vbox combos, keep items in combiner

This commit is contained in:
Mashy 2019-02-19 14:44:15 +10:00
parent 23188f53f0
commit 54b1c8f1c0
3 changed files with 60 additions and 52 deletions

View File

@ -41,7 +41,7 @@ class Item extends Phaser.GameObjects.Container {
clickHandler() {
this.scene.activeItem = this;
// Set the main context to display the item info
this.scene.registry.set('itemInfo', this.action);
this.scene.registry.set('itemInfo', this.item);
this.select();
}

View File

@ -89,7 +89,7 @@ class CombinerHitBox extends Phaser.GameObjects.Rectangle {
}
deallocate() {
this.item.setPosition(this.item.origX, this.item.origY);
if (this.item) this.item.setPosition(this.item.origX, this.item.origY);
this.item = false;
}
}
@ -137,33 +137,35 @@ class ItemList extends Phaser.Scene {
create(vbox) {
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
if (!vbox.bound) return false;
this.combinerItems = this.registry.get('combinerItems');
if (!this.combinerItems || vbox.bound.length < this.registry.get('boundLength')) {
this.combinerItems = [-1, -1, -1];
if (!vbox.free) return false;
this.addStatic(vbox);
this.addItems(vbox);
this.addClickHandlers(vbox);
return this;
}
addStatic(vbox) {
this.registry.set('boundLength', vbox.bound.length);
const ws = this.registry.get('ws');
// Static Elements
const graphics = this.add.graphics();
graphics.lineStyle(5, 0x808080, 1.0);
drawCombiner(graphics);
drawInventory(graphics);
drawVbox(graphics);
this.add.text(X + WIDTH * 0.1, Y, 'Inventory', TEXT.HEADER);
this.add.text(X + WIDTH * 0.47, Y, 'Combiner', TEXT.HEADER);
this.add.text(X + WIDTH * 0.35, Y + HEIGHT / 2, 'Varibox', TEXT.HEADER);
const reroll = this.add.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
const reroll = this.add
.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => this.registry.get('ws').sendVboxDiscard(vbox.game));
this.add.text(reroll.getCenter().x, reroll.getCenter().y, 'Reroll', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const combine = this.add.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
const combine = this.add
.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
@ -182,11 +184,8 @@ class ItemList extends Phaser.Scene {
const del = this.add.existing(new DeleteHitBox(this, WIDTH * 0.01, Y + HEIGHT * 0.6));
this.add.text(del.getCenter().x, del.getCenter().y, 'Del', TEXT.HEADER)
.setOrigin(0.5, 0.5);
}
addItems(vbox) {
const ws = this.registry.get('ws');
// Generate Items
vbox.bound.forEach((action, i) => {
const ITEM_X = ITEM_WIDTH * 1.1 * (i % INV_COLUMNS) + INV_X + ITEM_WIDTH * 0.5;
const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / INV_COLUMNS) + INV_Y + ITEM_HEIGHT * 0.5;
@ -206,10 +205,22 @@ class ItemList extends Phaser.Scene {
});
this.add.existing(itemBox);
});
}
addClickHandlers(vbox) {
const ws = this.registry.get('ws');
// Restore previous combiner item slots
this.combinerItems.forEach((index, i) => {
if (index === -1) return false;
const item = this.children.list.filter(obj => obj instanceof Item).find(it => it.index === index);
const hitBox = this.children.list.filter(obj => obj instanceof CombinerHitBox).find(hb => hb.slot === i);
hitBox.allocate(item);
return true;
});
// allocation functions
const allocate = (item, hitBox) => {
hitBox.allocate(item);
this.combinerItems[hitBox.slot] = item.index;
this.registry.set('combinerItems', this.combinerItems);
};
const deallocate = (item) => {
const clearIndex = this.combinerItems.indexOf(item.index);
@ -231,11 +242,7 @@ class ItemList extends Phaser.Scene {
} return false;
};
const allocate = (item, hitBox) => {
hitBox.allocate(item);
this.combinerItems[hitBox.slot] = item.index;
};
// Add Handlers
this.input.on('dragstart', (pointer, item) => {
if (!(item instanceof Item)) return false;
item.clickHandler();
@ -278,6 +285,7 @@ class ItemList extends Phaser.Scene {
deallocate(item);
return true;
});
return this;
}
cleanUp() {

View File

@ -187,48 +187,48 @@ impl Vbox {
let new = match base {
Var::Attack => match colour_code {
"rr" => Var::Strike,
"rr" => Var::Strangle,
"gg" => Var::Heal,
"bb" => Var::Blast,
"rg" => Var::Attack,
"gb" => Var::Attack,
"rb" => Var::Attack,
"rg" => Var::Slay,
"gb" => Var::Attack, // TBA
"rb" => Var::Banish,
_ => panic!("missing colour code {:?}", colour_code),
},
Var::Block => match colour_code {
"rr" => Var::Strike,
"gg" => Var::Heal,
"bb" => Var::Blast,
"rg" => Var::Attack,
"gb" => Var::Attack,
"rb" => Var::Attack,
"rr" => Var::Parry,
"gg" => Var::Reflect, // NYI
"bb" => Var::PlagueBarrier, // NYI
"rg" => Var::Shield,
"gb" => Var::Attack, // TBA
"rb" => Var::Taunt,
_ => panic!("missing colour code {:?}", colour_code),
},
Var::Buff => match colour_code {
"rr" => Var::Strike,
"gg" => Var::Heal,
"bb" => Var::Blast,
"rg" => Var::Attack,
"gb" => Var::Attack,
"rb" => Var::Attack,
"rr" => Var::Regenerate, // NYI heal red defense
"gg" => Var::Triage,
"bb" => Var::Amplify,
"rg" => Var::Purify,
"gb" => Var::Attack, // TBA
"rb" => Var::Haste,
_ => panic!("missing colour code {:?}", colour_code),
},
Var::Debuff => match colour_code {
"rr" => Var::Strike,
"gg" => Var::Heal,
"bb" => Var::Blast,
"rg" => Var::Attack,
"rr" => Var::Snare,
"gg" => Var::Purge,
"bb" => Var::Curse,
"rg" => Var::Attack, // TBA
"gb" => Var::Attack,
"rb" => Var::Attack,
"rb" => Var::Slow,
_ => panic!("missing colour code {:?}", colour_code),
},
Var::Stun => match colour_code {
"rr" => Var::Strike,
"gg" => Var::Heal,
"bb" => Var::Blast,
"rg" => Var::Attack,
"gb" => Var::Attack,
"rb" => Var::Attack,
"rr" => Var::Strangle,
"gg" => Var::Throw,
"bb" => Var::Ruin,
"rg" => Var::Silence,
"gb" => Var::Attack, // TBA
"rb" => Var::Taunt,
_ => panic!("missing colour code {:?}", colour_code),
},
_ => panic!("wrong base {:?}", base),