write player entries
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@ -1,6 +1,13 @@
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# Principles
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* Experience something
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* Express something
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* Prove something
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# WORK WORK
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* QOL
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* auto login
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* ws reconnect ✔
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* Levelling ✔
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* Global rolls
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@ -18,7 +25,11 @@
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* Scrabble grid
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* skills
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* offensive -> choose target
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* offensive -> choose target ✔
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* check for cryp ability ownership
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* check for game participation
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* write players row for every team+cryp added
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* defensive
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* Items
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@ -34,10 +45,9 @@
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* Cryp Generation
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*
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# Principles
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* Experience something
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* Express something
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* Prove something
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# Db maintenance
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* delete games when a cryp is deleted
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* does this need to happen? can have historical games
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# Mechanic Ideas
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teams
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@ -329,11 +329,6 @@ impl Game {
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}
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}
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// add client function call
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// check for cryp ability ownership
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// check for game participation
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pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
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let query = "
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SELECT *
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@ -358,7 +353,7 @@ pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &A
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return game_write(game, tx);
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}
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pub fn game_new(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
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pub fn game_new(game: &Game, tx: &mut Transaction) -> Result<(), Error> {
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let game_bytes = to_vec(&game)?;
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let query = "
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@ -374,35 +369,32 @@ pub fn game_new(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
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println!("{:?} wrote game", game.id);
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return Ok(game);
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return Ok(());
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}
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pub fn players_write(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
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let game_bytes = to_vec(&game)?;
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/// write a row for every cryp in a team when added to a battle
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pub fn players_write(team: &Team, game_id: Uuid, tx: &mut Transaction) -> Result<(), Error> {
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// pve
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if !team.id.is_nil() {
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for cryp in &team.cryps {
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let id = Uuid::new_v4();
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for team in &game.teams {
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// pve
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if !team.id.is_nil() {
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for cryp in &team.cryps {
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let id = Uuid::new_v4();
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let query = "
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INSERT INTO players (id, game, cryp, account)
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VALUES ($1, $2, $3, $4)
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RETURNING id, account;
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";
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let query = "
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INSERT INTO players (id, game, cryp, account)
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VALUES ($1, $2, $3, $4)
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RETURNING id, account;
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";
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let result = tx
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.query(query, &[&id, &game_id, &cryp.id, &team.id])?;
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let result = tx
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.query(query, &[&id, &game.id, &cryp.id, &team.id])?;
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let _returned = result.iter().next().expect("no row written");
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let _returned = result.iter().next().expect("no row written");
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println!("wrote player entry game:{:?} cryp:{:?} account:{:?}", game.id, cryp.id, team.id);
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}
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println!("wrote player entry game:{:?} cryp:{:?} account:{:?}", game_id, cryp.id, team.id);
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}
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}
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return Ok(game);
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return Ok(());
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}
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pub fn game_write(game: Game, tx: &mut Transaction) -> Result<Game, Error> {
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@ -471,6 +463,8 @@ pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account)
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let mut game = Game::new();
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let game_id = game.id;
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game
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.set_team_num(2)
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.set_team_size(1);
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@ -489,7 +483,11 @@ pub fn game_pve(params: GamePveParams, tx: &mut Transaction, account: &Account)
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game.start();
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return game_new(game, tx);
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// persist
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game_new(&game, tx)?;
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players_write(&game.team_by_id(account.id), game_id, tx)?;
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Ok(game)
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}
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#[cfg(test)]
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