Fixed ruin resolution cast
This commit is contained in:
parent
af03d37404
commit
54b7757e2a
13
CHANGELOG.md
13
CHANGELOG.md
@ -17,11 +17,6 @@ This project adheres to [Semantic Versioning](http://semver.org/).
|
|||||||
- fx for buffs when applied to enemies
|
- fx for buffs when applied to enemies
|
||||||
- invert + haste -> doubles all cooldowns
|
- invert + haste -> doubles all cooldowns
|
||||||
|
|
||||||
New skill `Scatter `
|
|
||||||
Combines - Buff + BB
|
|
||||||
Links targets together so dmg taken is split
|
|
||||||
Recharge 140% source blue damage as blue life to target
|
|
||||||
|
|
||||||
var / skill info rpc
|
var / skill info rpc
|
||||||
thresholds / bonuses
|
thresholds / bonuses
|
||||||
sell cost
|
sell cost
|
||||||
@ -30,6 +25,11 @@ var / skill info rpc
|
|||||||
## [0.1.2] - 2019-05-07
|
## [0.1.2] - 2019-05-07
|
||||||
### Added
|
### Added
|
||||||
|
|
||||||
|
New skill `Scatter `
|
||||||
|
Combines - Buff + BB
|
||||||
|
Links targets together so dmg taken is split
|
||||||
|
Recharge 140% source blue damage as blue life to target
|
||||||
|
|
||||||
New skill `Impurity`
|
New skill `Impurity`
|
||||||
Combines - Buff + GB
|
Combines - Buff + GB
|
||||||
New buff that does the following -
|
New buff that does the following -
|
||||||
@ -71,13 +71,12 @@ New skill `Impurity`
|
|||||||
Inc red and blue multiplier changed 200% -> 150%
|
Inc red and blue multiplier changed 200% -> 150%
|
||||||
`(More reworks soon to make this skill fun)`
|
`(More reworks soon to make this skill fun)`
|
||||||
|
|
||||||
|
|
||||||
- Haste
|
- Haste
|
||||||
Changed to Buff + RG (was Buff + RB)
|
Changed to Buff + RG (was Buff + RB)
|
||||||
Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos)
|
Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos)
|
||||||
Extra attack does 25% source speed as red damage
|
Extra attack does 25% source speed as red damage
|
||||||
Cooldown increased to 2T
|
Cooldown increased to 2T
|
||||||
Speed bonused reduced 200% -> 150%
|
Speed bonus reduced 200% -> 150%
|
||||||
|
|
||||||
- Heal
|
- Heal
|
||||||
Changed multiplier 120% -> 130%
|
Changed multiplier 120% -> 130%
|
||||||
|
|||||||
@ -51,7 +51,6 @@ function GameCryp(props) {
|
|||||||
const {
|
const {
|
||||||
cryp,
|
cryp,
|
||||||
resolution,
|
resolution,
|
||||||
|
|
||||||
activeSkill,
|
activeSkill,
|
||||||
setActiveCryp,
|
setActiveCryp,
|
||||||
selectSkillTarget,
|
selectSkillTarget,
|
||||||
|
|||||||
@ -221,7 +221,7 @@ function getCombatSequence(event) {
|
|||||||
// Skip combat animations depending on event type, expandable in future
|
// Skip combat animations depending on event type, expandable in future
|
||||||
const dotTicks = ['DecayTick', 'CorruptionTick', 'TriageTick', 'SiphonTick', 'StrangleTick'];
|
const dotTicks = ['DecayTick', 'CorruptionTick', 'TriageTick', 'SiphonTick', 'StrangleTick'];
|
||||||
|
|
||||||
if (['Skill'].includes(event[0])) return ['START_SKILL', 'END_SKILL'];
|
if (['Skill', 'AoeSkill'].includes(event[0])) return ['START_SKILL', 'END_SKILL'];
|
||||||
if (['Immunity'].includes(event[0])) return ['START_SKILL', 'POST_SKILL'];
|
if (['Immunity'].includes(event[0])) return ['START_SKILL', 'POST_SKILL'];
|
||||||
if (['Removal'].includes(event[0])) return ['POST_SKILL'];
|
if (['Removal'].includes(event[0])) return ['POST_SKILL'];
|
||||||
|
|
||||||
@ -235,12 +235,9 @@ function getCombatSequence(event) {
|
|||||||
&& (event[1].skill === 'Reflect')) return ['POST_SKILL'];
|
&& (event[1].skill === 'Reflect')) return ['POST_SKILL'];
|
||||||
|
|
||||||
|
|
||||||
if (['Effect'].includes(event[0])
|
if (event[0] === 'Effect'
|
||||||
&& ((event[1].skill === 'Decay' && event[1].effect === 'Wither')
|
&& (['Ruin', 'Taunt', 'Strangling', 'Parry'].includes(event[1].skill)
|
||||||
|| event[1].skill === 'Ruin'
|
|| (event[1].skill === 'Decay' && event[1].effect === 'Wither'))) return ['POST_SKILL'];
|
||||||
|| event[1].skill === 'Taunt'
|
|
||||||
|| event[1].skill === 'Strangling'
|
|
||||||
|| event[1].skill === 'Parry')) return ['POST_SKILL'];
|
|
||||||
|
|
||||||
if (['Damage'].includes(event[0])
|
if (['Damage'].includes(event[0])
|
||||||
&& ((event[1].skill === 'Chaos' && event[1].colour === 'RedDamage')
|
&& ((event[1].skill === 'Chaos' && event[1].colour === 'RedDamage')
|
||||||
@ -257,6 +254,7 @@ function getCombatSequence(event) {
|
|||||||
function getCombatText(cryp, resolution) {
|
function getCombatText(cryp, resolution) {
|
||||||
if (!resolution) return '';
|
if (!resolution) return '';
|
||||||
|
|
||||||
|
|
||||||
const [type, event] = resolution.event;
|
const [type, event] = resolution.event;
|
||||||
const source = cryp.id === resolution.source.id;
|
const source = cryp.id === resolution.source.id;
|
||||||
const target = cryp.id === resolution.target.id;
|
const target = cryp.id === resolution.target.id;
|
||||||
@ -333,7 +331,7 @@ function getCombatText(cryp, resolution) {
|
|||||||
if (postSkill && target) return `+${red}R ${blue}B`;
|
if (postSkill && target) return `+${red}R ${blue}B`;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type === 'Skill') {
|
if (type === 'Skill' || type === 'AoeSkill') {
|
||||||
const { skill } = event;
|
const { skill } = event;
|
||||||
if (startSkill && source) return `${skill}`;
|
if (startSkill && source) return `${skill}`;
|
||||||
if (endSkill && target) return `${skill}`;
|
if (endSkill && target) return `${skill}`;
|
||||||
|
|||||||
@ -511,6 +511,10 @@ impl Game {
|
|||||||
self.log.push(format!("[{:}] {:} {:?} {:} {:?} {:}T",
|
self.log.push(format!("[{:}] {:} {:?} {:} {:?} {:}T",
|
||||||
speed, source.name, skill, target.name, effect, duration)),
|
speed, source.name, skill, target.name, effect, duration)),
|
||||||
|
|
||||||
|
Event::AoeSkill { skill } =>
|
||||||
|
self.log.push(format!("[{:}] {:} {:?} {:}",
|
||||||
|
speed, source.name, skill, target.name)),
|
||||||
|
|
||||||
Event::Skill { skill } =>
|
Event::Skill { skill } =>
|
||||||
self.log.push(format!("[{:}] {:} {:?} {:}",
|
self.log.push(format!("[{:}] {:} {:?} {:}",
|
||||||
speed, source.name, skill, target.name)),
|
speed, source.name, skill, target.name)),
|
||||||
@ -1126,11 +1130,11 @@ mod tests {
|
|||||||
|
|
||||||
// should auto progress back to skill phase
|
// should auto progress back to skill phase
|
||||||
assert!(game.phase == Phase::Skill);
|
assert!(game.phase == Phase::Skill);
|
||||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_none());
|
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_some());
|
||||||
|
|
||||||
// second round
|
// second round
|
||||||
// now we block and it should go back on cd
|
// now we block and it should go back on cd
|
||||||
let _x_block_id = game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::Stun).unwrap();
|
// let _x_block_id = game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::Stun).unwrap();
|
||||||
let _y_touch_id = game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
let _y_touch_id = game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||||
|
|
||||||
game.player_ready(x_player.id).unwrap();
|
game.player_ready(x_player.id).unwrap();
|
||||||
@ -1138,7 +1142,7 @@ mod tests {
|
|||||||
|
|
||||||
game = game.resolve_phase_start();
|
game = game.resolve_phase_start();
|
||||||
|
|
||||||
assert!(game.player_by_id(x_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_some());
|
assert!(game.player_by_id(x_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_none());
|
||||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Block).is_none());
|
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1320,7 +1324,7 @@ mod tests {
|
|||||||
assert!(*duration == 1);
|
assert!(*duration == 1);
|
||||||
true
|
true
|
||||||
},
|
},
|
||||||
Event::Skill { skill } => false,
|
Event::AoeSkill { skill } => false,
|
||||||
_ => panic!("ruin result not effect {:?}", event),
|
_ => panic!("ruin result not effect {:?}", event),
|
||||||
}
|
}
|
||||||
false => false,
|
false => false,
|
||||||
|
|||||||
@ -20,6 +20,10 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
|
|||||||
let source = game.cryp_by_id(cast.source_cryp_id).unwrap().clone();
|
let source = game.cryp_by_id(cast.source_cryp_id).unwrap().clone();
|
||||||
let targets = game.get_targets(cast.skill, &source, cast.target_cryp_id);
|
let targets = game.get_targets(cast.skill, &source, cast.target_cryp_id);
|
||||||
|
|
||||||
|
if (skill.aoe()) { // Send an aoe skill event for anims
|
||||||
|
resolutions.push(Resolution::new(&source, &game.cryp_by_id(cast.target_cryp_id).unwrap().clone()).event(Event::AoeSkill { skill }));
|
||||||
|
}
|
||||||
|
|
||||||
for target_id in targets {
|
for target_id in targets {
|
||||||
let mut source = game.cryp_by_id(cast.source_cryp_id).unwrap().clone();
|
let mut source = game.cryp_by_id(cast.source_cryp_id).unwrap().clone();
|
||||||
let mut target = game.cryp_by_id(target_id).unwrap().clone();
|
let mut target = game.cryp_by_id(target_id).unwrap().clone();
|
||||||
@ -275,6 +279,7 @@ pub enum Event {
|
|||||||
Inversion { skill: Skill },
|
Inversion { skill: Skill },
|
||||||
Reflection { skill: Skill },
|
Reflection { skill: Skill },
|
||||||
Effect { skill: Skill, effect: Effect, duration: u8 },
|
Effect { skill: Skill, effect: Effect, duration: u8 },
|
||||||
|
AoeSkill { skill: Skill },
|
||||||
Skill { skill: Skill },
|
Skill { skill: Skill },
|
||||||
Removal { effect: Effect },
|
Removal { effect: Effect },
|
||||||
TargetKo { skill: Skill },
|
TargetKo { skill: Skill },
|
||||||
@ -740,7 +745,7 @@ impl Skill {
|
|||||||
Skill::Parry => Some(2), // avoid all damage
|
Skill::Parry => Some(2), // avoid all damage
|
||||||
Skill::Riposte => None, // used on parry
|
Skill::Riposte => None, // used on parry
|
||||||
Skill::Snare => Some(2),
|
Skill::Snare => Some(2),
|
||||||
Skill::Stun => Some(1),
|
Skill::Stun => Some(2),
|
||||||
Skill::Heal => None,
|
Skill::Heal => None,
|
||||||
Skill::Triage => None, // hot
|
Skill::Triage => None, // hot
|
||||||
Skill::TriageTick => None,
|
Skill::TriageTick => None,
|
||||||
@ -748,7 +753,7 @@ impl Skill {
|
|||||||
Skill::Blast => None,
|
Skill::Blast => None,
|
||||||
Skill::Chaos => None,
|
Skill::Chaos => None,
|
||||||
Skill::Amplify => Some(1),
|
Skill::Amplify => Some(1),
|
||||||
Skill::Impurity => None,
|
Skill::Impurity => Some(3),
|
||||||
Skill::ImpureBlast => None,
|
Skill::ImpureBlast => None,
|
||||||
Skill::Invert => Some(2),
|
Skill::Invert => Some(2),
|
||||||
Skill::Decay => Some(1), // dot
|
Skill::Decay => Some(1), // dot
|
||||||
@ -767,7 +772,7 @@ impl Skill {
|
|||||||
|
|
||||||
Skill::Reflect => Some(2),
|
Skill::Reflect => Some(2),
|
||||||
Skill::Recharge => Some(2),
|
Skill::Recharge => Some(2),
|
||||||
Skill::Ruin => Some(3),
|
Skill::Ruin => None,
|
||||||
Skill::Slay => None,
|
Skill::Slay => None,
|
||||||
Skill::Sleep => Some(3),
|
Skill::Sleep => Some(3),
|
||||||
|
|
||||||
@ -1222,7 +1227,6 @@ fn corruption_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolution
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn ruin(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
|
fn ruin(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
|
||||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }));
|
|
||||||
let effect = CrypEffect::new(Effect::Ruin, skill.duration());
|
let effect = CrypEffect::new(Effect::Ruin, skill.duration());
|
||||||
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
|
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)));
|
||||||
return results;;
|
return results;;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user