yes baybee
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@ -131,11 +131,6 @@ class ConstructAnimation extends Component {
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</div>
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);
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}
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// never update, wait til it gets nuked by parent
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shouldComponentUpdate({ animTarget }) {
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return animTarget === this.props.animTarget;
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}
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}
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@ -113,29 +113,6 @@ class GameConstruct extends Component {
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</div>
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);
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}
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shouldComponentUpdate(nextProps) {
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const allProps = JSON.stringify(nextProps) === JSON.stringify(this.props);
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// console.log(allProps, 'allProps');
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// const resProps = JSON.stringify(nextProps.resolution) === JSON.stringify(this.props.resolution);
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// console.log(resProps, 'resProps');
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// if (!resProps) console.log(JSON.stringify(nextProps.resolution), JSON.stringify(this.props.resolution))
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return !(allProps);
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// if (!nextProps) return false;
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// if (nextProps.activeSkill !== this.props.activeSkill) return true;
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// if (!nextProps.game) return false;
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// if (nextProps.game.resolved.length !== this.resolvedLength) {
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// this.resolvedLength = nextProps.game.resolved.length;
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// return true;
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// }
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// return false;
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}
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componentWillUnmount() {
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console.log('WTF!!!');
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}
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}
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module.exports = addState(GameConstruct);
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