fixed event
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parent
47c1cffc7f
commit
5542efd62e
@ -57,7 +57,6 @@ function createSocket(store) {
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store.dispatch(actions.setGame(currentGame));
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return true;
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});
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}
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const handlers = {
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@ -60,14 +60,20 @@ function registerEvents(store) {
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if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
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// Create sub events for combat animations
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const sequence = getCombatSequence(r);
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return eachSeries(sequence, (stage, sCb) => {
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const { skip } = store.getState();
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if (skip) return sCb('skip');
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return eachSeries(sequence, (stages, sCb) => {
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const stagedR = Object.create(r);
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stagedR.stage = stage;
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stagedR.sequence = sequence;
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stagedR.stages = stages;
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let timeout = 0;
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if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
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timeout = TIMES.SOURCE_AND_TARGET_TOTAL_DURATION;
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} else if (stages.includes('START_SKILL')) timeout = TIMES.SOURCE_DURATION_MS;
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else if (stages.includes('END_SKILL')) timeout = TIMES.TARGET_DURATION_MS;
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else if (stages.includes('POST_SKILL')) timeout = TIMES.POST_SKILL_DURATION_MS;
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store.dispatch(actions.setResolution(stagedR));
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return setTimeout(sCb, TIMES[stage]);
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return setTimeout(sCb, timeout);
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}, err => {
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if (err) console.error(err);
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// Finished this resolution
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@ -79,9 +85,7 @@ function registerEvents(store) {
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// stop skipping resolutions
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store.dispatch(actions.setSkip(false));
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// update the game
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store.dispatch(actions.setGame(game));
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// get the latest state and restart polling
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ws.sendGameState(currentGame.id);
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store.dispatch(actions.setGame(currentGame));
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return true;
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});
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}
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