params for invaders
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@ -1,5 +1,7 @@
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use uuid::Uuid;
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use rand::prelude::*;
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use rand::distributions::{Normal, WeightedIndex};
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use std::fs::copy;
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use std::fs::File;
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use std::io::prelude::*;
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@ -31,23 +33,49 @@ fn invader_img_write(id: Uuid) -> Result<Uuid, Error> {
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let mut rng = thread_rng();
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let mut svg = Vec::new();
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// rounding ?
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// filters ?
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// distribution for lightness
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// bellcurve around 50%
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let l_dist = Normal::new(50.0, 10.0);
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let s_dist = Normal::new(25.0, 10.0);
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let mut colours = std::iter
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::repeat_with(|| {
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let h = rng.gen_range(0, 360);
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let s = s_dist.sample(&mut rng) as u16;
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let l = l_dist.sample(&mut rng) as u16;
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format!("hsl({:}, {:}%, {:}%)", h, s, l)
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})
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.take(3)
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.collect::<Vec<String>>();
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colours.push("none".to_string());
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// add up to 100 for %
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// [3] is the transparent colour
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let weights = [
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5,
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5,
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65,
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25,
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];
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let colour_dist = WeightedIndex::new(&weights)?;
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write!(&mut svg, "<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='-250 -250 1000 1000' width='500' height='500'><g>")?;
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for i in 0..50 {
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let x = (i % 5) * 50;
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let y = (i / 5) * 50;
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let colour = match rng.gen_bool(0.5) {
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true => "whitesmoke",
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false => "none",
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};
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let colour = &colours[colour_dist.sample(&mut rng)];
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write!(&mut svg, "<rect fill=\"{}\" x=\"{}\" y=\"{}\" width=\"50\" height=\"50\" />", colour, x, y)?;
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write!(&mut svg, "<rect fill=\"{}\" x=\"{}\" y=\"{}\" width=\"50\" height=\"50\" />", colour, 450 - x, y)?;
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}
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write!(&mut svg, "</g></svg>")?;
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// println!("{:?}", String::from_utf8(svg.clone())?);
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let dest = format!("/var/lib/mnml/public/imgs/{}.svg", id);
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println!("molecule dest={:?}", dest);
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@ -64,9 +92,11 @@ mod tests {
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#[test]
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fn invader_img_test() {
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for i in 0..100 {
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invader_img_write(Uuid::new_v4()).unwrap();
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}
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}
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}
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@ -124,3 +154,49 @@ mod tests {
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// return newOpts;
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// }
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// ],
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// - _ => vec![
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// - (ItemAction::RerollStamina, 1),
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// - (ItemAction::RerollPhysDamage, 1),
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// - (ItemAction::RerollSpellDamage, 1),
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// - (ItemAction::RerollSpeed, 1),
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// - (ItemAction::RerollArmour, 1),
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// - (ItemAction::RerollSpellShield, 1),
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// - (ItemAction::RerollEvasion, 1),
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// - ],
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// + // _ => vec![
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// + // (ItemAction::RerollStamina, 1),
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// + // (ItemAction::RerollPhysDamage, 1),
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// + // (ItemAction::RerollSpellDamage, 1),
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// + // (ItemAction::RerollSpeed, 1),
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// + // (ItemAction::RerollArmour, 1),
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// + // (ItemAction::RerollSpellShield, 1),
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// + // (ItemAction::RerollEvasion, 1),
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// + // ],
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// }
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// }
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// -pub fn item_drop(tx: &mut Transaction, account_id: Uuid, mode: GameMode) -> Result<Item, Error> {
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// +pub fn item_drop(tx: &mut Transaction, account_id: Uuid, mode: GameMode) -> Result<(), Error> {
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// let mut rng = thread_rng();
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// - let actions = mode_drops(mode);
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// + let log_normal = LogNormal::new(1.0, 1.0);
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// + let num_drops = log_normal.sample(&mut rng).floor() as u16;
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// +
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// + println!("{:?} drops", num_drops);
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// - let dist = WeightedIndex::new(actions.iter().map(|item| item.1)).unwrap();
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// - let kind = actions[dist.sample(&mut rng)].0;
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// - let item = Item::new(kind, account_id);
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// + for _i in 0..num_drops {
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// + let actions = mode_drops(mode);
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// - println!("{:?} dropped {:?}", account_id, item);
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// + let dist = WeightedIndex::new(actions.iter().map(|item| item.1)).unwrap();
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// + let kind = actions[dist.sample(&mut rng)].0;
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// + let item = Item::new(kind, account_id);
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// - return item_create(item, tx, account_id);
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// + println!("{:?} dropped {:?}", account_id, item);
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// + item_create(item, tx, account_id)?;V
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