write player entries

This commit is contained in:
ntr 2018-10-20 17:23:55 +11:00
parent 69fe6e8f55
commit 50cb9a574f
2 changed files with 40 additions and 32 deletions

View File

@ -1,6 +1,13 @@
# Principles
* Experience something
* Express something
* Prove something
# WORK WORK
* QOL
* auto login
* ws reconnect ✔
* Levelling ✔
* Global rolls
@ -18,7 +25,11 @@
* Scrabble grid
* skills
* offensive -> choose target
* offensive -> choose target ✔
* check for cryp ability ownership
* check for game participation
* write players row for every team+cryp added
* defensive
* Items
@ -34,10 +45,9 @@
* Cryp Generation
*
# Principles
* Experience something
* Express something
* Prove something
# Db maintenance
* delete games when a cryp is deleted
* does this need to happen? can have historical games
# Mechanic Ideas
teams

View File

@ -329,11 +329,6 @@ impl Game {
}
}
// add client function call
// check for cryp ability ownership
// check for game participation
pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let query = "
SELECT *
@ -358,7 +353,7 @@ pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &A
return game_write(game, tx);
}
pub fn game_new(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
pub fn game_new(game: &Game, tx: &mut Transaction) -> Result<(), Error> {
let game_bytes = to_vec(&game)?;
let query = "
@ -374,35 +369,32 @@ pub fn game_new(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
println!("{:?} wrote game", game.id);
return Ok(game);
return Ok(());
}
pub fn players_write(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
let game_bytes = to_vec(&game)?;
/// write a row for every cryp in a team when added to a battle
pub fn players_write(team: &Team, game_id: Uuid, tx: &mut Transaction) -> Result<(), Error> {
// pve
if !team.id.is_nil() {
for cryp in &team.cryps {
let id = Uuid::new_v4();
for team in &game.teams {
// pve
if !team.id.is_nil() {
for cryp in &team.cryps {
let id = Uuid::new_v4();
let query = "
INSERT INTO players (id, game, cryp, account)
VALUES ($1, $2, $3, $4)
RETURNING id, account;
";
let query = "
INSERT INTO players (id, game, cryp, account)
VALUES ($1, $2, $3, $4)
RETURNING id, account;
";
let result = tx
.query(query, &[&id, &game_id, &cryp.id, &team.id])?;
let result = tx
.query(query, &[&id, &game.id, &cryp.id, &team.id])?;
let _returned = result.iter().next().expect("no row written");
let _returned = result.iter().next().expect("no row written");
println!("wrote player entry game:{:?} cryp:{:?} account:{:?}", game.id, cryp.id, team.id);
}
println!("wrote player entry game:{:?} cryp:{:?} account:{:?}", game_id, cryp.id, team.id);
}
}
return Ok(game);
return Ok(());
}
pub fn game_write(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
@ -471,6 +463,8 @@ pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account)
let mut game = Game::new();
let game_id = game.id;
game
.set_team_num(2)
.set_team_size(1);
@ -489,7 +483,11 @@ pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account)
game.start();
return game_new(game, tx);
// persist
game_new(&game, tx)?;
players_write(&game.team_by_id(account.id), game_id, tx)?;
Ok(game)
}
#[cfg(test)]