0, 2);
vbox.free[1] = [];
vbox.free[2] = [];
vbox.bound.fill(null, 0, 2);
vbox.store[0] = vbox.store[0].slice(0, 2);
vbox.store[1] = [];
vbox.store[2] = [];
vbox.stash.fill(null, 0, 2);
}
}
if (stage === 4) {
if (!vbox.free[2][0] || vbox.bits < 24) {
if (!vbox.store[2][0] || vbox.bits < 24) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = vbox.free[2].slice(0, 1);
vbox.bound.fill(null, 0, 2);
vbox.store[0] = [];
vbox.store[1] = [];
vbox.store[2] = vbox.store[2].slice(0, 1);
vbox.stash.fill(null, 0, 2);
}
}
@ -68,10 +68,10 @@ function tutorialVbox(player, store, tutorial) {
if (player.constructs[0].specs.length !== 0) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = vbox.free[2].slice(0, 1);
vbox.bound.fill(null, 0, 2);
vbox.store[0] = [];
vbox.store[1] = [];
vbox.store[2] = vbox.store[2].slice(0, 1);
vbox.stash.fill(null, 0, 2);
}
}
@ -79,9 +79,9 @@ function tutorialVbox(player, store, tutorial) {
if (player.constructs.every(c => c.skills.length !== 0)) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = [];
vbox.store[0] = [];
vbox.store[1] = [];
vbox.store[2] = [];
}
}
@ -89,9 +89,9 @@ function tutorialVbox(player, store, tutorial) {
if (vbox.bits < 25) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = [];
vbox.store[0] = [];
vbox.store[1] = [];
vbox.store[2] = [];
}
}
store.dispatch(actions.setTutorial(stage));
@ -204,7 +204,7 @@ function tutorialStage(tutorial, clearTutorial, instance) {
<p>Press <b>READY</b> to progress to the <b>GAME PHASE</b> <br />
or continue creating new items to strengthen your constructs further</p>
<p>You can unequip skills and specs back into the inventory by double clicking. <br />
Reclaim can be used to refund the cost of items in your inventory. </p>
Refund can be used to refund the cost of items in your inventory. </p>
</div>
);
}

View File

@ -197,7 +197,7 @@ function postData(url = '/', data = {}) {
cache: 'no-cache', // *default, no-cache, reload, force-cache, only-if-cached
credentials: 'include', // include, same-origin, *omit
headers: {
Accept: 'application/json',
Buy: 'application/json',
'content-type': 'application/json',
},
redirect: 'error', // manual, *follow, error

View File

@ -15,7 +15,7 @@ use chrono::prelude::*;
use chrono::Duration;
use account::Account;
use account;
use vbox;
use player::{Player, Score, player_create};
@ -466,38 +466,38 @@ impl Instance {
Ok(())
}
pub fn vbox_discard(mut self, account: Uuid) -> Result<Instance, Error> {
pub fn vbox_refill(mut self, account: Uuid) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_discard()?;
.vbox_refill()?;
Ok(self)
}
pub fn vbox_accept(mut self, account: Uuid, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<Instance, Error> {
pub fn vbox_buy(mut self, account: Uuid, group: vbox::ItemType, index: String, construct_id: Option<Uuid>) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_accept(group, index, construct_id)?;
.vbox_buy(group, index, construct_id)?;
Ok(self)
}
pub fn vbox_combine(mut self, account: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<Instance, Error> {
pub fn vbox_combine(mut self, account: Uuid, inv_indices: Vec<String>, vbox_indices: vbox::VboxIndices) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_combine(inv_indices, vbox_indices)?;
Ok(self)
}
pub fn vbox_reclaim(mut self, account: Uuid, index: usize) -> Result<Instance, Error> {
pub fn vbox_refund(mut self, account: Uuid, index: String) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_reclaim(index)?;
.vbox_refund(index)?;
Ok(self)
}
pub fn vbox_apply(mut self, account: Uuid, index: usize, construct_id: Uuid) -> Result<Instance, Error> {
pub fn vbox_apply(mut self, account: Uuid, index: String, construct_id: Uuid) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_apply(index, construct_id)?;
.vbox_equip(index, construct_id)?;
Ok(self)
}
@ -834,19 +834,17 @@ mod tests {
fn instance_pve_test() {
let mut instance = Instance::new();
let bot_player = bot_player();
let bot = bot_player.id;
instance.add_player(bot_player).unwrap();
let bot = bot_player();
let bot_one = bot.id;
instance.add_player(bot).unwrap();
let player_account = Uuid::new_v4();
let constructs = instance_mobs(player_account);
let player = Player::new(player_account, &"test".to_string(), constructs).set_bot(true);
instance.add_player(player).expect("could not add player");
let bot = bot_player();
let bot_two = bot.id;
instance.add_player(bot).unwrap();
assert_eq!(instance.phase, InstancePhase::Lobby);
instance.player_ready(player_account).unwrap();
instance.player_ready(bot).unwrap();
instance.player_ready(bot_one).unwrap();
instance.player_ready(bot_two).unwrap();
assert_eq!(instance.phase, InstancePhase::Finished);
}

View File

@ -1,3 +1,5 @@
use std::collections::{HashMap};
use uuid::Uuid;
use rand::prelude::*;
@ -9,7 +11,7 @@ use failure::err_msg;
use account;
use account::Account;
use construct::{Construct, Colours};
use vbox::{Vbox};
use vbox::{Vbox, ItemType, VboxIndices};
use item::{Item, ItemEffect};
use effect::{Effect};
@ -155,125 +157,162 @@ impl Player {
pub fn autobuy(&mut self) -> &mut Player {
let mut rng = thread_rng();
// first check if any constructs have no skills
// if there is one find an item in vbox that gives a skill
while let Some(c) = self.constructs.iter().position(|c| c.skills.len() == 0) {
if let Some(s) = self.vbox.bound.iter().position(|v| v.into_skill().is_some()) {
let construct_id = self.constructs[c].id;
self.vbox_apply(s, construct_id).expect("could not apply");
// skill buying phase
while self.constructs.iter().any(|c| c.skills.len() < 3) {
// find the construct with the smallest number of skills
let construct_id = match self.constructs.iter().min_by_key(|c| c.skills.len()) {
None => panic!("no constructs in autobuy"),
Some(c) => c.id,
};
let i = self.vbox.stash.iter()
.find(|(_i, v)| v.into_skill().is_some())
.map(|(i, _v)| i.clone());
// got a skill in stash
if let Some(i) = i {
// AAAAAAAAAAAAAAAAAAAA
// there's a bad bug here where if this apply fails
// the item in question will be silently dropped
let item = self.vbox.stash.remove(&i).unwrap();
self.vbox_apply(item, construct_id).ok();
continue;
}
info!("no skills available...");
}
// need to buy one
else {
// now keep buying and applying items cause whynot
// inb4 montecarlo gan
// do we have any colours in store?
let colours = self.vbox.store[&ItemType::Colours].keys()
.cloned()
.collect::<Vec<String>>();
loop {
let (target_construct_i, target_construct_id) = match self.constructs.iter().any(|c| c.skills.len() < 3) {
true => {
let mut target_construct_i = 0;
for (j, c) in self.constructs.iter().enumerate() {
if c.skills.len() < self.constructs[target_construct_i].skills.len() {
target_construct_i = j;
// how about a base skill?
let base = match self.vbox.store[&ItemType::Skills].iter().next() {
Some(b) => Some(b.0.clone()),
None => None,
};
// if no: try to refill and start again
match colours.len() < 2 || base.is_none() {
true => match self.vbox_refill() {
Ok(_) => continue,
Err(_) => break, // give up
},
false => {
let mut vbox_items = HashMap::new();
vbox_items.insert(ItemType::Colours, colours);
vbox_items.insert(ItemType::Skills, vec![base.unwrap()]);
match self.vbox_combine(vec![], Some(vbox_items)) {
Ok(_) => continue,
Err(_) => break, // give up
}
}
(target_construct_i, self.constructs[target_construct_i].id)
},
false => {
let i = rng.gen_range(0, 3);
(i, self.constructs[i].id)
},
};
let needs_skills = self.constructs[target_construct_i].skills.len() < 3;
let group_i = match needs_skills {
true => 1,
false => 2,
};
let num_colours = self.vbox.bound
.iter()
.filter(|v| [Item::Red, Item::Green, Item::Blue].contains(v))
.count();
if self.vbox.bound.len() < 3 || num_colours < 2 {
if (needs_skills && self.vbox.bits < 4) || self.vbox.bits < 5 {
// info!("insufficient balance");
break;
}
// get 2 colours and something else
let free_colours = self.vbox.free[0].iter().fold(0, |count, item| {
match item.is_some() {
true => count + 1,
false => count
}
});
if free_colours < 2 {
break;
}
self.bot_vbox_accept(0).expect("could't accept colour item");
self.bot_vbox_accept(0).expect("could't accept colour item");
self.bot_vbox_accept(group_i).expect("could't accept group item");
}
}
// info!("{:?}", self.vbox.bound);
let skills = [Item::Attack, Item::Block, Item::Buff, Item::Debuff, Item::Stun];
let combo_i = match group_i {
1 => self.vbox.bound.iter().position(|v| skills.contains(v)).expect("no skill found"),
2 => self.vbox.bound.iter().position(|v| v.into_spec().is_some()).expect("no spec found"),
_ => panic!("unknown group_i"),
// spec buying phase
while self.constructs.iter().any(|c| c.specs.len() < 3) {
// find the construct with the smallest number of skills
let construct_id = match self.constructs.iter().min_by_key(|c| c.specs.len()) {
None => panic!("no constructs in autobuy"),
Some(c) => c.id,
};
// first 2 colours can be whatever
self.vbox_combine(vec![0, 1, combo_i], vec![]).ok();
let item_i = self.vbox.bound.len() - 1;
self.vbox_apply(item_i, target_construct_id).ok();
let i = self.vbox.stash.iter()
.find(|(_i, v)| v.into_spec().is_some())
.map(|(i, _v)| i.clone());
// got a skill in stash
if let Some(i) = i {
// AAAAAAAAAAAAAAAAAAAA
// there's a bad bug here where if this apply fails
// the item in question will be silently dropped
let item = self.vbox.stash.remove(&i).unwrap();
self.vbox_apply(item, construct_id).ok();
continue;
}
// need to buy one
else {
// do we have any colours in store?
let colours = self.vbox.store[&ItemType::Colours].keys()
.cloned()
.collect::<Vec<String>>();
// how about a base spec?
let base = match self.vbox.store[&ItemType::Specs].iter().next() {
Some(b) => Some(b.0.clone()),
None => None,
};
// if no: try to refill and start again
match colours.len() < 2 || base.is_none() {
true => match self.vbox_refill() {
Ok(_) => continue,
Err(_) => break, // give up
},
false => {
let mut vbox_items = HashMap::new();
vbox_items.insert(ItemType::Colours, colours);
vbox_items.insert(ItemType::Specs, vec![base.unwrap()]);
match self.vbox_combine(vec![], Some(vbox_items)) {
Ok(_) => continue,
Err(_) => break, // give up
}
}
}
}
}
// upgrading phase
// NYI
return self;
}
pub fn vbox_discard(&mut self) -> Result<&mut Player, Error> {
pub fn vbox_refill(&mut self) -> Result<&mut Player, Error> {
self.vbox.balance_sub(DISCARD_COST)?;
self.vbox.fill();
Ok(self)
}
pub fn bot_vbox_accept(&mut self, group: usize) -> Result<&mut Player, Error> {
self.vbox.bot_accept(group)?;
pub fn bot_vbox_accept(&mut self, group: ItemType) -> Result<&mut Player, Error> {
let item = self.vbox.bot_buy(group)?;
self.vbox.stash_add(item, None)?;
Ok(self)
}
pub fn vbox_accept(&mut self, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
self.vbox.accept(group, index, construct_id)?;
if construct_id.is_some() {
let equip_index = self.vbox.bound.len() - 1;
self.vbox_apply(equip_index, construct_id.expect("no construct"))?;
}
pub fn vbox_buy(&mut self, group: ItemType, index: String, construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
let item = self.vbox.buy(group, &index)?;
match construct_id {
Some(id) => { self.vbox_apply(item, id)?; },
None => { self.vbox.stash_add(item, None)?; },
};
Ok(self)
}
pub fn vbox_combine(&mut self, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<&mut Player, Error> {
pub fn vbox_combine(&mut self, inv_indices: Vec<String>, vbox_indices: VboxIndices) -> Result<&mut Player, Error> {
self.vbox.combine(inv_indices, vbox_indices)?;
Ok(self)
}
pub fn vbox_reclaim(&mut self, index: usize) -> Result<&mut Player, Error> {
self.vbox.reclaim(index)?;
pub fn vbox_refund(&mut self, index: String) -> Result<&mut Player, Error> {
self.vbox.refund(index)?;
Ok(self)
}
pub fn vbox_apply(&mut self, index: usize, construct_id: Uuid) -> Result<&mut Player, Error> {
if self.vbox.bound.get(index).is_none() {
return Err(format_err!("no item at index {:?}", index));
}
pub fn vbox_equip(&mut self, index: String, construct_id: Uuid) -> Result<&mut Player, Error> {
let item = self.vbox.stash.remove(&index)
.ok_or(format_err!("no item at index {:?} {:}", self, &index))?;
let item = self.vbox.bound.remove(index);
self.vbox_apply(item, construct_id)
}
pub fn vbox_apply(&mut self, item: Item, construct_id: Uuid) -> Result<&mut Player, Error> {
match item.effect() {
Some(ItemEffect::Skill) => {
let skill = item.into_skill().ok_or(format_err!("item {:?} has no associated skill", item))?;
@ -317,8 +356,8 @@ impl Player {
}
pub fn vbox_unequip(&mut self, target: Item, construct_id: Uuid, target_construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
if self.vbox.bound.len() >= 9 && !target_construct_id.is_some() {
return Err(err_msg("too many items bound"));
if self.vbox.stash.len() >= 9 && !target_construct_id.is_some() {
return Err(err_msg("too many items stash"));
}
match target.effect() {
@ -349,13 +388,10 @@ impl Player {
construct.apply_modifiers(&player_colours);
}
self.vbox.bound.push(target);
if target_construct_id.is_some() {
let equip_index = self.vbox.bound.len() - 1;
self.vbox_apply(equip_index, target_construct_id.expect("no construct"))?;
}
// self.vbox.bound.sort_unstable();
match target_construct_id {
Some(cid) => { self.vbox_apply(target, cid)?; },
None => { self.vbox.stash_add(target, None)?; },
};
Ok(self)
}
@ -408,8 +444,8 @@ mod tests {
let player_account = Uuid::new_v4();
let constructs = instance_mobs(player_account);
let mut player = Player::new(player_account, &"test".to_string(), constructs).set_bot(true);
player.vbox.fill();
player.vbox.fill();
player.autobuy();
assert!(player.constructs.iter().all(|c| c.skills.len() >= 1));

View File

@ -1,3 +1,4 @@
use std::collections::HashMap;
use std::time::{Instant};
use std::thread::{spawn};
@ -34,7 +35,7 @@ use mail::Email;
use pg::{Db};
use pg::{PgPool};
use skill::{Skill, dev_resolve, Resolutions};
use vbox::{vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
use vbox::{ItemType, vbox_buy, vbox_apply, vbox_refill, vbox_combine, vbox_refund, vbox_unequip};
use http::{AUTH_CLEAR, TOKEN_HEADER};
#[derive(Debug,Clone,Serialize)]
@ -114,14 +115,13 @@ pub enum RpcRequest {
InstanceState { instance_id: Uuid },
InstanceChat { instance_id: Uuid, index: usize },
VboxAccept { instance_id: Uuid, group: usize, index: usize },
VboxAcceptEquip { instance_id: Uuid, group: usize, index: usize, construct_id: Uuid },
VboxDiscard { instance_id: Uuid },
VboxCombine { instance_id: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>> },
VboxApply { instance_id: Uuid, construct_id: Uuid, index: usize },
VboxBuy { instance_id: Uuid, group: ItemType, index: String, construct_id: Option<Uuid> },
VboxRefill { instance_id: Uuid },
VboxCombine { instance_id: Uuid, inv_indices: Vec<String>, vbox_indices: Option<HashMap<ItemType, Vec<String>>> },
VboxApply { instance_id: Uuid, construct_id: Uuid, index: String },
VboxUnequip { instance_id: Uuid, construct_id: Uuid, target: Item },
VboxUnequipApply { instance_id: Uuid, construct_id: Uuid, target: Item, target_construct_id: Uuid },
VboxReclaim { instance_id: Uuid, index: usize },
VboxRefund { instance_id: Uuid, index: String },
}
struct Connection {
@ -245,11 +245,8 @@ impl Connection {
RpcRequest::InstanceAbandon { instance_id } =>
Ok(instance_abandon(&mut tx, account, instance_id)?),
RpcRequest::VboxAccept { instance_id, group, index } =>
Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index, None)?)),
RpcRequest::VboxAcceptEquip { instance_id, group, index, construct_id } =>
Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index, Some(construct_id))?)),
RpcRequest::VboxBuy { instance_id, group, index, construct_id } =>
Ok(RpcMessage::InstanceState(vbox_buy(&mut tx, account, instance_id, group, index, construct_id)?)),
RpcRequest::VboxApply { instance_id, construct_id, index } =>
Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
@ -257,11 +254,11 @@ impl Connection {
RpcRequest::VboxCombine { instance_id, inv_indices, vbox_indices } =>
Ok(RpcMessage::InstanceState(vbox_combine(&mut tx, account, instance_id, inv_indices, vbox_indices)?)),
RpcRequest::VboxDiscard { instance_id } =>
Ok(RpcMessage::InstanceState(vbox_discard(&mut tx, account, instance_id)?)),
RpcRequest::VboxRefill { instance_id } =>
Ok(RpcMessage::InstanceState(vbox_refill(&mut tx, account, instance_id)?)),
RpcRequest::VboxReclaim { instance_id, index } =>
Ok(RpcMessage::InstanceState(vbox_reclaim(&mut tx, account, instance_id, index)?)),
RpcRequest::VboxRefund { instance_id, index } =>
Ok(RpcMessage::InstanceState(vbox_refund(&mut tx, account, instance_id, index)?)),
RpcRequest::VboxUnequip { instance_id, construct_id, target } =>
Ok(RpcMessage::InstanceState(vbox_unequip(&mut tx, account, instance_id, construct_id, target, None)?)),

View File

@ -1,8 +1,9 @@
use uuid::Uuid;
use std::iter;
use std::collections::HashMap;
// reclaims
// refunds
use rand::prelude::*;
use rand::{thread_rng};
use rand::distributions::{WeightedIndex};
@ -19,30 +20,48 @@ use construct::{Colours};
use item::*;
pub type VboxIndices = Option<HashMap<ItemType, Vec<String>>>;
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Vbox {
pub bits: usize,
pub free: Vec<Vec<Option<Item>>>,
pub bound: Vec<Item>,
pub store: HashMap<ItemType, HashMap<String, Item>>,
pub stash: HashMap<String, Item>,
}
#[derive(Debug,Copy,Clone,Serialize,Deserialize,Hash,PartialEq,Eq)]
pub enum ItemType {
Colours,
Skills,
Specs,
}
const STORE_COLOURS_CAPACITY: usize = 6;
const STORE_SKILLS_CAPACITY: usize = 3;
const STORE_SPECS_CAPACITY: usize = 3;
const STASH_CAPACITY: usize = 6;
const STARTING_ATTACK_COUNT: usize = 3;
impl Vbox {
pub fn new() -> Vbox {
let starting_items = vec![
Item::Attack,
Item::Attack,
Item::Attack,
];
let mut colours: HashMap<String, Item> = HashMap::new();
let mut skills: HashMap<String, Item> = HashMap::new();
let mut specs: HashMap<String, Item> = HashMap::new();
let store = [
(ItemType::Colours, colours),
(ItemType::Skills, skills),
(ItemType::Colours, specs),
].iter().cloned().collect();
let mut stash = HashMap::new();
for i in 0..STARTING_ATTACK_COUNT {
stash.insert(i.to_string(), Item::Attack);
}
Vbox {
free: vec![vec![], vec![], vec![]],
bound: starting_items,
store,
stash,
bits: 30,
}
}
@ -65,103 +84,130 @@ impl Vbox {
pub fn fill(&mut self) -> &mut Vbox {
let mut rng = thread_rng();
self.free = [ItemType::Colours, ItemType::Skills, ItemType::Specs].iter()
.map(|item_type| {
let items = match item_type {
ItemType::Colours => vec![
(Some(Item::Red), 1),
(Some(Item::Green), 1),
(Some(Item::Blue), 1),
],
ItemType::Skills => vec![
(Some(Item::Attack), 1),
(Some(Item::Block), 1),
(Some(Item::Buff), 1),
(Some(Item::Debuff), 1),
(Some(Item::Stun), 1),
],
ItemType::Specs => vec![
(Some(Item::Power), 1),
(Some(Item::Life), 1),
(Some(Item::Speed), 1),
],
};
let colours = vec![
(Item::Red, 1),
(Item::Green, 1),
(Item::Blue, 1),
];
let colour_dist = WeightedIndex::new(colours.iter().map(|item| item.1)).unwrap();
let dist = WeightedIndex::new(items.iter().map(|item| item.1)).unwrap();
iter::repeat_with(|| {
items[dist.sample(&mut rng)].0}).take(match item_type {
ItemType::Colours => 6,
_ => 3,
}).collect::<Vec<Option<Item>>>()
})
.collect::<Vec<Vec<Option<Item>>>>();
let skills = vec![
(Item::Attack, 1),
(Item::Block, 1),
(Item::Buff, 1),
(Item::Debuff, 1),
(Item::Stun, 1),
];
let skill_dist = WeightedIndex::new(skills.iter().map(|item| item.1)).unwrap();
let specs = vec![
(Item::Power, 1),
(Item::Life, 1),
(Item::Speed, 1),
];
let spec_dist = WeightedIndex::new(specs.iter().map(|item| item.1)).unwrap();
for item_type in [ItemType::Colours, ItemType::Skills, ItemType::Specs].iter() {
let (items, num, dist) = match item_type {
ItemType::Colours => (&colours, STORE_COLOURS_CAPACITY, &colour_dist),
ItemType::Skills => (&skills, STORE_SKILLS_CAPACITY, &skill_dist),
ItemType::Specs => (&specs, STORE_SPECS_CAPACITY, &spec_dist),
};
let drops = iter::repeat_with(|| items[dist.sample(&mut rng)].0)
.take(num)
.enumerate()
.map(|(i, item)| (i.to_string(), item))
.collect::<HashMap<String, Item>>();
self.store.insert(*item_type, drops);
}
self
}
pub fn accept(&mut self, i: usize, j: usize, construct_id: Option<Uuid>) -> Result<&mut Vbox, Error> {
if self.bound.len() >= 6 && !construct_id.is_some() {
return Err(err_msg("too many items bound"));
}
pub fn buy(&mut self, item: ItemType, i: &String) -> Result<Item, Error> {
// check item exists
self.free
.get(i).ok_or(format_err!("no item group at index {:?}", i))?
.get(j).ok_or(format_err!("no item at index {:?}", j))?;
let selection = self.store
.get_mut(&item).ok_or(format_err!("no item group {:?}", item))?
.remove(i).ok_or(format_err!("no item at index {:?} {:}", self, i))?;
// check can purchase
let cost = match self.free[i][j] {
None => 0,
_ => self.free[i][j].unwrap().cost()
};
self.balance_sub(cost)?;
self.balance_sub(selection.cost())?;
// actually move
match self.free[i][j] {
None => (),
_ => self.bound.push(self.free[i][j].unwrap())
Ok(selection)
}
pub fn stash_add(&mut self, item: Item, index: Option<&String>) -> Result<String, Error> {
if self.stash.len() >= STASH_CAPACITY {
return Err(err_msg("stash full"));
}
// self.bound.push(self.free[i][j].unwrap());
self.free[i][j] = None;
// self.bound.sort_unstable();
Ok(self)
if let Some(index) = index {
if self.stash.contains_key(index) {
return Err(format_err!("slot occupied {:?}", index));
}
self.stash.insert(index.clone(), item);
return Ok(index.to_string());
}
for i in (0..STASH_CAPACITY).map(|i| i.to_string()) {
if !self.stash.contains_key(&i) {
self.stash.insert(i.clone(), item);
return Ok(i);
}
}
return Err(err_msg("stash full"));
}
pub fn bot_accept(&mut self, i: usize) -> Result<&mut Vbox, Error> {
let buy_index = self.free[i].iter().position(|item| item.is_some());
self.accept(i, buy_index.expect("no valid buys"), None)
pub fn bot_buy(&mut self, item: ItemType) -> Result<Item, Error> {
let buy_index = self.store[&item]
.keys()
.next()
.ok_or(format_err!("no item in group {:?}", item))?
.clone();
self.buy(item, &buy_index)
}
pub fn reclaim(&mut self, i: usize) -> Result<&mut Vbox, Error> {
self.bound.get(i).ok_or(format_err!("no item at index {:?}", i))?;
let reclaimed = self.bound.remove(i);
let refund = reclaimed.cost();
// info!("reclaiming {:?} for {:?}", refund, reclaimed);
pub fn refund(&mut self, i: String) -> Result<&mut Vbox, Error> {
let refunded = self.stash.remove(&i)
.ok_or(format_err!("no item at index {:?} {:?}", self.stash, i))?;
let refund = refunded.cost();
// info!("refunding {:?} for {:?}", refund, refunded);
self.balance_add(refund);
Ok(self)
}
pub fn combine(&mut self, mut inv_indices: Vec<usize>, vbox_indicies: Vec<Vec<usize>>) -> Result<&mut Vbox, Error> {
if !inv_indices.iter().all(|i| self.bound.get(*i).is_some()) {
return Err(err_msg("item missing index"));
}
// try to buy up the vbox indicies and add them to the inventory indicies for combining
for vi in vbox_indicies.iter() {
inv_indices.push(self.bound.len());
self.accept(vi[0], vi[1], Some(Uuid::nil()))?;
}
pub fn combine(&mut self, stash_indices: Vec<String>, store_indices: Option<HashMap<ItemType, Vec<String>>>) -> Result<&mut Vbox, Error> {
// find base item for index to insert into
let base_index = stash_indices.iter()
.find(|i| match self.stash.get(i.clone()) {
Some(item) => item.into_skill().is_some(),
None => false,
});
// have to sort the indices and keep track of the iteration
// because when removing the elements the array shifts
inv_indices.sort_unstable();
let mut input = inv_indices
let mut input = stash_indices
.iter()
.enumerate()
.map(|(i, index)| {
self.bound.remove(index.saturating_sub(i))
})
.collect::<Vec<Item>>();
.map(|i| self.stash.remove(i)
.ok_or(format_err!("no item at index {:?} {:?}", self.stash, i)))
.collect::<Result<Vec<Item>, Error>>()?;
if let Some(store_indices) = store_indices {
let mut purchased = store_indices.iter()
.map(|(g, list)|
list.iter()
.map(|i| self.buy(*g, i))
.collect::<Result<Vec<Item>, Error>>()
)
.collect::<Result<Vec<Vec<Item>>, Error>>()?
.into_iter()
.flatten()
.collect();
input.append(&mut purchased);
}
// sort the input to align with the combinations
// combos are sorted when created
@ -169,40 +215,37 @@ impl Vbox {
let combos = get_combos();
let combo = combos.iter().find(|c| c.components == input).ok_or(err_msg("not a combo"))?;
self.bound.push(combo.item);
// self.bound.sort_unstable();
if self.bound.len() > 6 {
return Err(err_msg("too many items bound"));
}
self.stash_add(combo.item, base_index)?;
Ok(self)
}
}
pub fn vbox_discard(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result<Instance, Error> {
pub fn vbox_refill(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_discard(account.id)?;
.vbox_refill(account.id)?;
return instance_update(tx, instance);
}
pub fn vbox_accept(tx: &mut Transaction, account: &Account, instance_id: Uuid, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<Instance, Error> {
pub fn vbox_buy(tx: &mut Transaction, account: &Account, instance_id: Uuid, group: ItemType, index: String, construct_id: Option<Uuid>) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_accept(account.id, group, index, construct_id)?;
.vbox_buy(account.id, group, index, construct_id)?;
return instance_update(tx, instance);
}
pub fn vbox_combine(tx: &mut Transaction, account: &Account, instance_id: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<Instance, Error> {
pub fn vbox_combine(tx: &mut Transaction, account: &Account, instance_id: Uuid, stash_indices: Vec<String>, vbox_indices: VboxIndices) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_combine(account.id, inv_indices, vbox_indices)?;
.vbox_combine(account.id, stash_indices, vbox_indices)?;
return instance_update(tx, instance);
}
pub fn vbox_reclaim(tx: &mut Transaction, account: &Account, instance_id: Uuid, index: usize) -> Result<Instance, Error> {
pub fn vbox_refund(tx: &mut Transaction, account: &Account, instance_id: Uuid, index: String) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_reclaim(account.id, index)?;
.vbox_refund(account.id, index)?;
return instance_update(tx, instance);
}
pub fn vbox_apply(tx: &mut Transaction, account: &Account, instance_id: Uuid, construct_id: Uuid, index: usize) -> Result<Instance, Error> {
pub fn vbox_apply(tx: &mut Transaction, account: &Account, instance_id: Uuid, construct_id: Uuid, index: String) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_apply(account.id, index, construct_id)?;
return instance_update(tx, instance);
@ -221,9 +264,49 @@ mod tests {
#[test]
fn combine_test() {
let mut vbox = Vbox::new();
vbox.bound = vec![Item::Attack, Item::Green, Item::Green];
vbox.combine(vec![1,2,0], vec![]).unwrap();
assert_eq!(vbox.bound[0], Item::Heal);
vbox.stash.insert(0.to_string(), Item::Attack);
vbox.stash.insert(1.to_string(), Item::Green);
vbox.stash.insert(2.to_string(), Item::Green);
vbox.combine(vec![0.to_string(), 1.to_string(), 2.to_string()], None).unwrap();
assert_eq!(vbox.stash["0"], Item::Heal);
}
#[test]
fn buy_test() {
let mut vbox = Vbox::new();
vbox.fill();
// cannot rebuy same
vbox.buy(ItemType::Skills, &0.to_string()).unwrap();
assert!(vbox.store[&ItemType::Skills].get(&0.to_string()).is_none());
assert!(vbox.buy(ItemType::Skills, &0.to_string()).is_err());
}
#[test]
fn capacity_test() {
let mut vbox = Vbox::new();
vbox.fill();
vbox.stash_add(Item::Red, None).unwrap();
vbox.stash_add(Item::Red, None).unwrap();
vbox.stash_add(Item::Red, None).unwrap();
assert!(vbox.stash_add(Item::Red, None).is_err());
}
#[test]
fn store_and_stash_combine_test() {
let mut vbox = Vbox::new();
vbox.fill();
let mut skill_combine_args = HashMap::new();
skill_combine_args.insert(ItemType::Colours, vec![0.to_string(), 1.to_string()]);
skill_combine_args.insert(ItemType::Skills, vec![0.to_string()]);
let mut spec_combine_args = HashMap::new();
spec_combine_args.insert(ItemType::Colours, vec![2.to_string(), 3.to_string()]);
spec_combine_args.insert(ItemType::Specs, vec![0.to_string()]);
vbox.combine(vec![], Some(skill_combine_args)).unwrap();
vbox.combine(vec![], Some(spec_combine_args)).unwrap();
}
#[test]
@ -239,10 +322,10 @@ mod tests {
}
#[test]
fn reclaim_test() {
fn refund_test() {
let mut vbox = Vbox::new();
vbox.bound = vec![Item::Strike];
vbox.reclaim(0).unwrap();
vbox.stash.insert(0.to_string(), Item::Strike);
vbox.refund(0.to_string()).unwrap();
assert_eq!(vbox.bits, 32);
}