add back overlap between anims and combattext

This commit is contained in:
Mashy
2019-12-06 01:47:08 +10:00
parent b8cb296bd6
commit 517b912c2e
3 changed files with 15 additions and 29 deletions
-13
View File
@@ -1,5 +1,3 @@
const { removeTier } = require('./utils');
function getObjects(resolution, game, account) {
const [type, event] = resolution.variant;
@@ -68,17 +66,6 @@ function getObjects(resolution, game, account) {
};
}
function isCbAnim(skill) {
return ['Attack', 'Blast', 'Siphon', 'SiphonTick', 'Strike', 'Chaos', 'Slay', 'Heal',
'Buff', 'Amplify', 'Haste', 'Triage', 'TriageTick', 'Link', 'Hybrid', 'Intercept',
'Debuff', 'Curse', 'Decay', 'DecayTick', 'Purge', 'Silence', 'Restrict',
'Stun', 'Bash', 'Absorb', 'Sleep', 'Break', 'Ruin',
'Block', 'Sustain', 'Electrify', 'Electrocute', 'ElectrocuteTick',
'Counter', 'CounterAttack', 'Purify', 'Recharge', 'Reflect'].includes(removeTier(skill));
}
module.exports = {
getObjects,
isCbAnim,
};
+8 -9
View File
@@ -8,6 +8,7 @@ const actions = require('./actions');
const animations = require('./animations.utils');
const { infoToast, errorToast } = require('./utils');
const { tutorialVbox } = require('./tutorial.utils');
const { TIMES } = require('./constants');
function registerEvents(store) {
function notify(msg) {
@@ -91,27 +92,25 @@ function registerEvents(store) {
const timeout = r.delay;
if (r.variant[0].includes('Hit')) {
let animTimeOut = TIMES.TARGET_DURATION_MS;
const anims = animations.getObjects(r, game, account);
if (r.variant[0] === 'HitCast') {
animTimeOut += TIMES.TARGET_DELAY_MS;
store.dispatch(actions.setAnimSource(anims.animSource));
}
store.dispatch(actions.setAnimFocus(anims.focusTargets));
store.dispatch(actions.setAnimSkill(anims.skill));
store.dispatch(actions.setAnimTarget(anims.animTarget));
store.dispatch(actions.setAnimText(null));
if (animations.isCbAnim(anims.skill)) store.dispatch(actions.setAnimCb(cb));
return setTimeout(() => {
setTimeout(() => {
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
if (r.variant[0].includes('Hit') && animations.isCbAnim(anims.skill)) return true;
return cb();
}, timeout);
}, animTimeOut);
} else {
store.dispatch(actions.setAnimText(r));
}
store.dispatch(actions.setAnimText(r));
return setTimeout(cb, timeout);
}, err => {
if (err) return console.error(err);