Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
This commit is contained in:
@@ -28,7 +28,7 @@ class StatBar extends Phaser.GameObjects.Graphics {
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if (type === 'HP') {
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this.val = this.crypObj.cryp.hp.value;
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this.max = this.crypObj.cryp.stamina.value;
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this.max = this.crypObj.cryp.hp.value;
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this.margin = 0;
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} else if (type === 'Red Shield') {
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this.val = this.crypObj.cryp.red_shield.value;
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@@ -63,11 +63,11 @@ class StatSheet extends Phaser.Scene {
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const crypStat = (stat, i) => {
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const STAT_X = X;
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const STAT_Y = Y + (i + 2) * TEXT_MARGIN;
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this.add.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.value}`, TEXT.NORMAL);
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this.add.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base} -> ${stat.value}`, TEXT.NORMAL);
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};
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const CRYP_STATS = [
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cryp.stamina,
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cryp.hp,
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cryp.red_shield,
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cryp.blue_shield,
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cryp.evasion,
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@@ -90,7 +90,7 @@ class StatSheet extends Phaser.Scene {
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this.add.text(X + WIDTH * 0.175, Y, 'Skills', TEXT.HEADER);
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this.add.text(X + WIDTH * 0.175, Y + HEIGHT * 0.25, 'Specs', TEXT.HEADER);
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const knownSpec = (spec, i) => {
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const knownSpec = (spec, i) => {
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const SKILL_X = X + WIDTH * 0.21 + WIDTH * 0.125 * i;
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const SKILL_Y = Y + HEIGHT * 0.4;
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const itemObj = new Item(this, spec, i, SKILL_X, SKILL_Y, SKILL_WIDTH, Math.floor(SKILL_WIDTH / 2));
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@@ -19,7 +19,7 @@ This homepage shows your cryps, joinable online games, PVE options and your item
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If you have no cryps yet, press SPAWN and give your cryp a name to create one.
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Once you have made a cryp, click on them to visit their stat page and teach them some SKILLS.
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The stat page also has descriptions of each skill and their effects.
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cryps have 3 basic stats: stamina, red damage and magic damage.
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cryps have 3 basic stats: hp, red damage and magic damage.
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Toggle whether a cryp is selected for your team by clicking the coloured stripes next to the cryp or press 1,2,3.
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Once you have a team ready press the New PVE Game button to start playing.
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`;
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